Version: 0.9.75.dev.260505

后端:
1.收口阶段 6 agent 结构迁移,将 newAgent 内核与 agentsvc 编排层迁入 services/agent
- 切换 Agent 启动装配与 HTTP handler 直连 agent sv,移除旧 service agent bridge
- 补齐 Agent 对 memory、task、task-class、schedule 的 RPC 适配与契约字段
- 扩展 schedule、task、task-class RPC/contract 支撑 Agent 查询、写入与 provider 切流
- 更新迁移文档、README 与相关注释,明确 agent 当前切流点和剩余 memory 迁移面
This commit is contained in:
Losita
2026-05-05 16:00:57 +08:00
parent e1819c5653
commit d7184b776b
174 changed files with 2189 additions and 1236 deletions

View File

@@ -0,0 +1,727 @@
package sv
import (
"context"
"errors"
"fmt"
"log"
"strings"
"time"
agentconv "github.com/LoveLosita/smartflow/backend/services/agent/conv"
agentgraph "github.com/LoveLosita/smartflow/backend/services/agent/graph"
agentmodel "github.com/LoveLosita/smartflow/backend/services/agent/model"
agentstream "github.com/LoveLosita/smartflow/backend/services/agent/stream"
agenttools "github.com/LoveLosita/smartflow/backend/services/agent/tools"
schedule "github.com/LoveLosita/smartflow/backend/services/agent/tools/schedule"
"github.com/cloudwego/eino/schema"
"github.com/spf13/viper"
"github.com/LoveLosita/smartflow/backend/conv"
"github.com/LoveLosita/smartflow/backend/model"
"github.com/LoveLosita/smartflow/backend/pkg"
"github.com/LoveLosita/smartflow/backend/respond"
eventsvc "github.com/LoveLosita/smartflow/backend/service/events"
agentprompt "github.com/LoveLosita/smartflow/backend/services/agent/prompt"
)
const (
agentHistoryKindKey = "newagent_history_kind"
agentHistoryKindLoopClosed = "execute_loop_closed"
)
// runAgentGraph 运行 agent 通用 graph直接替换旧 agent 路由逻辑。
//
// 职责边界:
// 1. 负责构造 AgentGraphRunInputRuntimeState、ConversationContext、Request、Deps
// 2. 负责将 outChan 适配为 ChunkEmitter
// 3. 负责调用 graph.RunAgentGraph
// 4. 负责持久化聊天历史(复用现有逻辑)。
//
// 设计原则:
// 1. 直接走 agent graph不再经过旧的 agentrouter 路由决策;
// 2. 所有任务类型chat、task、quick_note都由 graph 内部 LLM 决策;
// 3. 状态恢复、工具执行、确认流程全部由 graph 节点处理。
func (s *AgentService) runAgentGraph(
ctx context.Context,
userMessage string,
thinkingMode string,
modelName string,
userID int,
chatID string,
extra map[string]any,
traceID string,
requestStart time.Time,
outChan chan<- string,
errChan chan error,
) {
requestCtx, _ := withRequestTokenMeter(ctx)
if s == nil || s.llmService == nil {
// 0. agent 主链强依赖 llm-service装配漏传时直接返回错误避免 nil receiver panic。
pushErrNonBlocking(errChan, errors.New("agent llm service is not initialized"))
return
}
// 1. 规范会话 ID 和模型选择。
chatID = normalizeConversationID(chatID)
_, resolvedModelName := s.pickChatModel(modelName)
// 2. 确保会话存在(优先缓存,必要时回源 DB
result, err := s.agentCache.GetConversationStatus(requestCtx, chatID)
if err != nil {
pushErrNonBlocking(errChan, err)
return
}
if !result {
innerResult, ifErr := s.repo.IfChatExists(requestCtx, userID, chatID)
if ifErr != nil {
pushErrNonBlocking(errChan, ifErr)
return
}
if !innerResult {
