Version: 0.9.9.dev.260408

后端:
1. 粗排后分流与顺序守卫落地,支持“无明确微调偏好时粗排后直接收口”,并新增 allow_reorder / needs_refine_after_rough_build 语义,打通 chat→rough_build→execute/order_guard→deliver 路由。
2. execute 工具执行链路修复:清理乱码坏块与重复分支;新增 min_context_switch 未授权拦截;补齐 suggested 顺序基线初始化与顺序守卫联动。
3. 新增复合写工具 min_context_switch(减少上下文切换)并接入注册、参数解析、写工具白名单、提示词与文档;仅在用户明确允许打乱顺序时可用。
4. 工具口径升级:find_first_free 支持 day/day_start/day_end 范围参数并统一文案;移除 find_free 兼容别名;读写工具输出统一到“第N天(星期X)”格式。
5. prompt 同步升级:chat/execute/execute_context 增加粗排后是否继续微调、顺序授权、min_context_switch 使用边界与返回示例约束。
6. handoff 文档重命名并重写下班交接重点:下一步聚焦“工具收敛能力研究 + 运行态必要参数重置(不丢运行态)”。
7. 同步更新调试日志文件。
前端:无
仓库:无
This commit is contained in:
Losita
2026-04-08 23:55:09 +08:00
parent 4195e65cba
commit 21b864390b
21 changed files with 3546 additions and 1009 deletions

View File

@@ -0,0 +1,458 @@
package newagenttools
import (
"fmt"
"sort"
"strings"
)
type minContextSnapshot struct {
StateID int
Name string
ContextTag string
Slot TaskSlot
}
type minContextPlanTask struct {
StateID int
Name string
ContextTag string
GroupingKey string
OriginRank int
Span int
}
type minContextPlanGroup struct {
Key string
MinRank int
Tasks []minContextPlanTask
}
// MinContextSwitch 在给定任务集合内重排 suggested 任务,减少上下文切换次数。
//
// 职责边界:
// 1. 只处理“已落位的 suggested 任务”重排,不负责粗排;
// 2. 仅在给定 task_ids 集合内部重排,不改动集合外任务;
// 3. 采用原子提交:任一校验失败则整体不生效。
//
// 并行迁移说明:
// 1. 这里没有直接复用 backend/logic 的同名规划器;
// 2. 原因是 logic 包依赖链会回流到 newAgent/tools直接引用会产生 import cycle
// 3. 因此在 tools 层内置一份最小可用的确定性规划逻辑,先保证线上可用,再在后续结构迁移时抽公共层。
func MinContextSwitch(state *ScheduleState, taskIDs []int) string {
if state == nil {
return "减少上下文切换失败:日程状态为空。"
}
normalizedIDs := uniquePositiveInts(taskIDs)
if len(normalizedIDs) < 2 {
return "减少上下文切换失败task_ids 至少需要 2 个有效任务 ID。"
}
// 1. 构建规划输入并做前置校验。
plannerTasks := make([]minContextPlanTask, 0, len(normalizedIDs))
plannerSlots := make([]TaskSlot, 0, len(normalizedIDs))
beforeByID := make(map[int]minContextSnapshot, len(normalizedIDs))
excludeIDs := make([]int, 0, len(normalizedIDs))
for rank, taskID := range normalizedIDs {
task := state.TaskByStateID(taskID)
if task == nil {
return fmt.Sprintf("减少上下文切换失败任务ID %d 不存在。", taskID)
}
if !IsSuggestedTask(*task) {
return fmt.Sprintf("减少上下文切换失败:[%d]%s 不是 suggested 任务,仅 suggested 可参与该工具。", task.StateID, task.Name)
}
if err := checkLocked(*task); err != nil {
return fmt.Sprintf("减少上下文切换失败:%s。", err.Error())
}
if len(task.Slots) != 1 {
return fmt.Sprintf("减少上下文切换失败:[%d]%s 当前包含 %d 段时段,暂不支持该形态。", task.StateID, task.Name, len(task.Slots))
}
slot := task.Slots[0]
if err := validateDay(state, slot.Day); err != nil {
return fmt.Sprintf("减少上下文切换失败:[%d]%s 的时段非法:%s。", task.StateID, task.Name, err.Error())
}
if err := validateSlotRange(slot.SlotStart, slot.SlotEnd); err != nil {
return fmt.Sprintf("减少上下文切换失败:[%d]%s 的节次非法:%s。", task.StateID, task.Name, err.Error())
}
contextTag := normalizeMinContextTag(*task)
beforeByID[task.StateID] = minContextSnapshot{
StateID: task.StateID,
Name: task.Name,
ContextTag: contextTag,
Slot: slot,
}
excludeIDs = append(excludeIDs, task.StateID)
plannerTasks = append(plannerTasks, minContextPlanTask{
StateID: task.StateID,
Name: strings.TrimSpace(task.Name),
ContextTag: contextTag,
OriginRank: rank + 1,
