Files
smartmate/backend/newAgent/graph/common_graph.go
LoveLosita 2c64b37d00 Version: 0.8.6.dev.260401
后端:
新建了chat和execute节点,完善了相关逻辑,代码尚未review
前端:
无
仓库:
无
2026-04-01 21:35:41 +08:00

258 lines
8.0 KiB
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package graph
import (
"context"
"errors"
newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
newagentnode "github.com/LoveLosita/smartflow/backend/newAgent/node"
"github.com/cloudwego/eino/compose"
)
const (
GraphName = "agent_loop"
NodeChat = "chat"
NodePlan = "plan"
NodeConfirm = "confirm"
NodeExecute = "execute"
NodeInterrupt = "interrupt"
NodeDeliver = "deliver"
)
func RunAgentGraph(ctx context.Context, input newagentmodel.AgentGraphRunInput) (*newagentmodel.AgentGraphState, error) {
state := newagentmodel.NewAgentGraphState(input)
if state == nil {
return nil, errors.New("agent graph: graph state is nil")
}
flowState := state.EnsureFlowState()
if flowState == nil {
return nil, errors.New("agent graph: flow state is nil")
}
nodes := newagentnode.NewAgentNodes()
g := compose.NewGraph[*newagentmodel.AgentGraphState, *newagentmodel.AgentGraphState]()
// --- 注册节点 ---
if err := g.AddLambdaNode(NodeChat, compose.InvokableLambda(nodes.Chat)); err != nil {
return nil, err
}
if err := g.AddLambdaNode(NodePlan, compose.InvokableLambda(nodes.Plan)); err != nil {
return nil, err
}
if err := g.AddLambdaNode(NodeConfirm, compose.InvokableLambda(confirmNode)); err != nil {
return nil, err
}
if err := g.AddLambdaNode(NodeExecute, compose.InvokableLambda(nodes.Execute)); err != nil {
return nil, err
}
if err := g.AddLambdaNode(NodeInterrupt, compose.InvokableLambda(interruptNode)); err != nil {
return nil, err
}
if err := g.AddLambdaNode(NodeDeliver, compose.InvokableLambda(deliverNode)); err != nil {
return nil, err
}
// --- 连边 ---
// 1. 所有请求统一先过 chat 入口,这样普通聊天、首次任务、恢复执行都走同一入口。
// 2. chat 不再负责旧式多业务图路由,只负责决定后续应该进入哪个统一节点。
if err := g.AddEdge(compose.START, NodeChat); err != nil {
return nil, err
}
// Chat -> END(普通聊天) / Plan / Confirm / Execute / Deliver / Interrupt
if err := g.AddBranch(NodeChat, compose.NewGraphBranch(
branchAfterChat,
map[string]bool{
NodePlan: true,
NodeConfirm: true,
NodeExecute: true,
NodeDeliver: true,
NodeInterrupt: true,
compose.END: true,
},
)); err != nil {
return nil, err
}
// Plan -> Plan(继续规划) / Confirm(规划完成) / Interrupt(需要追问用户)
if err := g.AddBranch(NodePlan, compose.NewGraphBranch(
branchAfterPlan,
map[string]bool{
NodePlan: true,
NodeConfirm: true,
NodeInterrupt: true,
},
)); err != nil {
return nil, err
}
// Confirm -> Plan(用户拒绝或重规划) / Execute(确认后继续执行) / Interrupt(产出确认中断并等待外部回调)
if err := g.AddBranch(NodeConfirm, compose.NewGraphBranch(
branchAfterConfirm,
map[string]bool{
NodePlan: true,
NodeExecute: true,
NodeInterrupt: true,
},
)); err != nil {
return nil, err
}
// Execute -> Execute(继续 ReAct) / Confirm(写操作待确认) / Deliver(完成) / Interrupt(需要追问用户)
if err := g.AddBranch(NodeExecute, compose.NewGraphBranch(
branchAfterExecute,
map[string]bool{
NodeExecute: true,
NodeConfirm: true,
NodeDeliver: true,
NodeInterrupt: true,
},
)); err != nil {
return nil, err
}
// Interrupt -> END当前连接必须在这里收口等待用户输入或确认回调恢复。
if err := g.AddEdge(NodeInterrupt, compose.END); err != nil {
return nil, err
}
// Deliver -> END
if err := g.AddEdge(NodeDeliver, compose.END); err != nil {
return nil, err
}
// --- 编译运行 ---
maxSteps := flowState.MaxRounds + 10
runnable, err := g.Compile(ctx,
compose.WithGraphName(GraphName),
compose.WithMaxRunSteps(maxSteps),
compose.WithNodeTriggerMode(compose.AnyPredecessor),