if _, err = s.repo.CreateNewChat(userID, chatID); err != nil {
pushErrNonBlocking(errChan, err)
return
}
}
if err = s.agentCache.SetConversationStatus(requestCtx, chatID); err != nil {
log.Printf("设置会话状态缓存失败 chat=%s: %v", chatID, err)
}
}
// 3. retry 机制已下线,不再构建重试元数据。
// 4. 如果当前 conversation 被主动调度 session 占管,先走 session 分支,不进入普通 agent。
// 这样 waiting_user_reply / rerunning 期间,用户消息会先推动主动调度闭环,而不是误进自由聊天。
if handled, sessionErr := s.handleActiveScheduleSessionChat(requestCtx, userMessage, traceID, requestStart, userID, chatID, resolvedModelName, outChan, errChan); sessionErr != nil {
pushErrNonBlocking(errChan, sessionErr)
return
} else if handled {
return
}
// 5. 从 StateStore 加载或创建 RuntimeState。
// 恢复场景confirm/ask_user同时拿到快照中保存的 ConversationContext
// 其中包含工具调用/结果等中间消息,保证后续 LLM 调用的消息链完整。
runtimeState, savedConversationContext, savedScheduleState, savedOriginalScheduleState := s.loadOrCreateRuntimeState(requestCtx, chatID, userID)
// 6. 构造 ConversationContext。
// 优先使用快照中恢复的 ConversationContext含工具调用/结果),
// 无快照时从 Redis LLM 历史缓存加载。
var conversationContext *agentmodel.ConversationContext
if savedConversationContext != nil {
conversationContext = savedConversationContext
// 把用户本轮输入追加到恢复的上下文中(与 loadConversationContext 行为一致)。
if strings.TrimSpace(userMessage) != "" {
conversationContext.AppendHistory(schema.UserMessage(userMessage))
}
} else {
conversationContext = s.loadConversationContext(requestCtx, chatID, userMessage)
}
// 6.1. 在 graph 执行前统一补充与当前输入相关的记忆上下文(预取管线模式)。
// 6.1.1 先读 Redis 预取缓存注入到 ConversationContext再启动后台 goroutine 做完整检索;
// 6.1.2 返回的 channel 传入 Deps供 Execute/Plan 节点在启动前消费最新记忆;
// 6.1.3 检索失败只降级为"本轮不注入记忆",不阻断主链路。
memoryFuture := s.injectMemoryContext(requestCtx, conversationContext, userID, chatID, userMessage)
// 6.5 将前端传入的 thinkingMode 写入 CommonState供 ChatNode 及下游节点读取。
cs := runtimeState.EnsureCommonState()
cs.ThinkingMode = thinkingMode
// 6.6 若 extra 携带 task_class_ids校验后写入 CommonState仅首轮/尚未设置时生效,跨轮持久化)。
if taskClassIDs := readAgentExtraIntSlice(extra, "task_class_ids"); len(taskClassIDs) > 0 {
cs := runtimeState.EnsureCommonState()
if len(cs.TaskClassIDs) == 0 {
if s.scheduleProvider == nil {
pushErrNonBlocking(errChan, respond.WrongTaskClassID)
return
}
metas, metaErr := s.scheduleProvider.LoadTaskClassMetas(requestCtx, userID, taskClassIDs)
if metaErr != nil {
pushErrNonBlocking(errChan, respond.WrongTaskClassID)
return
}
cs.TaskClassIDs = taskClassIDs
cs.TaskClasses = metas
}
}
cs = runtimeState.EnsureCommonState()
// 6.7 先把本轮用户输入落库,确保后续可见 assistant 消息按真实时间线追加。
userMsg := schema.UserMessage(userMessage)
if err := s.persistNewAgentConversationMessage(requestCtx, userID, chatID, userMsg, 0); err != nil {
pushErrNonBlocking(errChan, err)
return
}
persistVisibleMessage := func(persistCtx context.Context, state *agentmodel.CommonState, msg *schema.Message) error {
targetState := state
if targetState == nil {
