feat:统一加载插件,区分内部插件和外部插件,提供示例命令发送插件
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from src.common.logger_manager import get_logger
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from src.chat.message_receive.command_handler import BaseCommand, register_command
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from typing import Tuple, Optional
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import random
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logger = get_logger("custom_prefix_command")
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@register_command
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class DiceCommand(BaseCommand):
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"""骰子命令,使用!前缀而不是/前缀"""
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command_name = "dice"
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command_description = "骰子命令,随机生成1-6的数字"
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command_pattern = r"^[!!](?:dice|骰子)(?:\s+(?P<count>\d+))?$" # 匹配 !dice 或 !骰子,可选参数为骰子数量
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command_help = "使用方法: !dice [数量] 或 !骰子 [数量] - 掷骰子,默认掷1个"
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command_examples = ["!dice", "!骰子", "!dice 3", "!骰子 5"]
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enable_command = True
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async def execute(self) -> Tuple[bool, Optional[str]]:
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"""执行骰子命令
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Returns:
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Tuple[bool, Optional[str]]: (是否执行成功, 回复消息)
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"""
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try:
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# 获取骰子数量,默认为1
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count_str = self.matched_groups.get("count")
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# 确保count_str不为None
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if count_str is None:
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count = 1 # 默认值
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else:
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try:
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count = int(count_str)
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if count <= 0:
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return False, "骰子数量必须大于0"
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if count > 10: # 限制最大数量
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return False, "一次最多只能掷10个骰子"
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except ValueError:
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return False, "骰子数量必须是整数"
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# 生成随机数
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results = [random.randint(1, 6) for _ in range(count)]
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# 构建回复消息
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if count == 1:
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message = f"🎲 掷出了 {results[0]} 点"
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else:
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dice_results = ", ".join(map(str, results))
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total = sum(results)
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message = f"🎲 掷出了 {count} 个骰子: [{dice_results}],总点数: {total}"
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logger.info(f"{self.log_prefix} 执行骰子命令: {message}")
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return True, message
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except Exception as e:
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logger.error(f"{self.log_prefix} 执行骰子命令时出错: {e}")
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return False, f"执行命令时出错: {str(e)}"
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