Version: 0.9.4.dev.260407

后端:
1.粗排结果/预览语义修复(task_item suggested 保真 + existing/嵌入识别补全)
- 更新conv/schedule_state.go:LoadScheduleState 补齐 event.rel_id / schedules.embedded_task_id / task_item.embedded_time 三种“已落位”信号;嵌入任务强制 existing + 继承 host slots;补充 task_item duration/name/slot helper;Diff 相关英文注释改中文
- 更新conv/schedule_preview.go:预览层新增 shouldMarkSuggestedInPreview,pending 任务与 source=task_item 的建议态任务统一输出 suggested
2.newAgent 状态快照增强(ScheduleState/OriginalScheduleState 跨轮恢复)
- 更新model/state_store.go:AgentStateSnapshot 新增 ScheduleState / OriginalScheduleState
- 更新model/graph_run_state.go:AgentGraphRunInput/AgentGraphState 接入两份 schedule 状态;恢复旧快照时自动补 original clone
- 更新service/agentsvc/agent_newagent.go:loadOrCreateRuntimeState 返回并恢复 schedule/original;runNewAgentGraph 透传到 graph
- 更新node/agent_nodes.go:saveAgentState 一并保存 schedule/original 到 Redis 快照 3.Execute 链路纠偏(只写内存不落库 + 完整打点 + 恢复消息去重)
- 更新node/execute.go:AlwaysExecute/confirm resume 路径取消 PersistScheduleChanges,仅保留内存写;新增 execute LLM 完整上下文日志;新增工具调用前后 state 摘要日志;thinking 模式改为 enabled
- 更新node/chat.go:pending resume 不再重复写入同一轮 user message
- 更新service/agentsvc/agent_newagent.go:新增 deliver preview write/state 摘要日志,便于排查 suggested 丢失问题
4.AlwaysExecute 贯通 Plan→Graph→Execute
- 更新node/plan.go:PlanNodeInput 新增 AlwaysExecute;plan_done 后支持自动确认直接进入执行
- 更新graph/common_graph.go:branchAfterPlan 支持 PhaseExecuting/PhaseDone 分支
5.排课上下文补强(显式注入 task_class_ids,减少 Execute 误 ask_user)
- 更新prompt/execute.go:Plan/ReAct 两种 execute prompt 都显式写入任务类 ID,声明“上下文已完整,无需追问”
- 更新node/rough_build.go:粗排完成 pinned block 显式标注任务类 ID,避免 Execute 找不到 ID 来源
6.流式输出与预览调试工具修复
- 更新stream/emitter.go:保留换行,修复 pseudo stream 分片后文本黏连/双换行问题
- 更新infra/schedule_preview_viewer.html:升级预览工具,支持 candidate_plans / hybrid_entries

前端:无
仓库:
1.更新了infra内的html,适应了获取日程接口
This commit is contained in:
LoveLosita
2026-04-07 21:13:59 +08:00
parent 32bb740b75
commit 07d307fe07
15 changed files with 1378 additions and 400 deletions

View File

@@ -7,22 +7,18 @@ import (
newagenttools "github.com/LoveLosita/smartflow/backend/newAgent/tools"
)
// WindowDay represents a single day in the planning window.
// WindowDay 表示排课窗口中的一天(相对周 + 周几)。
type WindowDay struct {
Week int
DayOfWeek int
}
// ==================== Load: DB → State ====================
// LoadScheduleState builds a ScheduleState from database query results.