targetState = runtimeState.EnsureCommonState()
}
if targetState != nil {
if targetState.UserID <= 0 {
targetState.UserID = userID
}
if strings.TrimSpace(targetState.ConversationID) == "" {
targetState.ConversationID = chatID
}
}
return s.persistNewAgentConversationMessage(persistCtx, userID, chatID, msg, 0)
}
// 7. 构造 AgentGraphRequest。
var (
confirmAction string
resumeInteractionID string
)
if len(extra) > 0 {
confirmAction = readAgentExtraString(extra, "confirm_action")
resumeInteractionID = readAgentExtraString(extra, "resume_interaction_id")
}
graphRequest := agentmodel.AgentGraphRequest{
UserInput: userMessage,
ConfirmAction: confirmAction,
ResumeInteractionID: resumeInteractionID,
AlwaysExecute: readAgentExtraBool(extra, "always_execute"),
}
graphRequest.Normalize()
// 8. 适配 LLM clients统一从 llm-service 取出 agent 图所需模型,不再直接碰 AIHub
// 8.1 Chat/Deliver 使用 Pro 模型:路由分流、闲聊、交付总结属于标准复杂度。
// 8.2 Plan/Execute 使用 Max 模型:规划和 ReAct 循环需要深度推理能力。
llmClients := s.llmService.NewAgentModelClients()
chatClient := llmClients.Chat
planClient := llmClients.Plan
executeClient := llmClients.Execute
deliverClient := llmClients.Deliver
summaryClient := llmClients.Summary
// 9. 适配 SSE emitter。
sseEmitter := agentstream.NewSSEPayloadEmitter(outChan)
chunkEmitter := agentstream.NewChunkEmitter(sseEmitter, traceID, resolvedModelName, requestStart.Unix())
chunkEmitter.SetReasoningSummaryFunc(s.makeReasoningSummaryFunc(summaryClient))
// 关键卡片事件走统一时间线持久化,保证刷新后可重建。
chunkEmitter.SetExtraEventHook(func(extra *agentstream.OpenAIChunkExtra) {
s.persistAgentTimelineExtraEvent(context.Background(), userID, chatID, extra)
})
// 10. 构造 AgentGraphDeps由 cmd/start.go 注入的依赖)。
deps := agentmodel.AgentGraphDeps{
ChatClient: chatClient,
PlanClient: planClient,
ExecuteClient: executeClient,
DeliverClient: deliverClient,
ChunkEmitter: chunkEmitter,
StateStore: s.agentStateStore,
ToolRegistry: s.toolRegistry,
ScheduleProvider: s.scheduleProvider,
CompactionStore: s.compactionStore,
RoughBuildFunc: s.makeRoughBuildFunc(),
WriteSchedulePreview: s.makeWriteSchedulePreviewFunc(),
MemoryFuture: memoryFuture,
ThinkingPlan: viper.GetBool("agent.thinking.plan"),
ThinkingExecute: viper.GetBool("agent.thinking.execute"),
ThinkingDeliver: viper.GetBool("agent.thinking.deliver"),
PersistVisibleMessage: persistVisibleMessage,
QuickTaskDeps: s.quickTaskDeps,
}
// 11. 构造 AgentGraphRunInput 并运行 graph。
runInput := agentmodel.AgentGraphRunInput{
RuntimeState: runtimeState,
ConversationContext: conversationContext,
ScheduleState: savedScheduleState,
OriginalScheduleState: savedOriginalScheduleState,
Request: graphRequest,
Deps: deps,
}
finalState, graphErr := agentgraph.RunAgentGraph(requestCtx, runInput)
if graphErr != nil {
// 1. 客户端断连导致的 context 取消,属于正常场景,不推错误通道也不跑 fallback。
// 否则会刷 "错误通道已满" 日志噪音,且 fallback 在 ctx 已取消时也会失败。
if errors.Is(graphErr, context.Canceled) || requestCtx.Err() != nil {