)
if err != nil {
return nil, err
}
return runnable.Invoke(ctx, state)
}
// --- 占位节点,后续逐步由 node 层替换 ---
func confirmNode(_ context.Context, st *newagentmodel.AgentGraphState) (*newagentmodel.AgentGraphState, error) {
if st == nil {
return nil, errors.New("confirm node: state is nil")
}
st.EnsureFlowState()
st.EnsureConversationContext()
st.EnsureChunkEmitter()
// TODO:
// 1. 这里不再做 confirm 节点内自循环等待,而是统一走中断恢复模式。
// 2. 节点职责是生成确认事件、固化待执行工具快照,并调用 st.OpenConfirmInteraction(...)。
// 3. 当前连接随后会流向 interrupt 节点收口;用户确认/取消后,由外部回调恢复到 executing 或 planning。
// 4. 这里不要直接执行写工具,必须先把待执行工具调用固化为 pending snapshot。
return st, nil
}
func interruptNode(_ context.Context, st *newagentmodel.AgentGraphState) (*newagentmodel.AgentGraphState, error) {
if st == nil {
return nil, errors.New("interrupt node: state is nil")
}
st.EnsureFlowState()
st.EnsureConversationContext()
st.EnsureChunkEmitter()
// TODO:
// 1. 若 PendingInteraction.Type=ask_user则像普通聊天一样流式吐出问题文本。
// 2. 若 PendingInteraction.Type=confirm则推送前端可识别的确认事件并把待执行工具调用一起带上。
// 3. 输出完成后,立刻把 AgentRuntimeState 快照持久化到 Redis + MySQL形成后续恢复点。
// 4. 当前节点结束后必须断开连接,等待用户聊天回复或确认回调重新进入 graph。
return st, nil
}
func deliverNode(_ context.Context, st *newagentmodel.AgentGraphState) (*newagentmodel.AgentGraphState, error) {
if st == nil {
return nil, errors.New("deliver node: state is nil")
}
flowState := st.EnsureFlowState()
st.EnsureConversationContext()
st.EnsureChunkEmitter()
// TODO: 将执行结果推给用户,并在所有外部落库完成后再标记 done。
flowState.Done()
return st, nil
}
// --- 分支函数 ---
func branchAfterChat(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
if nextNode, interrupted := branchIfInterrupted(st); interrupted {
return nextNode, nil
}
flowState := st.EnsureFlowState()
switch flowState.Phase {
case newagentmodel.PhasePlanning:
return NodePlan, nil
case newagentmodel.PhaseWaitingConfirm:
return NodeConfirm, nil
case newagentmodel.PhaseExecuting:
return NodeExecute, nil
case newagentmodel.PhaseDone:
return NodeDeliver, nil
default:
// 普通聊天场景,回复已在 chatNode 生成,当前请求可直接结束。
return compose.END, nil
}
}
func branchAfterPlan(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
if nextNode, interrupted := branchIfInterrupted(st); interrupted {
return nextNode, nil
}
flowState := st.EnsureFlowState()
if flowState.Phase == newagentmodel.PhaseWaitingConfirm {
return NodeConfirm, nil
}
return NodePlan, nil
}
func branchAfterConfirm(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
if nextNode, interrupted := branchIfInterrupted(st); interrupted {
return nextNode, nil
}
flowState := st.EnsureFlowState()
switch flowState.Phase {
case newagentmodel.PhaseExecuting:
return NodeExecute, nil
case newagentmodel.PhaseWaitingConfirm:
// 1. confirm 节点产出确认请求后,当前连接必须进入 interrupt 收口。
// 2. 真正的用户确认结果应由外部回调写回状态,再重新进入 graph。
return NodeInterrupt, nil
default:
return NodePlan, nil
}
}
func branchAfterExecute(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
if nextNode, interrupted := branchIfInterrupted(st); interrupted {
return nextNode, nil
}
flowState := st.EnsureFlowState()
if flowState.Phase == newagentmodel.PhaseWaitingConfirm {
return NodeConfirm, nil
}
if flowState.Phase == newagentmodel.PhaseDone || flowState.Exhausted() {
return NodeDeliver, nil
}
return NodeExecute, nil
}
func branchIfInterrupted(st *newagentmodel.AgentGraphState) (string, bool) {
if st == nil {
return "", false
}
runtimeState := st.EnsureRuntimeState()
if runtimeState != nil && runtimeState.HasPendingInteraction() {
return NodeInterrupt, true
}
return "", false
}