// LoadScheduleState 将数据库层的 schedules + taskClasses 聚合为 newAgent 工具层可直接操作的 ScheduleState。
//
// Parameters:
// - schedules: existing Schedule records in the window (must preload Event and EmbeddedTask)
// - taskClasses: TaskClasses being scheduled (must preload Items)
// - extraItemCategories: optional TaskClassItem.ID → category name,
// for task events not belonging to the provided taskClasses
// - windowDays: ordered (week, day_of_week) pairs defining the planning window
// 职责边界:
// 1. 只负责数据映射与状态归一,不做数据库读写;
// 2. 同时兼容三种“任务已落位”信号event.rel_id、schedules.embedded_task_id、task_item.embedded_time
// 3. 对嵌入课程任务优先判定为 existing避免误挂回 pending。
func LoadScheduleState(
schedules []model.Schedule,
taskClasses []model.TaskClass,
@@ -37,27 +33,28 @@ func LoadScheduleState(
Tasks: make([]newagenttools.ScheduleTask, 0),
}
// --- Step 1: Build day mapping and lookup index ---
// 1. 构建 day_index 与 (week, day_of_week) 的双向转换基础索引。
dayLookup := make(map[[2]int]int, len(windowDays))
for i, wd := range windowDays {
idx := i + 1
dayIndex := i + 1
state.Window.DayMapping[i] = newagenttools.DayMapping{
DayIndex: idx,
DayIndex: dayIndex,
Week: wd.Week,
DayOfWeek: wd.DayOfWeek,
}
dayLookup[[2]int{wd.Week, wd.DayOfWeek}] = idx
dayLookup[[2]int{wd.Week, wd.DayOfWeek}] = dayIndex
}
// --- Step 2: Build itemID → categoryName lookup ---
// extraItemCategories first (lower priority), then taskClasses overwrites (higher priority).
// 2. 构建 task_item -> 分类名映射。
// 2.1 先放 extraItemCategories(低优先级,兜底);
// 2.2 再用 taskClasses 覆盖(高优先级,确保本轮排课分类准确)。
itemCategoryLookup := make(map[int]string)
for id, name := range extraItemCategories {
itemCategoryLookup[id] = name
}
for _, tc := range taskClasses {
catName := "任务"
if tc.Name != nil {
if tc.Name != nil && *tc.Name != "" {
catName = *tc.Name
}
for _, item := range tc.Items {
@@ -65,14 +62,13 @@ func LoadScheduleState(
}
}
// --- Step 3: Process existing schedules → existing tasks ---
// 3. 先把 schedules 聚合成 event 任务existing
type slotGroup struct {
week int
dayOfWeek int
sections []int
}
eventSlotMap := make(map[int][]slotGroup) // eventID → groups
eventSlotMap := make(map[int][]slotGroup) // eventID -> 多天多段槽位
eventInfo := make(map[int]*model.ScheduleEvent)
for i := range schedules {
@@ -104,46 +100,45 @@ func LoadScheduleState(
}
nextStateID := 1
eventStateIDs := make(map[int]int) // eventID stateID
eventStateIDs := make(map[int]int) // eventID -> stateID
for eventID, groups := range eventSlotMap {
event := eventInfo[eventID]
if event == nil {
continue
}
// Category
category := "课程"
if event.Type == "task" {
category = "任务"
if event.RelID != nil {
if cat, ok := itemCategoryLookup[*event.RelID]; ok {
if cat, ok := itemCategoryLookup[*event.RelID]; ok && cat != "" {
category = cat
}
}
}
// Locked: course + not embeddable
locked := event.Type == "course" && !event.CanBeEmbedded
// Compress sections into slot ranges
var slots []newagenttools.TaskSlot
for _, g := range groups {
if len(g.sections) == 0 {
continue
}
sort.Ints(g.sections)
start, end := g.sections[0], g.sections[0]
for _, sec := range g.sections[1:] {
if sec == end+1 {
end = sec
} else {
if day, ok := dayLookup[[2]int{g.week, g.dayOfWeek}]; ok {
slots = append(slots, newagenttools.TaskSlot{Day: day, SlotStart: start, SlotEnd: end})
}
