258 lines
8.0 KiB
Go
258 lines
8.0 KiB
Go
package graph
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import (
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"context"
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"errors"
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newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
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newagentnode "github.com/LoveLosita/smartflow/backend/newAgent/node"
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"github.com/cloudwego/eino/compose"
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)
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const (
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GraphName = "agent_loop"
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NodeChat = "chat"
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NodePlan = "plan"
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NodeConfirm = "confirm"
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NodeExecute = "execute"
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NodeInterrupt = "interrupt"
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NodeDeliver = "deliver"
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)
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func RunAgentGraph(ctx context.Context, input newagentmodel.AgentGraphRunInput) (*newagentmodel.AgentGraphState, error) {
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state := newagentmodel.NewAgentGraphState(input)
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if state == nil {
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return nil, errors.New("agent graph: graph state is nil")
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}
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flowState := state.EnsureFlowState()
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if flowState == nil {
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return nil, errors.New("agent graph: flow state is nil")
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}
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nodes := newagentnode.NewAgentNodes()
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g := compose.NewGraph[*newagentmodel.AgentGraphState, *newagentmodel.AgentGraphState]()
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// --- 注册节点 ---
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if err := g.AddLambdaNode(NodeChat, compose.InvokableLambda(nodes.Chat)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodePlan, compose.InvokableLambda(nodes.Plan)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeConfirm, compose.InvokableLambda(confirmNode)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeExecute, compose.InvokableLambda(nodes.Execute)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeInterrupt, compose.InvokableLambda(interruptNode)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeDeliver, compose.InvokableLambda(deliverNode)); err != nil {
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return nil, err
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}
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// --- 连边 ---
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// 1. 所有请求统一先过 chat 入口,这样普通聊天、首次任务、恢复执行都走同一入口。
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// 2. chat 不再负责旧式多业务图路由,只负责决定后续应该进入哪个统一节点。
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if err := g.AddEdge(compose.START, NodeChat); err != nil {
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return nil, err
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}
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// Chat -> END(普通聊天) / Plan / Confirm / Execute / Deliver / Interrupt
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if err := g.AddBranch(NodeChat, compose.NewGraphBranch(
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branchAfterChat,
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map[string]bool{
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NodePlan: true,
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NodeConfirm: true,
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NodeExecute: true,
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NodeDeliver: true,
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NodeInterrupt: true,
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compose.END: true,
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},
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)); err != nil {
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return nil, err
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}
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// Plan -> Plan(继续规划) / Confirm(规划完成) / Interrupt(需要追问用户)
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if err := g.AddBranch(NodePlan, compose.NewGraphBranch(
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branchAfterPlan,
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map[string]bool{
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NodePlan: true,
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NodeConfirm: true,
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NodeInterrupt: true,
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},
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)); err != nil {
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return nil, err
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}
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// Confirm -> Plan(用户拒绝或重规划) / Execute(确认后继续执行) / Interrupt(产出确认中断并等待外部回调)
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if err := g.AddBranch(NodeConfirm, compose.NewGraphBranch(
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branchAfterConfirm,
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map[string]bool{
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NodePlan: true,
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NodeExecute: true,
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NodeInterrupt: true,
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},
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)); err != nil {
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return nil, err
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}
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// Execute -> Execute(继续 ReAct) / Confirm(写操作待确认) / Deliver(完成) / Interrupt(需要追问用户)
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if err := g.AddBranch(NodeExecute, compose.NewGraphBranch(
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branchAfterExecute,
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map[string]bool{
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NodeExecute: true,
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NodeConfirm: true,
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NodeDeliver: true,
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NodeInterrupt: true,
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},
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)); err != nil {
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return nil, err
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}
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// Interrupt -> END:当前连接必须在这里收口,等待用户输入或确认回调恢复。
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if err := g.AddEdge(NodeInterrupt, compose.END); err != nil {
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return nil, err
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}
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// Deliver -> END
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if err := g.AddEdge(NodeDeliver, compose.END); err != nil {
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return nil, err
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}
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// --- 编译运行 ---
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maxSteps := flowState.MaxRounds + 10
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runnable, err := g.Compile(ctx,
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compose.WithGraphName(GraphName),
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compose.WithMaxRunSteps(maxSteps),