Span: slot.SlotEnd - slot.SlotStart + 1,
})
plannerSlots = append(plannerSlots, slot)
}
plannedSlots, err := planMinContextAssignments(plannerTasks, plannerSlots)
if err != nil {
return fmt.Sprintf("减少上下文切换失败:%s。", err.Error())
}
afterByID := make(map[int]minContextSnapshot, len(beforeByID))
for taskID, before := range beforeByID {
targetSlot, ok := plannedSlots[taskID]
if !ok {
return "减少上下文切换失败:规划结果不完整。"
}
if err := validateDay(state, targetSlot.Day); err != nil {
return fmt.Sprintf("减少上下文切换失败:任务 [%d]%s 目标天非法:%s。", before.StateID, before.Name, err.Error())
}
if err := validateSlotRange(targetSlot.SlotStart, targetSlot.SlotEnd); err != nil {
return fmt.Sprintf("减少上下文切换失败:任务 [%d]%s 目标节次非法:%s。", before.StateID, before.Name, err.Error())
}
if conflict := findConflict(state, targetSlot.Day, targetSlot.SlotStart, targetSlot.SlotEnd, excludeIDs...); conflict != nil {
return fmt.Sprintf(
"减少上下文切换失败:任务 [%d]%s 目标位置 %s 与 [%d]%s 冲突。",
before.StateID,
before.Name,
formatDaySlotLabel(state, targetSlot.Day, targetSlot.SlotStart, targetSlot.SlotEnd),
conflict.StateID,
conflict.Name,
)
}
afterByID[before.StateID] = minContextSnapshot{
StateID: before.StateID,
Name: before.Name,
ContextTag: before.ContextTag,
Slot: targetSlot,
}
}
// 2. 全量通过后再原子提交,避免中间态污染。
clone := state.Clone()
for taskID, after := range afterByID {
task := clone.TaskByStateID(taskID)
if task == nil {
return fmt.Sprintf("减少上下文切换失败任务ID %d 在提交阶段不存在。", taskID)
}
task.Slots = []TaskSlot{after.Slot}
}
state.Tasks = clone.Tasks
beforeOrdered := sortMinContextSnapshots(beforeByID)
afterOrdered := sortMinContextSnapshots(afterByID)
beforeSwitches := countMinContextSwitches(beforeOrdered)
afterSwitches := countMinContextSwitches(afterOrdered)
changedLines := make([]string, 0, len(beforeOrdered))
affectedDays := make(map[int]bool, len(beforeOrdered)*2)
for _, before := range beforeOrdered {
after := afterByID[before.StateID]
if sameTaskSlot(before.Slot, after.Slot) {
continue
}
changedLines = append(changedLines, fmt.Sprintf(
" [%d]%s%s -> %s",
before.StateID,
before.Name,
formatDaySlotLabel(state, before.Slot.Day, before.Slot.SlotStart, before.Slot.SlotEnd),
formatDaySlotLabel(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd),
))
affectedDays[before.Slot.Day] = true
affectedDays[after.Slot.Day] = true
}
var sb strings.Builder
sb.WriteString(fmt.Sprintf(
"最少上下文切换重排完成:共处理 %d 个任务,上下文切换次数 %d -> %d。\n",
len(beforeByID), beforeSwitches, afterSwitches,
))
if len(changedLines) == 0 {
sb.WriteString("当前任务顺序已是较优结果,无需调整。")
return sb.String()
}
sb.WriteString("本次调整:\n")
for _, line := range changedLines {
sb.WriteString(line + "\n")
}
for _, day := range sortedKeys(affectedDays) {
sb.WriteString(formatDayOccupancy(state, day) + "\n")
}
return strings.TrimSpace(sb.String())
}
func parseMinContextSwitchTaskIDs(args map[string]any) ([]int, error) {
if ids, ok := argsIntSlice(args, "task_ids"); ok && len(ids) > 0 {
return ids, nil
}
if id, ok := argsInt(args, "task_id"); ok {
return []int{id}, nil
}
return nil, fmt.Errorf("缺少必填参数 task_ids兼容单值 task_id")
}
func planMinContextAssignments(tasks []minContextPlanTask, slots []TaskSlot) (map[int]TaskSlot, error) {
if len(tasks) == 0 {
return nil, fmt.Errorf("任务列表为空")
}