start, end = sec, sec
continue
}
if day, ok := dayLookup[[2]int{g.week, g.dayOfWeek}]; ok {
slots = append(slots, newagenttools.TaskSlot{Day: day, SlotStart: start, SlotEnd: end})
}
start, end = sec, sec
}
if day, ok := dayLookup[[2]int{g.week, g.dayOfWeek}]; ok {
slots = append(slots, newagenttools.TaskSlot{Day: day, SlotStart: start, SlotEnd: end})
}
}
// Sort slots by day, then slot_start
sort.Slice(slots, func(i, j int) bool {
if slots[i].Day != slots[j].Day {
return slots[i].Day < slots[j].Day
@@ -168,32 +163,91 @@ func LoadScheduleState(
nextStateID++
}
// --- Step 4: Process pending task items → pending tasks ---
itemStateIDs := make(map[int]int) // TaskClassItem.ID → stateID
// 4. 构建 task_item 占位索引(后续 pending 判定优先用这两个索引短路)。
// 4.1 event.rel_id 占位:该 item 已有 task event
// 4.2 schedules.embedded_task_id 占位:该 item 已嵌入到课程槽位。
itemIDToTaskEventStateID := make(map[int]int)
for eventID, stateID := range eventStateIDs {
event := eventInfo[eventID]
if event == nil || event.Type != "task" || event.RelID == nil {
continue
}
itemIDToTaskEventStateID[*event.RelID] = stateID
}
itemIDToEmbedHostStateID := make(map[int]int)
for i := range schedules {
s := &schedules[i]
if s.EmbeddedTaskID == nil {
continue
}
hostStateID, ok := eventStateIDs[s.EventID]
if !ok {
continue
}
itemIDToEmbedHostStateID[*s.EmbeddedTaskID] = hostStateID
}
// 5. 处理 task_items
// 5.1 先消化 existingtask event / 课程嵌入 / embedded_time
// 5.2 剩余条目再按 status 判 pending。
itemStateIDs := make(map[int]int) // task_item_id -> stateID
for _, tc := range taskClasses {
catName := "任务"
if tc.Name != nil {
if tc.Name != nil && *tc.Name != "" {
catName = *tc.Name
}
catID := tc.ID
defaultDuration := estimateTaskItemDuration(tc)
pendingCount := 0
for _, item := range tc.Items {
if item.Status == nil || *item.Status != model.TaskItemStatusUnscheduled {
if stateID, ok := itemIDToTaskEventStateID[item.ID]; ok {
itemStateIDs[item.ID] = stateID
continue
}
duration := 2
if tc.TotalSlots != nil && *tc.TotalSlots > 0 && len(tc.Items) > 0 {
if d := *tc.TotalSlots / len(tc.Items); d > 0 {
duration = d
if hostStateID, ok := itemIDToEmbedHostStateID[item.ID]; ok {
hostSlots := []newagenttools.TaskSlot(nil)
if hostTask := state.TaskByStateID(hostStateID); hostTask != nil {
hostSlots = cloneTaskSlots(hostTask.Slots)
}
stateID := nextStateID
state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
StateID: stateID,
Source: "task_item",
SourceID: item.ID,
Name: taskItemName(item),
Category: catName,
Status: "existing",
Slots: hostSlots,
CategoryID: tc.ID,
TaskClassID: tc.ID,
})
itemStateIDs[item.ID] = stateID
nextStateID++
continue
}
name := ""
if item.Content != nil {
name = *item.Content
if slots, ok := slotsFromTargetTime(item.EmbeddedTime, dayLookup); ok {
stateID := nextStateID
state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
StateID: stateID,
Source: "task_item",
SourceID: item.ID,
Name: taskItemName(item),
Category: catName,
Status: "existing",
Slots: slots,
CategoryID: tc.ID,
TaskClassID: tc.ID,
})
itemStateIDs[item.ID] = stateID
nextStateID++
continue
}
if !isTaskItemPending(item) {
continue
}
stateID := nextStateID
@@ -201,11 +255,11 @@ func LoadScheduleState(
StateID: stateID,
Source: "task_item",
SourceID: item.ID,
Name: name,
Name: taskItemName(item),