log.Printf("[WARN] agent graph 因客户端断连中止 trace=%s chat=%s", traceID, chatID)
return
}
log.Printf("[ERROR] agent graph 执行失败 trace=%s chat=%s: %v", traceID, chatID, graphErr)
pushErrNonBlocking(errChan, fmt.Errorf("graph 执行失败: %w", graphErr))
// Graph 出错时回退普通聊天,保证可用性。回退使用 llm-service 的 Pro 模型。
s.runNormalChatFlow(requestCtx, chatClient, resolvedModelName, userMessage, true, "", nil, thinkingModeToBool(thinkingMode), userID, chatID, traceID, requestStart, outChan, errChan)
return
}
// 12. 持久化聊天历史(用户消息 + 助手回复)。
requestTotalTokens := snapshotRequestTokenMeter(requestCtx).TotalTokens
s.adjustAgentRequestTokenUsage(requestCtx, userID, chatID, requestTotalTokens)
// 12.5. 将最终状态快照异步写入 MySQL通过 outbox
// Deliver 节点已将快照保存到 Redis2h TTL此处通过 outbox 异步写入 MySQL 做永久存储。
if finalState != nil {
snapshot := &agentmodel.AgentStateSnapshot{
RuntimeState: finalState.EnsureRuntimeState(),
ConversationContext: finalState.EnsureConversationContext(),
}
eventsvc.PublishAgentStateSnapshot(requestCtx, s.eventPublisher, snapshot, chatID, userID)
}
// 12.6. graph 完成后条件触发记忆抽取。
// 说明:
// 1. 只有本轮未走快捷随口记任务路径时才触发记忆抽取;
// 2. 避免随口记创建的 Task 与记忆系统产生语义冲突。
if finalState != nil {
cs := finalState.EnsureRuntimeState().EnsureCommonState()
if cs == nil || !cs.UsedQuickNote {
if memErr := eventsvc.PublishMemoryExtractFromGraph(requestCtx, s.eventPublisher, userID, chatID, userMessage); memErr != nil {
log.Printf("[WARN] graph 完成后发布记忆抽取事件失败 trace=%s chat=%s err=%v", traceID, chatID, memErr)
}
}
}
// 排程预览缓存由 Deliver 节点负责写入(通过注入的 WriteSchedulePreview func
// 保证只有任务真正完成时才写,中断路径不写中间态。
// 13. 发送 OpenAI 兼容的流式结束标记,告知客户端 stream 已完成。
_ = chunkEmitter.EmitDone()
// 14. 异步生成会话标题。
s.ensureConversationTitleAsync(userID, chatID)
}
// loadOrCreateRuntimeState 从 StateStore 加载或创建新的 RuntimeState。
//
// 返回值:
// - RuntimeState可持久化流程状态
// - ConversationContext快照中保存的完整对话上下文含工具调用/结果),
// 仅在恢复已有快照时非 nil新建会话时为 nil。
//
// 设计说明:
// 1. 快照中的 ConversationContext 包含 graph 执行期间的完整中间消息(工具调用、工具结果等),
// 这些消息不会出现在 Redis LLM 历史缓存中;
// 2. 恢复场景confirm/ask_user必须使用快照中的 ConversationContext否则工具结果丢失
// 导致后续 LLM 调用收到非法的裸 Tool 消息API 拒绝请求、连接断开。
func (s *AgentService) loadOrCreateRuntimeState(ctx context.Context, chatID string, userID int) (*agentmodel.AgentRuntimeState, *agentmodel.ConversationContext, *schedule.ScheduleState, *schedule.ScheduleState) {
newRT := func() (*agentmodel.AgentRuntimeState, *agentmodel.ConversationContext, *schedule.ScheduleState, *schedule.ScheduleState) {
rt := agentmodel.NewAgentRuntimeState(nil)
cs := rt.EnsureCommonState()
cs.UserID = userID
cs.ConversationID = chatID // saveAgentState 依赖此字段决定是否持久化
return rt, nil, nil, nil
}
if s.agentStateStore == nil {
return newRT()
}
snapshot, ok, err := s.agentStateStore.Load(ctx, chatID)
log.Printf("[DEBUG] loadOrCreateRuntimeState chatID=%s ok=%v err=%v hasRuntime=%v hasPending=%v hasCtx=%v hasSchedule=%v hasOriginal=%v",
chatID, ok, err,