if len(slots) == 0 {
return nil, fmt.Errorf("可用坑位为空")
}
if len(slots) < len(tasks) {
return nil, fmt.Errorf("可用坑位不足tasks=%d, slots=%d", len(tasks), len(slots))
}
sort.SliceStable(tasks, func(i, j int) bool {
if tasks[i].OriginRank != tasks[j].OriginRank {
return tasks[i].OriginRank < tasks[j].OriginRank
}
return tasks[i].StateID < tasks[j].StateID
})
for i := range tasks {
tasks[i].GroupingKey = normalizeMinContextGroupingKey(tasks[i].ContextTag)
}
applyMinContextNameFallback(tasks)
groupMap := make(map[string]*minContextPlanGroup, len(tasks))
groupOrder := make([]string, 0, len(tasks))
for _, task := range tasks {
group, exists := groupMap[task.GroupingKey]
if !exists {
group = &minContextPlanGroup{
Key: task.GroupingKey,
MinRank: task.OriginRank,
}
groupMap[task.GroupingKey] = group
groupOrder = append(groupOrder, task.GroupingKey)
}
if task.OriginRank < group.MinRank {
group.MinRank = task.OriginRank
}
group.Tasks = append(group.Tasks, task)
}
groups := make([]minContextPlanGroup, 0, len(groupMap))
for _, key := range groupOrder {
group := groupMap[key]
sort.SliceStable(group.Tasks, func(i, j int) bool {
if group.Tasks[i].OriginRank != group.Tasks[j].OriginRank {
return group.Tasks[i].OriginRank < group.Tasks[j].OriginRank
}
return group.Tasks[i].StateID < group.Tasks[j].StateID
})
groups = append(groups, *group)
}
sort.SliceStable(groups, func(i, j int) bool {
if len(groups[i].Tasks) != len(groups[j].Tasks) {
return len(groups[i].Tasks) > len(groups[j].Tasks)
}
if groups[i].MinRank != groups[j].MinRank {
return groups[i].MinRank < groups[j].MinRank
}
return groups[i].Key < groups[j].Key
})
orderedTasks := make([]minContextPlanTask, 0, len(tasks))
for _, group := range groups {
orderedTasks = append(orderedTasks, group.Tasks...)
}
sortedSlots := make([]TaskSlot, len(slots))
copy(sortedSlots, slots)
sort.SliceStable(sortedSlots, func(i, j int) bool {
if sortedSlots[i].Day != sortedSlots[j].Day {
return sortedSlots[i].Day < sortedSlots[j].Day
}
if sortedSlots[i].SlotStart != sortedSlots[j].SlotStart {
return sortedSlots[i].SlotStart < sortedSlots[j].SlotStart
}
if sortedSlots[i].SlotEnd != sortedSlots[j].SlotEnd {
return sortedSlots[i].SlotEnd < sortedSlots[j].SlotEnd
}
return i < j
})
used := make([]bool, len(sortedSlots))
result := make(map[int]TaskSlot, len(orderedTasks))
for _, task := range orderedTasks {
chosenIdx := -1
for idx, slot := range sortedSlots {
if used[idx] {
continue
}
if slot.SlotEnd-slot.SlotStart+1 != task.Span {
continue
}
chosenIdx = idx
break
}
if chosenIdx < 0 {
return nil, fmt.Errorf("任务 id=%d 无可用同跨度坑位", task.StateID)
}
used[chosenIdx] = true
result[task.StateID] = sortedSlots[chosenIdx]
}
return result, nil
}
func applyMinContextNameFallback(tasks []minContextPlanTask) {
distinctExplicit := make(map[string]struct{}, len(tasks))
distinctNonCoarse := make(map[string]struct{}, len(tasks))
for _, task := range tasks {
key := normalizeMinContextGroupingKey(task.GroupingKey)
distinctExplicit[key] = struct{}{}
if !isCoarseMinContextKey(key) {
distinctNonCoarse[key] = struct{}{}
}
}
if len(distinctNonCoarse) >= 2 {
return
}
if len(distinctExplicit) > 1 && len(distinctNonCoarse) > 0 {
return
}
distinctInferred := make(map[string]struct{}, len(tasks))