Category: catName,
Status: "pending",
Duration: duration,
CategoryID: catID,
Duration: defaultDuration,
CategoryID: tc.ID,
TaskClassID: tc.ID,
})
itemStateIDs[item.ID] = stateID
@@ -213,7 +267,7 @@ func LoadScheduleState(
pendingCount++
}
// 有待安排 item 的任务类才暴露约束给 LLM。
// 仅当该任务类仍有 pending item 时,才把约束暴露给 LLM。
if pendingCount > 0 {
meta := newagenttools.TaskClassMeta{
ID: tc.ID,
@@ -241,92 +295,181 @@ func LoadScheduleState(
}
}
// --- Step 5: Resolve embed relationships ---
// Extend itemStateIDs with existing task events (rel_id → stateID)
for eventID, stateID := range eventStateIDs {
event := eventInfo[eventID]
if event.Type == "task" && event.RelID != nil {
if _, exists := itemStateIDs[*event.RelID]; !exists {
itemStateIDs[*event.RelID] = stateID
}
}
}
// 6. 统一回填嵌入关系:
// 6.1 host 记录 EmbeddedBy
// 6.2 guest 记录 EmbedHost
// 6.3 guest 强制 existing + host slots防止“嵌入任务残留 pending”。
for i := range schedules {
s := &schedules[i]
if s.EmbeddedTaskID == nil || s.Event == nil {
if s.EmbeddedTaskID == nil {
continue
}
hostStateID, ok := eventStateIDs[s.EventID]
if !ok {
continue
}
guestStateID, ok := itemStateIDs[*s.EmbeddedTaskID]
hostTask := state.TaskByStateID(hostStateID)
itemID := *s.EmbeddedTaskID
guestStateID, ok := itemStateIDs[itemID]
if !ok {
continue
// 兜底:只在 schedules 层看到嵌入关系taskClasses 不含该 item 时补建 guest。
name := ""
categoryID := 0
taskClassID := 0
if s.EmbeddedTask != nil {
name = taskItemName(*s.EmbeddedTask)
if s.EmbeddedTask.CategoryID != nil {
categoryID = *s.EmbeddedTask.CategoryID
taskClassID = *s.EmbeddedTask.CategoryID
}
}
category := "任务"
if cat, exists := itemCategoryLookup[itemID]; exists && cat != "" {
category = cat
}
hostSlots := []newagenttools.TaskSlot(nil)
if hostTask != nil {
hostSlots = cloneTaskSlots(hostTask.Slots)
}
guestStateID = nextStateID
state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
StateID: guestStateID,
Source: "task_item",
SourceID: itemID,
Name: name,
Category: category,
Status: "existing",
Slots: hostSlots,
CategoryID: categoryID,
TaskClassID: taskClassID,
})
itemStateIDs[itemID] = guestStateID
nextStateID++
}
// Host: record which guest is embedded
hostTask := state.TaskByStateID(hostStateID)
if hostTask != nil && hostTask.EmbeddedBy == nil {
v := guestStateID
hostTask.EmbeddedBy = &v
}
// Guest: record which host it's embedded into, copy host's slots
guestTask := state.TaskByStateID(guestStateID)
if guestTask != nil && guestTask.EmbedHost == nil {
if guestTask == nil {
continue
}
if guestTask.EmbedHost == nil {
v := hostStateID
guestTask.EmbedHost = &v
}
guestTask.Status = "existing"
if hostTask != nil && len(guestTask.Slots) == 0 {
guestTask.Slots = cloneTaskSlots(hostTask.Slots)
}
// existing 的 task_item 不应再携带 Duration避免预览层误判成 suggested。
guestTask.Duration = 0
}
return state
}
// ==================== Diff: State comparison ====================
// isTaskItemPending 仅根据 status 判断是否应进入 pending 池。
//
// 说明:
// 1. status=nil 兼容历史数据,按“未安排”处理;
// 2. 仅 status=TaskItemStatusUnscheduled 进入 pending
// 3. 其它“已安排”信号由 LoadScheduleState 主流程统一判定,避免多处口径不一致。
func isTaskItemPending(item model.TaskClassItem) bool {
if item.Status == nil {
return true
}
return *item.Status == model.TaskItemStatusUnscheduled
}
// ScheduleChangeType classifies the type of state change.