snapshot != nil && snapshot.RuntimeState != nil,
snapshot != nil && snapshot.RuntimeState != nil && snapshot.RuntimeState.HasPendingInteraction(),
snapshot != nil && snapshot.ConversationContext != nil,
snapshot != nil && snapshot.ScheduleState != nil,
snapshot != nil && snapshot.OriginalScheduleState != nil,
)
if err != nil {
log.Printf("加载 agent 状态失败 chat=%s: %v", chatID, err)
return newRT()
}
if ok && snapshot != nil && snapshot.RuntimeState != nil {
// 恢复运行态,确保身份信息与当前请求一致。
cs := snapshot.RuntimeState.EnsureCommonState()
cs.UserID = userID
cs.ConversationID = chatID
// 1. 冷加载兜底:若上一轮已经收口且当前没有待恢复交互,说明本次是新一轮请求;
// 2. 这里先重置执行期临时字段,避免旧 round/terminal 状态污染 chat 路由和后续 execute
// 3. 即使 chat 节点也有同条件重置,这里仍保留兜底,覆盖断线恢复或入口绕行场景。
if !snapshot.RuntimeState.HasPendingInteraction() && cs.Phase == agentmodel.PhaseDone {
terminalBefore := cs.TerminalStatus()
roundBefore := cs.RoundUsed
// 1. 仅"正常完成(completed)"写 loop 收口 marker
// 1.1 下一轮执行时prompt 会把上一轮 loop 从 msg2 归档到 msg1
// 1.2 异常中断aborted/exhausted不写 marker保留 msg2 便于后续续跑。
if terminalBefore == agentmodel.FlowTerminalStatusCompleted {
appendExecuteLoopClosedMarker(snapshot.ConversationContext)
}
cs.ResetForNextRun()
log.Printf(
"[DEBUG] loadOrCreateRuntimeState reset runtime for next run chat=%s round_before=%d terminal_before=%s",
chatID,
roundBefore,
terminalBefore,
)
}
// 常规场景仍由 Chat 节点基于路由覆盖 Phase这里只在"上一轮已 done"时做一次前置清理兜底。
// 其余跨轮可复用状态(如任务类范围、会话历史、日程内存态)继续保留,支持连续对话调整日程。
originalScheduleState := snapshot.OriginalScheduleState
if snapshot.ScheduleState != nil && originalScheduleState == nil {
// 1. 兼容老快照:历史会话可能只存了 ScheduleState没有 original 副本。
// 2. 这里补一份克隆,保证后续节点拿到的仍是"恢复态 + 原始态"成对数据。
// 3. 即便当前阶段不落库,这里也保留一致性,避免下一轮再出现语义漂移。
originalScheduleState = snapshot.ScheduleState.Clone()
}
return snapshot.RuntimeState, snapshot.ConversationContext, snapshot.ScheduleState, originalScheduleState
}
return newRT()
}
// appendExecuteLoopClosedMarker 在 ConversationContext 写入"上一轮 loop 正常收口"标记。
//
// 职责边界:
// 1. 只追加轻量 marker 供 prompt 分层,不做历史摘要或裁剪;
// 2. 若末尾已是同类 marker则幂等跳过
// 3. context 为空时直接返回,避免冷启动异常。
func appendExecuteLoopClosedMarker(conversationContext *agentmodel.ConversationContext) {
if conversationContext == nil {
return
}
history := conversationContext.HistorySnapshot()
if len(history) > 0 {
last := history[len(history)-1]
if last != nil && last.Extra != nil {
if kind, ok := last.Extra[agentHistoryKindKey].(string); ok && strings.TrimSpace(kind) == agentHistoryKindLoopClosed {
return
}
}
}
conversationContext.AppendHistory(&schema.Message{
Role: schema.Assistant,
Content: "",
Extra: map[string]any{
agentHistoryKindKey: agentHistoryKindLoopClosed,
},
})
}
// loadConversationContext 加载对话历史,构造 ConversationContext。
func (s *AgentService) loadConversationContext(ctx context.Context, chatID, userMessage string) *agentmodel.ConversationContext {
// 从 Redis 加载历史。
history, err := s.agentCache.GetHistory(ctx, chatID)