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compose.WithNodeTriggerMode(compose.AnyPredecessor),
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)
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if err != nil {
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return nil, err
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}
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return runnable.Invoke(ctx, state)
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}
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// --- 占位节点,后续逐步由 node 层替换 ---
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func confirmNode(_ context.Context, st *newagentmodel.AgentGraphState) (*newagentmodel.AgentGraphState, error) {
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if st == nil {
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return nil, errors.New("confirm node: state is nil")
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}
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st.EnsureFlowState()
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st.EnsureConversationContext()
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st.EnsureChunkEmitter()
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// TODO:
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// 1. 这里不再做 confirm 节点内自循环等待,而是统一走中断恢复模式。
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// 2. 节点职责是生成确认事件、固化待执行工具快照,并调用 st.OpenConfirmInteraction(...)。
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// 3. 当前连接随后会流向 interrupt 节点收口;用户确认/取消后,由外部回调恢复到 executing 或 planning。
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// 4. 这里不要直接执行写工具,必须先把待执行工具调用固化为 pending snapshot。
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return st, nil
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}
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func interruptNode(_ context.Context, st *newagentmodel.AgentGraphState) (*newagentmodel.AgentGraphState, error) {
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if st == nil {
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return nil, errors.New("interrupt node: state is nil")
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}
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st.EnsureFlowState()
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st.EnsureConversationContext()
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st.EnsureChunkEmitter()
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// TODO:
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// 1. 若 PendingInteraction.Type=ask_user,则像普通聊天一样流式吐出问题文本。
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// 2. 若 PendingInteraction.Type=confirm,则推送前端可识别的确认事件,并把待执行工具调用一起带上。
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// 3. 输出完成后,立刻把 AgentRuntimeState 快照持久化到 Redis + MySQL,形成后续恢复点。
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// 4. 当前节点结束后必须断开连接,等待用户聊天回复或确认回调重新进入 graph。
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return st, nil
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}
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func deliverNode(_ context.Context, st *newagentmodel.AgentGraphState) (*newagentmodel.AgentGraphState, error) {
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if st == nil {
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return nil, errors.New("deliver node: state is nil")
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}
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flowState := st.EnsureFlowState()
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st.EnsureConversationContext()
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st.EnsureChunkEmitter()
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// TODO: 将执行结果推给用户,并在所有外部落库完成后再标记 done。
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flowState.Done()
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return st, nil
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}
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// --- 分支函数 ---
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func branchAfterChat(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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switch flowState.Phase {
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case newagentmodel.PhasePlanning:
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return NodePlan, nil
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case newagentmodel.PhaseWaitingConfirm:
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return NodeConfirm, nil
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case newagentmodel.PhaseExecuting:
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return NodeExecute, nil
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case newagentmodel.PhaseDone:
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return NodeDeliver, nil
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default:
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// 普通聊天场景,回复已在 chatNode 生成,当前请求可直接结束。
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return compose.END, nil
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}
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}
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func branchAfterPlan(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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if flowState.Phase == newagentmodel.PhaseWaitingConfirm {
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return NodeConfirm, nil
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}
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return NodePlan, nil
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}
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func branchAfterConfirm(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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switch flowState.Phase {
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case newagentmodel.PhaseExecuting:
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return NodeExecute, nil
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case newagentmodel.PhaseWaitingConfirm:
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// 1. confirm 节点产出确认请求后,当前连接必须进入 interrupt 收口。
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// 2. 真正的用户确认结果应由外部回调写回状态,再重新进入 graph。
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return NodeInterrupt, nil
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default:
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return NodePlan, nil
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}
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}
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func branchAfterExecute(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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if flowState.Phase == newagentmodel.PhaseWaitingConfirm {
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return NodeConfirm, nil
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}
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if flowState.Phase == newagentmodel.PhaseDone || flowState.Exhausted() {
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return NodeDeliver, nil
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}
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return NodeExecute, nil
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}
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func branchIfInterrupted(st *newagentmodel.AgentGraphState) (string, bool) {
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if st == nil {
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return "", false
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}
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runtimeState := st.EnsureRuntimeState()
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if runtimeState != nil && runtimeState.HasPendingInteraction() {
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return NodeInterrupt, true
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}
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return "", false
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}
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