// estimateTaskItemDuration 估算 pending 任务默认时长。
//
// 规则:若任务类声明了 total_slots则按 total_slots / item_count 取整(最少 1
// 否则回退到 2 节。
func estimateTaskItemDuration(tc model.TaskClass) int {
duration := 2
if tc.TotalSlots != nil && *tc.TotalSlots > 0 && len(tc.Items) > 0 {
if d := *tc.TotalSlots / len(tc.Items); d > 0 {
duration = d
}
}
return duration
}
// taskItemName 读取任务项展示名。
func taskItemName(item model.TaskClassItem) string {
if item.Content == nil {
return ""
}
return *item.Content
}
// slotsFromTargetTime 将 task_items.embedded_time 转换为 state 的槽位结构。
// 若 target 为空、节次非法、或不在窗口内,返回 false。
func slotsFromTargetTime(
target *model.TargetTime,
dayLookup map[[2]int]int,
) ([]newagenttools.TaskSlot, bool) {
if target == nil {
return nil, false
}
if target.SectionFrom < 1 || target.SectionTo < target.SectionFrom {
return nil, false
}
day, ok := dayLookup[[2]int{target.Week, target.DayOfWeek}]
if !ok {
return nil, false
}
return []newagenttools.TaskSlot{
{
Day: day,
SlotStart: target.SectionFrom,
SlotEnd: target.SectionTo,
},
}, true
}
// ScheduleChangeType 表示两份 ScheduleState 对比后的变更类型。
type ScheduleChangeType string
const (
ChangePlace ScheduleChangeType = "place" // pending → placed
ChangeMove ScheduleChangeType = "move" // slots relocated
ChangeUnplace ScheduleChangeType = "unplace" // placed → pending
ChangePlace ScheduleChangeType = "place" // pending 变为已放置
ChangeMove ScheduleChangeType = "move" // 已有槽位发生移动
ChangeUnplace ScheduleChangeType = "unplace" // 从已放置变回 pending
)
// SlotCoord is an individual section position in DB coordinates (week, day_of_week, section).
// SlotCoord 表示数据库坐标系中的单节槽位(week/day_of_week/section)。
type SlotCoord struct {
Week int
DayOfWeek int
Section int
}
// ScheduleChange represents a single task change between original and modified state.
// ScheduleChange 描述单个任务在前后状态间的变化。
type ScheduleChange struct {
Type ScheduleChangeType
StateID int
Source string // "event" | "task_item"
SourceID int // ScheduleEvent.ID or TaskClassItem.ID
EventType string // "course" | "task" (source=event only)
CategoryID int // source=task_item only
SourceID int // ScheduleEvent.ID TaskClassItem.ID
EventType string // 仅 source=event 时有意义course/task
CategoryID int // source=task_item 时有意义
Name string
// For place/move: new slot positions (expanded to individual sections)
// place/move 的新位置(展开到逐节坐标)。
NewCoords []SlotCoord
// For move/unplace: old slot positions
// move/unplace 的旧位置(展开到逐节坐标)。
OldCoords []SlotCoord
// HostEventID: source=task_item 嵌入路径时,宿主课程的 schedule_event.id
// Place/Unplace当前操作位置的宿主 EventID0 表示非嵌入)。
// Move新位置的宿主 EventID。
// HostEventID:变更后位置对应的宿主 event非嵌入为 0
HostEventID int
// OldHostEventID: Move 时旧位置的宿主 EventID0 表示旧位置非嵌入)。
// OldHostEventIDmove 时旧位置对应的宿主 event(非嵌入为 0)。
OldHostEventID int
}
// DiffScheduleState compares original and modified ScheduleState,
// returning the changes that need to be persisted to the database.
