Files
smartmate/backend/services/agent/sv/agent_memory_render.go
Losita 2a96f4c6f9 Version: 0.9.76.dev.260505
后端:
1.阶段 6 agent / memory 服务化收口
- 新增 cmd/agent 独立进程入口,承载 agent zrpc server、agent outbox relay / consumer 和运行时依赖初始化
- 补齐 services/agent/rpc 的 Chat stream 与 conversation meta/list/timeline、schedule-preview、context-stats、schedule-state unary RPC
- 新增 gateway/client/agent 与 shared/contracts/agent,将 /api/v1/agent chat 和非 chat 门面切到 agent zrpc
- 收缩 gateway 本地 AgentService 装配,双 RPC 开关开启时不再初始化本地 agent 编排、LLM、RAG 和 memory reader fallback
- 将 backend/memory 物理迁入 services/memory,私有实现收入 internal,保留 module/model/observe 作为 memory 服务门面
- 调整 memory outbox、memory reader 和 agent 记忆渲染链路的 import 与服务边界,cmd/memory 独占 memory worker / consumer
- 关闭 gateway 侧 agent outbox worker 所有权,agent relay / consumer 由 cmd/agent 独占,gateway 仅保留 HTTP/SSE 门面与迁移期开关回退
- 更新阶段 6 文档,记录 agent / memory 当前切流点、smoke 结果,以及 backend/client 与 gateway/shared 的目录收口口径
2026-05-05 19:31:39 +08:00

156 lines
3.9 KiB
Go

package sv
import (
"fmt"
"strings"
memorymodel "github.com/LoveLosita/smartflow/backend/services/memory/model"
)
// renderMemoryPinnedContentByMode 根据配置选择记忆渲染方式。
func renderMemoryPinnedContentByMode(items []memorymodel.ItemDTO, renderMode string) string {
switch memorymodel.NormalizeInjectRenderMode(renderMode) {
case memorymodel.MemoryInjectRenderModeTypedV2:
return RenderTypedMemoryContent(items)
default:
return RenderFlatMemoryContent(items)
}
}
// RenderFlatMemoryContent 生成兼容旧链路的扁平记忆文本。
func RenderFlatMemoryContent(items []memorymodel.ItemDTO) string {
if len(items) == 0 {
return ""
}
var sb strings.Builder
sb.WriteString(agentMemoryIntroLine)
seen := make(map[string]struct{}, len(items))
written := 0
for _, item := range items {
line := buildMemoryPinnedLine(item)
if line == "" {
continue
}
if _, exists := seen[line]; exists {
continue
}
seen[line] = struct{}{}
sb.WriteString("\n- ")
sb.WriteString(line)
written++
}
if written == 0 {
return ""
}
return strings.TrimSpace(sb.String())
}
// RenderTypedMemoryContent 按记忆类型分段渲染。
//
// 步骤化说明:
// 1. 先按固定类型顺序分组,避免同类记忆在 prompt 中被打散;
// 2. 每组内部继续做文本级去重,兜底保护历史脏数据;
// 3. 只输出非空分组,减少 Execute / Plan 阶段的无效噪音。
func RenderTypedMemoryContent(items []memorymodel.ItemDTO) string {
if len(items) == 0 {
return ""
}
type renderSection struct {
Title string
Items []string
}
orderedTypes := []string{
memorymodel.MemoryTypeConstraint,
memorymodel.MemoryTypePreference,
memorymodel.MemoryTypeFact,
}
sectionTitle := map[string]string{
memorymodel.MemoryTypeConstraint: "必守约束",
memorymodel.MemoryTypePreference: "用户偏好",
memorymodel.MemoryTypeFact: "当前话题相关事实",
}
grouped := make(map[string][]string, len(orderedTypes))
seen := make(map[string]struct{}, len(items))
for _, item := range items {
content := buildMemoryRenderContent(item)
if content == "" {
continue
}
dedupKey := strings.TrimSpace(item.MemoryType) + "::" + content
if _, exists := seen[dedupKey]; exists {
continue
}
seen[dedupKey] = struct{}{}
memoryType := memorymodel.NormalizeMemoryType(item.MemoryType)
if memoryType == "" {
memoryType = memorymodel.MemoryTypeFact
}
grouped[memoryType] = append(grouped[memoryType], content)
}
sections := make([]renderSection, 0, len(orderedTypes))
for _, memoryType := range orderedTypes {
contentList := grouped[memoryType]
if len(contentList) == 0 {
continue
}
sections = append(sections, renderSection{
Title: sectionTitle[memoryType],
Items: contentList,
})
}
if len(sections) == 0 {
return ""
}
var sb strings.Builder
sb.WriteString(agentMemoryIntroLine)
for _, section := range sections {
sb.WriteString("\n\n【")
sb.WriteString(section.Title)
sb.WriteString("】")
for _, line := range section.Items {
sb.WriteString("\n- ")
sb.WriteString(line)
}
}
return strings.TrimSpace(sb.String())
}
// buildMemoryPinnedLine 把单条记忆渲染成“[类型] 内容”的简洁格式。
func buildMemoryPinnedLine(item memorymodel.ItemDTO) string {
text := buildMemoryRenderContent(item)
if text == "" {
return ""
}
return fmt.Sprintf("[%s] %s", localizeMemoryType(item.MemoryType), text)
}
func buildMemoryRenderContent(item memorymodel.ItemDTO) string {
text := strings.TrimSpace(item.Content)
if text == "" {
text = strings.TrimSpace(item.Title)
}
return text
}
// localizeMemoryType 把 memory 类型映射成 prompt 里更自然的中文标签。
func localizeMemoryType(memoryType string) string {
switch strings.TrimSpace(memoryType) {
case memorymodel.MemoryTypePreference:
return "偏好"
case memorymodel.MemoryTypeConstraint:
return "约束"
case memorymodel.MemoryTypeFact:
return "事实"
default:
return "记忆"
}
}