后端: 1. execute 节点继续拆职责——超大 execute.go 下沉为 node/execute 子包,按决策流、动作路由、上下文锚点、工具执行、状态快照、工具展示与参数解析拆分;顶层 execute.go 收敛为桥接导出,降低单文件编排/业务/模型/工具逻辑混写 2. 节点公共能力继续沉到 shared——抽出 LLM 纠错回灌、完整上下文调试日志、thinking 开关、统一上下文压缩、可见 assistant 文本持久化等 node_* 公共件,减少 execute 独占实现并为其他节点复用铺路 3. speak 文本整理能力独立收口——新增 speak_text 辅助文件,补齐正文归一化的独立承载,继续收缩 execute 主文件体积 前端: 4. NewAgent 时间线接入 business_card 业务卡片协议——schedule_agent.ts 新增 task_query / task_record 卡片载荷类型与 business_card kind;AssistantPanel 增加业务卡片事件存储、时间线恢复、块渲染分支与 BusinessCardRenderer 接入,同时保留 interrupt / status / tool / reasoning 多块并存 5. 新增任务查询卡片与任务记录卡片组件,并补充 DesignDemo 设计预览页与路由,前端可先行验证 business_card 的视觉与交互落点 文档: 6. 新增 newagent business card 前后端对接说明,明确 timeline kind、payload 结构、卡片分类、前后端发射/渲染约束
151 lines
4.4 KiB
Go
151 lines
4.4 KiB
Go
package newagentexecute
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import (
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"context"
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"fmt"
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newagentshared "github.com/LoveLosita/smartflow/backend/newAgent/shared"
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infrallm "github.com/LoveLosita/smartflow/backend/infra/llm"
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newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
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newagentprompt "github.com/LoveLosita/smartflow/backend/newAgent/prompt"
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newagentstream "github.com/LoveLosita/smartflow/backend/newAgent/stream"
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newagenttools "github.com/LoveLosita/smartflow/backend/newAgent/tools"
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"github.com/LoveLosita/smartflow/backend/newAgent/tools/schedule"
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)
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const (
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executeStageName = "execute"
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executeStatusBlockID = "execute.status"
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executeSpeakBlockID = "execute.speak"
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executePinnedKey = "execution_context"
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toolAnalyzeHealth = "analyze_health"
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executeHistoryKindKey = "newagent_history_kind"
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executeHistoryKindStepAdvanced = "execute_step_advanced"
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maxConsecutiveCorrections = 3
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)
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type ExecuteNodeInput struct {
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RuntimeState *newagentmodel.AgentRuntimeState
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ConversationContext *newagentmodel.ConversationContext
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UserInput string
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Client *infrallm.Client
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ChunkEmitter *newagentstream.ChunkEmitter
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ResumeNode string
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ToolRegistry *newagenttools.ToolRegistry
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ScheduleState *schedule.ScheduleState
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CompactionStore newagentmodel.CompactionStore
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WriteSchedulePreview newagentmodel.WriteSchedulePreviewFunc
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OriginalScheduleState *schedule.ScheduleState
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AlwaysExecute bool
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ThinkingEnabled bool
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PersistVisibleMessage newagentmodel.PersistVisibleMessageFunc
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}
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type ExecuteRoundObservation struct {
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Round int `json:"round"`
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StepIndex int `json:"step_index"`
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GoalCheck string `json:"goal_check,omitempty"`
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Decision string `json:"decision,omitempty"`
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ToolName string `json:"tool_name,omitempty"`
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ToolParams string `json:"tool_params,omitempty"`
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ToolSuccess bool `json:"tool_success"`
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ToolResult string `json:"tool_result,omitempty"`
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}
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func RunExecuteNode(ctx context.Context, input ExecuteNodeInput) error {
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runtimeState, conversationContext, emitter, err := prepareExecuteNodeInput(input)
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if err != nil {
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return err
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}
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flowState := runtimeState.EnsureCommonState()
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applyPendingContextHook(flowState)
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if runtimeState.PendingConfirmTool != nil {
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return executePendingTool(
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ctx,
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runtimeState,
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conversationContext,
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input.ToolRegistry,
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input.ScheduleState,
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input.OriginalScheduleState,
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input.WriteSchedulePreview,
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emitter,
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)
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}
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if input.ScheduleState != nil && flowState.RoundUsed == 0 {
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schedule.ResetTaskProcessingQueue(input.ScheduleState)
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}
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syncExecutePinnedContext(conversationContext, flowState)
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if flowState.HasCurrentPlanStep() {
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current, total := flowState.PlanProgress()
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currentStep, _ := flowState.CurrentPlanStep()
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if err := emitter.EmitStatus(
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executeStatusBlockID,
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executeStageName,
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"executing",
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fmt.Sprintf("正在执行第 %d/%d 步:%s", current, total, truncateText(currentStep.Content, 60)),
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false,
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); err != nil {
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return fmt.Errorf("执行阶段状态推送失败: %w", err)
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}
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} else {
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if err := emitter.EmitStatus(
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executeStatusBlockID,
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executeStageName,
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"executing",
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"正在处理你的请求...",
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false,
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); err != nil {
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return fmt.Errorf("执行阶段状态推送失败: %w", err)
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}
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}
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if !flowState.NextRound() {
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flowState.Exhaust(
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executeStageName,
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"本轮执行已达到安全轮次上限,当前先停止继续操作。如需继续,我可以在你确认后接着处理剩余步骤。",
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"execute rounds exhausted before task completion",
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)
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return nil
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}
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messages := newagentprompt.BuildExecuteMessages(flowState, conversationContext)
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messages = newagentshared.CompactUnifiedMessagesIfNeeded(ctx, messages, newagentshared.UnifiedCompactInput{
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Client: input.Client,
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CompactionStore: input.CompactionStore,
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FlowState: flowState,
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Emitter: emitter,
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StageName: executeStageName,
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StatusBlockID: executeStatusBlockID,
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})
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newagentshared.LogNodeLLMContext(executeStageName, "decision", flowState, messages)
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decisionOutput, err := collectExecuteDecisionFromLLM(
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ctx,
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input,
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flowState,
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conversationContext,
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emitter,
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messages,
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)
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if err != nil {
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return err
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}
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return handleExecuteDecision(
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ctx,
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input,
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runtimeState,
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flowState,
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conversationContext,
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emitter,
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decisionOutput,
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)
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}
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