// DiffScheduleState 比较 original modified,返回需要持久化的变更集合。
func DiffScheduleState(
original *newagenttools.ScheduleState,
modified *newagenttools.ScheduleState,
@@ -347,7 +490,6 @@ func DiffScheduleState(
hadSlots := orig != nil && len(orig.Slots) > 0
switch {
// Place: pending → has slots
case wasPending && hasSlots:
changes = append(changes, ScheduleChange{
Type: ChangePlace,
@@ -360,8 +502,6 @@ func DiffScheduleState(
NewCoords: expandToCoords(mod.Slots, modified),
HostEventID: resolveHostEventID(mod, modified),
})
// Move: had slots → different slots
case hadSlots && hasSlots && !slotsEqual(orig.Slots, mod.Slots):
changes = append(changes, ScheduleChange{
Type: ChangeMove,
@@ -376,8 +516,6 @@ func DiffScheduleState(
HostEventID: resolveHostEventID(mod, modified),
OldHostEventID: resolveHostEventID(orig, original),
})
// Unplace: had slots → no slots
case hadSlots && !hasSlots:
changes = append(changes, ScheduleChange{
Type: ChangeUnplace,
@@ -395,7 +533,7 @@ func DiffScheduleState(
return changes
}
// indexByStateID creates a map of stateID → *ScheduleTask.
// indexByStateID 将任务列表按 state_id 建立索引。
func indexByStateID(state *newagenttools.ScheduleState) map[int]*newagenttools.ScheduleTask {
m := make(map[int]*newagenttools.ScheduleTask, len(state.Tasks))
for i := range state.Tasks {
@@ -404,7 +542,7 @@ func indexByStateID(state *newagenttools.ScheduleState) map[int]*newagenttools.S
return m
}
// slotsEqual compares two TaskSlot slices for equality.
// slotsEqual 判断两个压缩槽位切片是否完全一致。
func slotsEqual(a, b []newagenttools.TaskSlot) bool {
if len(a) != len(b) {
return false
@@ -417,9 +555,18 @@ func slotsEqual(a, b []newagenttools.TaskSlot) bool {
return true
}
// resolveHostEventID 从任务的 EmbedHost 字段反查宿主的 ScheduleEvent.ID
// 用于 DiffScheduleState 在生成 ScheduleChange 时记录嵌入路径的宿主 EventID。
// 若任务非嵌入EmbedHost == nil或宿主不存在返回 0。
// cloneTaskSlots 深拷贝槽位切片
func cloneTaskSlots(src []newagenttools.TaskSlot) []newagenttools.TaskSlot {
if len(src) == 0 {
return nil
}
dst := make([]newagenttools.TaskSlot, len(src))
copy(dst, src)
return dst
}
// resolveHostEventID 通过任务的 EmbedHost 反查宿主 event_id。
// 非嵌入任务或宿主不存在时返回 0。
func resolveHostEventID(task *newagenttools.ScheduleTask, state *newagenttools.ScheduleState) int {
if task == nil || task.EmbedHost == nil {
return 0
@@ -431,7 +578,7 @@ func resolveHostEventID(task *newagenttools.ScheduleTask, state *newagenttools.S
return host.SourceID
}
// expandToCoords converts compressed TaskSlots to individual SlotCoords.
// expandToCoords 将压缩槽位展开成逐节坐标,便于后续持久化层处理。
func expandToCoords(slots []newagenttools.TaskSlot, state *newagenttools.ScheduleState) []SlotCoord {
var coords []SlotCoord
for _, slot := range slots {