if err != nil {
log.Printf("加载历史失败 chat=%s: %v", chatID, err)
history = nil
}
// 缓存未命中时回源 DB。
if history == nil {
histories, hisErr := s.repo.GetUserChatHistories(ctx, 0, pkg.HistoryFetchLimitByModel("worker"), chatID)
if hisErr != nil {
log.Printf("从 DB 加载历史失败 chat=%s: %v", chatID, hisErr)
} else {
history = conv.ToEinoMessages(histories)
// 回填到 Redis。
if backfillErr := s.agentCache.BackfillHistory(ctx, chatID, history); backfillErr != nil {
log.Printf("回填历史到 Redis 失败 chat=%s: %v", chatID, backfillErr)
}
}
}
// 构造 ConversationContext。
conversationContext := agentmodel.NewConversationContext(agentprompt.SystemPrompt)
if history != nil {
conversationContext.ReplaceHistory(history)
}
// 把用户本轮输入追加到历史(供 graph 使用)。
if strings.TrimSpace(userMessage) != "" {
conversationContext.AppendHistory(schema.UserMessage(userMessage))
}
return conversationContext
}
// persistNewAgentConversationMessage 负责把 agent 链路里"真正对用户可见"的消息统一落到 Redis + MySQL。
//
// 职责边界:
// 1. 只做单条消息的持久化,不做 graph 流程控制;
// 2. TokensConsumed 由调用方显式传入agent 逐条可见消息默认写 0
// 3. Redis 失败只记日志DB 失败返回错误,便于调用方决定是否中止当前链路。
func (s *AgentService) persistNewAgentConversationMessage(
ctx context.Context,
userID int,
chatID string,
msg *schema.Message,
tokensConsumed int,
) error {
if s == nil || msg == nil {
return nil
}
role := strings.TrimSpace(string(msg.Role))
content := strings.TrimSpace(msg.Content)
if role == "" || content == "" {
return nil
}
if userID <= 0 || strings.TrimSpace(chatID) == "" {
return fmt.Errorf("agent visible message persist: invalid conversation identity")
}
if ctx == nil {
ctx = context.Background()
}
persistMsg := &schema.Message{
Role: msg.Role,
Content: content,
// 可见消息持久化只保存正文;模型 raw reasoning 改由 thinking_summary 生成用户可见摘要,
// 避免历史接口或时间线刷新时重新暴露内部思考文本。
ReasoningContent: "",
}
if len(msg.Extra) > 0 {
persistMsg.Extra = make(map[string]any, len(msg.Extra))
for key, value := range msg.Extra {
persistMsg.Extra[key] = value
}
}
if err := s.agentCache.PushMessage(ctx, chatID, persistMsg); err != nil {
log.Printf("写入 agent 可见消息到 Redis 失败 chat=%s role=%s: %v", chatID, role, err)
}
reasoningDurationSeconds := 0
if persistMsg.Extra != nil {
switch v := persistMsg.Extra["reasoning_duration_seconds"].(type) {
case int:
reasoningDurationSeconds = v
case int64:
reasoningDurationSeconds = int(v)
case float64:
reasoningDurationSeconds = int(v)
}
}
persistPayload := model.ChatHistoryPersistPayload{
UserID: userID,
ConversationID: chatID,
Role: role,
Message: content,
ReasoningContent: strings.TrimSpace(persistMsg.ReasoningContent),
ReasoningDurationSeconds: reasoningDurationSeconds,
TokensConsumed: tokensConsumed,
}
if err := s.PersistChatHistory(ctx, persistPayload); err != nil {
return err
}
// 统一写入会话时间线,保证正文与卡片可按单一 seq 顺序重建。
timelineKind := model.AgentTimelineKindAssistantText
switch role {
case "user":
timelineKind = model.AgentTimelineKindUserText
