Files
smartmate/backend/newAgent/node/execute/run.go
LoveLosita 0b0ed3c61a Version: 0.9.47.dev.260427
后端:
1. execute 节点继续拆职责——超大 execute.go 下沉为 node/execute 子包,按决策流、动作路由、上下文锚点、工具执行、状态快照、工具展示与参数解析拆分;顶层 execute.go 收敛为桥接导出,降低单文件编排/业务/模型/工具逻辑混写
2. 节点公共能力继续沉到 shared——抽出 LLM 纠错回灌、完整上下文调试日志、thinking 开关、统一上下文压缩、可见 assistant 文本持久化等 node_* 公共件,减少 execute 独占实现并为其他节点复用铺路
3. speak 文本整理能力独立收口——新增 speak_text 辅助文件,补齐正文归一化的独立承载,继续收缩 execute 主文件体积

前端:
4. NewAgent 时间线接入 business_card 业务卡片协议——schedule_agent.ts 新增 task_query / task_record 卡片载荷类型与 business_card kind;AssistantPanel 增加业务卡片事件存储、时间线恢复、块渲染分支与 BusinessCardRenderer 接入,同时保留 interrupt / status / tool / reasoning 多块并存
5. 新增任务查询卡片与任务记录卡片组件,并补充 DesignDemo 设计预览页与路由,前端可先行验证 business_card 的视觉与交互落点

文档:
6. 新增 newagent business card 前后端对接说明,明确 timeline kind、payload 结构、卡片分类、前后端发射/渲染约束
2026-04-27 17:35:55 +08:00

151 lines
4.4 KiB
Go

package newagentexecute
import (
"context"
"fmt"
newagentshared "github.com/LoveLosita/smartflow/backend/newAgent/shared"
infrallm "github.com/LoveLosita/smartflow/backend/infra/llm"
newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
newagentprompt "github.com/LoveLosita/smartflow/backend/newAgent/prompt"
newagentstream "github.com/LoveLosita/smartflow/backend/newAgent/stream"
newagenttools "github.com/LoveLosita/smartflow/backend/newAgent/tools"
"github.com/LoveLosita/smartflow/backend/newAgent/tools/schedule"
)
const (
executeStageName = "execute"
executeStatusBlockID = "execute.status"
executeSpeakBlockID = "execute.speak"
executePinnedKey = "execution_context"
toolAnalyzeHealth = "analyze_health"
executeHistoryKindKey = "newagent_history_kind"
executeHistoryKindStepAdvanced = "execute_step_advanced"
maxConsecutiveCorrections = 3
)
type ExecuteNodeInput struct {
RuntimeState *newagentmodel.AgentRuntimeState
ConversationContext *newagentmodel.ConversationContext
UserInput string
Client *infrallm.Client
ChunkEmitter *newagentstream.ChunkEmitter
ResumeNode string
ToolRegistry *newagenttools.ToolRegistry
ScheduleState *schedule.ScheduleState
CompactionStore newagentmodel.CompactionStore
WriteSchedulePreview newagentmodel.WriteSchedulePreviewFunc
OriginalScheduleState *schedule.ScheduleState
AlwaysExecute bool
ThinkingEnabled bool
PersistVisibleMessage newagentmodel.PersistVisibleMessageFunc
}
type ExecuteRoundObservation struct {
Round int `json:"round"`
StepIndex int `json:"step_index"`
GoalCheck string `json:"goal_check,omitempty"`
Decision string `json:"decision,omitempty"`
ToolName string `json:"tool_name,omitempty"`
ToolParams string `json:"tool_params,omitempty"`
ToolSuccess bool `json:"tool_success"`
ToolResult string `json:"tool_result,omitempty"`
}
func RunExecuteNode(ctx context.Context, input ExecuteNodeInput) error {
runtimeState, conversationContext, emitter, err := prepareExecuteNodeInput(input)
if err != nil {
return err
}
flowState := runtimeState.EnsureCommonState()
applyPendingContextHook(flowState)
if runtimeState.PendingConfirmTool != nil {
return executePendingTool(
ctx,
runtimeState,
conversationContext,
input.ToolRegistry,
input.ScheduleState,
input.OriginalScheduleState,
input.WriteSchedulePreview,
emitter,
)
}
if input.ScheduleState != nil && flowState.RoundUsed == 0 {
schedule.ResetTaskProcessingQueue(input.ScheduleState)
}
syncExecutePinnedContext(conversationContext, flowState)
if flowState.HasCurrentPlanStep() {
current, total := flowState.PlanProgress()
currentStep, _ := flowState.CurrentPlanStep()
if err := emitter.EmitStatus(
executeStatusBlockID,
executeStageName,
"executing",
fmt.Sprintf("正在执行第 %d/%d 步:%s", current, total, truncateText(currentStep.Content, 60)),
false,
); err != nil {
return fmt.Errorf("执行阶段状态推送失败: %w", err)
}
} else {
if err := emitter.EmitStatus(
executeStatusBlockID,
executeStageName,
"executing",
"正在处理你的请求...",
false,
); err != nil {
return fmt.Errorf("执行阶段状态推送失败: %w", err)
}
}
if !flowState.NextRound() {
flowState.Exhaust(
executeStageName,
"本轮执行已达到安全轮次上限,当前先停止继续操作。如需继续,我可以在你确认后接着处理剩余步骤。",
"execute rounds exhausted before task completion",
)
return nil
}
messages := newagentprompt.BuildExecuteMessages(flowState, conversationContext)
messages = newagentshared.CompactUnifiedMessagesIfNeeded(ctx, messages, newagentshared.UnifiedCompactInput{
Client: input.Client,
CompactionStore: input.CompactionStore,
FlowState: flowState,
Emitter: emitter,
StageName: executeStageName,
StatusBlockID: executeStatusBlockID,
})
newagentshared.LogNodeLLMContext(executeStageName, "decision", flowState, messages)
decisionOutput, err := collectExecuteDecisionFromLLM(
ctx,
input,
flowState,
conversationContext,
emitter,
messages,
)
if err != nil {
return err
}
return handleExecuteDecision(
ctx,
input,
runtimeState,
flowState,
conversationContext,
emitter,
decisionOutput,
)
}