for i := range tasks {
inferred := inferMinContextKeyFromTaskName(tasks[i].Name)
if inferred == "" {
inferred = tasks[i].GroupingKey
}
tasks[i].GroupingKey = inferred
distinctInferred[inferred] = struct{}{}
}
if len(distinctInferred) < 2 {
for i := range tasks {
tasks[i].GroupingKey = normalizeMinContextGroupingKey(tasks[i].ContextTag)
}
}
}
func uniquePositiveInts(values []int) []int {
seen := make(map[int]struct{}, len(values))
result := make([]int, 0, len(values))
for _, value := range values {
if value <= 0 {
continue
}
if _, exists := seen[value]; exists {
continue
}
seen[value] = struct{}{}
result = append(result, value)
}
return result
}
func normalizeMinContextTag(task ScheduleTask) string {
if tag := strings.TrimSpace(task.Category); tag != "" {
return tag
}
if tag := strings.TrimSpace(task.Name); tag != "" {
return tag
}
return "General"
}
func normalizeMinContextGroupingKey(tag string) string {
trimmed := strings.TrimSpace(tag)
if trimmed == "" {
return "General"
}
return trimmed
}
func isCoarseMinContextKey(key string) bool {
switch strings.ToLower(strings.TrimSpace(key)) {
case "", "general", "high-logic", "high_logic", "memory", "review":
return true
default:
return false
}
}
func inferMinContextKeyFromTaskName(name string) string {
text := strings.ToLower(strings.TrimSpace(name))
if text == "" {
return ""
}
subjectKeywordGroups := []struct {
keywords []string
groupKey string
}{
{
keywords: []string{
"概率", "随机事件", "随机变量", "条件概率", "全概率", "贝叶斯",
"分布", "大数定律", "中心极限定理", "参数估计", "期望", "方差", "协方差", "相关系数",
},
groupKey: "subject:probability",
},
{
keywords: []string{
"数制", "码制", "逻辑代数", "逻辑函数", "卡诺图", "译码器", "编码器",
"数据选择器", "触发器", "时序电路", "状态图", "状态化简", "计数器", "寄存器", "数电",
},
groupKey: "subject:digital_logic",
},
{
keywords: []string{
"命题逻辑", "谓词逻辑", "量词", "等值演算", "集合", "关系", "函数",
"图论", "欧拉回路", "哈密顿", "生成树", "离散", "组合数学", "容斥", "递推",
},
groupKey: "subject:discrete_math",
},
}
for _, group := range subjectKeywordGroups {
for _, keyword := range group.keywords {
if strings.Contains(text, keyword) {
return group.groupKey
}
}
}
return ""
}
func sortMinContextSnapshots(snapshotByID map[int]minContextSnapshot) []minContextSnapshot {
items := make([]minContextSnapshot, 0, len(snapshotByID))
for _, item := range snapshotByID {
items = append(items, item)
}
sort.SliceStable(items, func(i, j int) bool {
if items[i].Slot.Day != items[j].Slot.Day {
return items[i].Slot.Day < items[j].Slot.Day
}
if items[i].Slot.SlotStart != items[j].Slot.SlotStart {
return items[i].Slot.SlotStart < items[j].Slot.SlotStart
}
if items[i].Slot.SlotEnd != items[j].Slot.SlotEnd {
return items[i].Slot.SlotEnd < items[j].Slot.SlotEnd
}
return items[i].StateID < items[j].StateID
})
return items
}
func countMinContextSwitches(ordered []minContextSnapshot) int {
if len(ordered) < 2 {
return 0
}
switches := 0
prevTag := strings.TrimSpace(ordered[0].ContextTag)
for i := 1; i < len(ordered); i++ {
currentTag := strings.TrimSpace(ordered[i].ContextTag)
if currentTag != prevTag {
switches++
}
prevTag = currentTag
}
return switches
}
func sameTaskSlot(a, b TaskSlot) bool {
return a.Day == b.Day && a.SlotStart == b.SlotStart && a.SlotEnd == b.SlotEnd
}