case "assistant":
timelineKind = model.AgentTimelineKindAssistantText
}
timelinePayload := map[string]any{}
if reasoningDurationSeconds > 0 {
timelinePayload["reasoning_duration_seconds"] = reasoningDurationSeconds
}
if _, err := s.appendConversationTimelineEvent(
ctx,
userID,
chatID,
timelineKind,
role,
content,
timelinePayload,
tokensConsumed,
); err != nil {
return err
}
return nil
}
// makeRoughBuildFunc 把 AgentService 上的 HybridScheduleWithPlanMultiFunc 封装成
// agent 层的 RoughBuildFunc将 HybridScheduleWithPlanMultiFunc 的结果转换为 RoughBuildPlacement。
// HybridScheduleWithPlanMultiFunc 未注入时返回 nilRoughBuild 节点会静默跳过粗排。
//
// 修复说明:
// 旧实现使用第二个返回值 []TaskClassItem只有 EmbeddedTime != nil 的条目(嵌入水课)才生成
// placement普通时段放置的任务全部被丢弃。
// 正确做法:使用第一个返回值 []HybridScheduleEntry过滤 Status="suggested" 且 TaskItemID>0 的条目,
// 这样嵌入和非嵌入的粗排结果都能正确写入 ScheduleState。
// adjustAgentRequestTokenUsage 负责把本轮 graph 的请求级 token 一次性回写到账本。
//
// 说明:
// 1. agent 逐条可见消息都按 0 token 落库,最终统一在这里补记整轮消耗;
// 2. 如果启用了 outbox就沿用异步 token 调整事件,保持写账口径一致;
// 3. 该步骤属于请求收尾,不应反过来打断用户已看到的回复。
func (s *AgentService) adjustAgentRequestTokenUsage(ctx context.Context, userID int, chatID string, deltaTokens int) {
if s == nil || userID <= 0 || strings.TrimSpace(chatID) == "" || deltaTokens <= 0 {
return
}
if ctx == nil {
ctx = context.Background()
}
if s.eventPublisher != nil {
if err := eventsvc.PublishChatTokenUsageAdjustRequested(ctx, s.eventPublisher, model.ChatTokenUsageAdjustPayload{
UserID: userID,
ConversationID: chatID,
TokensDelta: deltaTokens,
Reason: "new_agent_request",
TriggeredAt: time.Now(),
}); err != nil {
log.Printf("写入 agent 请求级 token 调整事件失败 chat=%s tokens=%d err=%v", chatID, deltaTokens, err)
}
return
}
if err := s.repo.AdjustTokenUsage(ctx, userID, chatID, deltaTokens, ""); err != nil {
log.Printf("同步写入 agent 请求级 token 调整失败 chat=%s tokens=%d err=%v", chatID, deltaTokens, err)
}
}
func (s *AgentService) makeRoughBuildFunc() agentmodel.RoughBuildFunc {
if s.HybridScheduleWithPlanMultiFunc == nil {
return nil
}
return func(ctx context.Context, userID int, taskClassIDs []int) ([]agentmodel.RoughBuildPlacement, error) {
entries, _, err := s.HybridScheduleWithPlanMultiFunc(ctx, userID, taskClassIDs)
if err != nil {
return nil, err
}
placements := make([]agentmodel.RoughBuildPlacement, 0, len(entries))
for _, entry := range entries {
if entry.Status != "suggested" || entry.TaskItemID == 0 {
continue
}
placements = append(placements, agentmodel.RoughBuildPlacement{
TaskItemID: entry.TaskItemID,
Week: entry.Week,
DayOfWeek: entry.DayOfWeek,
SectionFrom: entry.SectionFrom,
SectionTo: entry.SectionTo,
})
}
return placements, nil
}
}
// makeWriteSchedulePreviewFunc 封装 cacheDAO 写排程预览缓存的操作,供 Execute/Deliver 节点复用。
func (s *AgentService) makeWriteSchedulePreviewFunc() agentmodel.WriteSchedulePreviewFunc {
if s.cacheDAO == nil {
return nil
}
