后端: 1.收口阶段 6 agent 结构迁移,将 newAgent 内核与 agentsvc 编排层迁入 services/agent - 切换 Agent 启动装配与 HTTP handler 直连 agent sv,移除旧 service agent bridge - 补齐 Agent 对 memory、task、task-class、schedule 的 RPC 适配与契约字段 - 扩展 schedule、task、task-class RPC/contract 支撑 Agent 查询、写入与 provider 切流 - 更新迁移文档、README 与相关注释,明确 agent 当前切流点和剩余 memory 迁移面
151 lines
4.4 KiB
Go
151 lines
4.4 KiB
Go
package agentexecute
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import (
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"context"
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"fmt"
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agentshared "github.com/LoveLosita/smartflow/backend/services/agent/shared"
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agentmodel "github.com/LoveLosita/smartflow/backend/services/agent/model"
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agentprompt "github.com/LoveLosita/smartflow/backend/services/agent/prompt"
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agentstream "github.com/LoveLosita/smartflow/backend/services/agent/stream"
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agenttools "github.com/LoveLosita/smartflow/backend/services/agent/tools"
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"github.com/LoveLosita/smartflow/backend/services/agent/tools/schedule"
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llmservice "github.com/LoveLosita/smartflow/backend/services/llm"
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)
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const (
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executeStageName = "execute"
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executeStatusBlockID = "execute.status"
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executeSpeakBlockID = "execute.speak"
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executePinnedKey = "execution_context"
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toolAnalyzeHealth = "analyze_health"
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executeHistoryKindKey = "newagent_history_kind"
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executeHistoryKindStepAdvanced = "execute_step_advanced"
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maxConsecutiveCorrections = 3
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)
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type ExecuteNodeInput struct {
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RuntimeState *agentmodel.AgentRuntimeState
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ConversationContext *agentmodel.ConversationContext
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UserInput string
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Client *llmservice.Client
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ChunkEmitter *agentstream.ChunkEmitter
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ResumeNode string
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ToolRegistry *agenttools.ToolRegistry
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ScheduleState *schedule.ScheduleState
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CompactionStore agentmodel.CompactionStore
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WriteSchedulePreview agentmodel.WriteSchedulePreviewFunc
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OriginalScheduleState *schedule.ScheduleState
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AlwaysExecute bool
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ThinkingEnabled bool
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PersistVisibleMessage agentmodel.PersistVisibleMessageFunc
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}
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type ExecuteRoundObservation struct {
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Round int `json:"round"`
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StepIndex int `json:"step_index"`
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GoalCheck string `json:"goal_check,omitempty"`
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Decision string `json:"decision,omitempty"`
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ToolName string `json:"tool_name,omitempty"`
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ToolParams string `json:"tool_params,omitempty"`
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ToolSuccess bool `json:"tool_success"`
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ToolResult string `json:"tool_result,omitempty"`
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}
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func RunExecuteNode(ctx context.Context, input ExecuteNodeInput) error {
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runtimeState, conversationContext, emitter, err := prepareExecuteNodeInput(input)
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if err != nil {
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return err
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}
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flowState := runtimeState.EnsureCommonState()
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applyPendingContextHook(flowState)
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if runtimeState.PendingConfirmTool != nil {
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return executePendingTool(
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ctx,
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runtimeState,
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conversationContext,
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input.ToolRegistry,
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input.ScheduleState,
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input.OriginalScheduleState,
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input.WriteSchedulePreview,
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emitter,
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)
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}
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if input.ScheduleState != nil && flowState.RoundUsed == 0 {
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schedule.ResetTaskProcessingQueue(input.ScheduleState)
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}
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syncExecutePinnedContext(conversationContext, flowState)
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if flowState.HasCurrentPlanStep() {
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current, total := flowState.PlanProgress()
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currentStep, _ := flowState.CurrentPlanStep()
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if err := emitter.EmitStatus(
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executeStatusBlockID,
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executeStageName,
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"executing",
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fmt.Sprintf("正在执行第 %d/%d 步:%s", current, total, truncateText(currentStep.Content, 60)),
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false,
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); err != nil {
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return fmt.Errorf("执行阶段状态推送失败: %w", err)
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}
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} else {
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if err := emitter.EmitStatus(
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executeStatusBlockID,
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executeStageName,
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"executing",
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"正在处理你的请求...",
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false,
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); err != nil {
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return fmt.Errorf("执行阶段状态推送失败: %w", err)
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}
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}
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if !flowState.NextRound() {
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flowState.Exhaust(
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executeStageName,
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"本轮执行已达到安全轮次上限,当前先停止继续操作。如需继续,我可以在你确认后接着处理剩余步骤。",
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"execute rounds exhausted before task completion",
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)
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return nil
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}
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messages := agentprompt.BuildExecuteMessages(flowState, conversationContext)
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messages = agentshared.CompactUnifiedMessagesIfNeeded(ctx, messages, agentshared.UnifiedCompactInput{
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Client: input.Client,
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CompactionStore: input.CompactionStore,
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FlowState: flowState,
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Emitter: emitter,
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StageName: executeStageName,
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StatusBlockID: executeStatusBlockID,
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})
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agentshared.LogNodeLLMContext(executeStageName, "decision", flowState, messages)
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decisionOutput, err := collectExecuteDecisionFromLLM(
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ctx,
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input,
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flowState,
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conversationContext,
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emitter,
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messages,
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)
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if err != nil {
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return err
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}
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return handleExecuteDecision(
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ctx,
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input,
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runtimeState,
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flowState,
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conversationContext,
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emitter,
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decisionOutput,
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)
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}
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