return func(ctx context.Context, state *schedule.ScheduleState, userID int, conversationID string, taskClassIDs []int) error {
stateDigest := summarizeScheduleStateForPreviewDebug(state)
preview := agentconv.ScheduleStateToPreview(state, userID, conversationID, taskClassIDs, "")
if preview == nil {
log.Printf("[WARN] schedule preview skipped chat=%s user=%d state=%s", conversationID, userID, stateDigest)
return nil
}
previewDigest := summarizeHybridEntriesForPreviewDebug(preview.HybridEntries)
log.Printf(
"[DEBUG] schedule preview write chat=%s user=%d state=%s preview=%s generated_at=%s",
conversationID,
userID,
stateDigest,
previewDigest,
preview.GeneratedAt.Format(time.RFC3339),
)
return s.cacheDAO.SetSchedulePlanPreviewToCache(ctx, userID, conversationID, preview)
}
}
// summarizeScheduleStateForPreviewDebug 统计 Deliver 写预览前的内存日程摘要。
func summarizeScheduleStateForPreviewDebug(state *schedule.ScheduleState) string {
if state == nil {
return "state=nil"
}
total := len(state.Tasks)
pendingTotal := 0
suggestedTotal := 0
existingTotal := 0
taskItemWithSlot := 0
eventWithSlot := 0
for i := range state.Tasks {
t := &state.Tasks[i]
hasSlot := len(t.Slots) > 0
switch {
case schedule.IsPendingTask(*t):
pendingTotal++
case schedule.IsSuggestedTask(*t):
suggestedTotal++
case schedule.IsExistingTask(*t):
existingTotal++
}
if hasSlot {
if t.Source == "task_item" {
taskItemWithSlot++
}
if t.Source == "event" {
eventWithSlot++
}
}
}
return fmt.Sprintf(
"tasks=%d pending=%d suggested=%d existing=%d task_item_with_slot=%d event_with_slot=%d",
total,
pendingTotal,
suggestedTotal,
existingTotal,
taskItemWithSlot,
eventWithSlot,
)
}
// summarizeHybridEntriesForPreviewDebug 统计预览转换后的 HybridEntries 摘要。
func summarizeHybridEntriesForPreviewDebug(entries []model.HybridScheduleEntry) string {
existing := 0
suggested := 0
taskType := 0
courseType := 0
for _, e := range entries {
if e.Status == "suggested" {
suggested++
} else {
existing++
}
if e.Type == "task" {
taskType++
}
if e.Type == "course" {
courseType++
}
}
return fmt.Sprintf(
"entries=%d existing=%d suggested=%d task_type=%d course_type=%d",
len(entries),
existing,
suggested,
taskType,
courseType,
)
}
// --- 依赖注入字段 ---
// toolRegistry 由 cmd/start.go 注入
func (s *AgentService) SetToolRegistry(registry *agenttools.ToolRegistry) {
s.toolRegistry = registry
}
// scheduleProvider 由 cmd/start.go 注入
func (s *AgentService) SetScheduleProvider(provider agentmodel.ScheduleStateProvider) {
s.scheduleProvider = provider
}
// agentStateStore 由 cmd/start.go 注入
func (s *AgentService) SetAgentStateStore(store agentmodel.AgentStateStore) {
s.agentStateStore = store
}
// compactionStore 由 cmd/start.go 注入
func (s *AgentService) SetCompactionStore(store agentmodel.CompactionStore) {
s.compactionStore = store
}
// quickTaskDeps 由 cmd/start.go 注入
func (s *AgentService) SetQuickTaskDeps(deps agentmodel.QuickTaskDeps) {
s.quickTaskDeps = deps
}