Files
smartmate/backend/newAgent/tools/compound_tools.go
Losita 574d44c332 Version: 0.9.11.dev.260409
后端:
1. conv 并行迁移与切流接线(旧目录下沉到 newAgent/conv)
   - 新建 newAgent/conv/schedule_provider.go、schedule_state.go、schedule_preview.go、schedule_persist.go,保持原有排程转换/预览/持久化能力;
   - 删除旧目录 conv/schedule_provider.go、schedule_state.go、schedule_preview.go、schedule_persist.go;
   - 更新 cmd/start.go 与 service/agentsvc/agent_newagent.go,ScheduleProvider/SchedulePersistor 与 preview 转换统一切到 newAgent/conv;
   - 删除旧 conv/schedule_state_test.go(迁移期测试文件清理)。
2. execute 循环上下文收口增强(历史归档 + 当前轮清晰化)
   - 更新 node/chat.go:仅在 completed 收口时写 execute_loop_closed marker,供后续 prompt 分层归档;
   - 更新 prompt/execute_context.go:msg1/msg2 升级为 V3,按收口标记拆分“历史归档 loop / 当前活跃 loop”,并增加 msg1 长度预算裁剪;
   - 更新 node/execute.go:新增 execute 置顶上下文同步(execution_context/current_step),在轮次开始与 next_plan 后即时刷新;
   - 更新 prompt/execute.go + execute_context.go:补齐“当前计划步骤 + done_when”强约束,禁止未达成判定时提前 next_plan。
3. 图路由与执行策略微调
   - 更新 graph/common_graph.go:Plan/Confirm 分支允许直接进入 Deliver 收口;
   - 更新 node/plan.go:always_execute 链路下补发计划摘要并写入历史,保证自动执行与手动确认文案一致;
   - 更新 model/common_state.go:DefaultMaxRounds 从 30 提升到 60。
4. 复合工具规划器重构(去重实现,复用 logic 公共能力)
   - 更新 tools/compound_tools.go:min_context_switch / spread_even 改为调用 backend/logic 规划器(PlanMinContextSwitchMoves / PlanEvenSpreadMoves);
   - 新增 state_id↔logic_id 映射层,统一入参与回填,避免工具层与规划层 ID 语义耦合;
   - 删除 compound_tools 内部重复的规划/归一化/分组/打分实现,减少第三份复制逻辑。
5. 同步调试与文档
   - 更新 newAgent/Log.txt 调试日志;
   - 新增 memory/记忆模块实施计划.md(面试优先版到产品可用版的落地路线)。
前端:无
仓库:无
2026-04-09 22:20:30 +08:00

669 lines
22 KiB
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package newagenttools
import (
"encoding/json"
"fmt"
"sort"
"strings"
compositelogic "github.com/LoveLosita/smartflow/backend/logic"
)
// minContextSnapshot 记录任务在复合重排前后的最小快照,用于输出摘要。
type minContextSnapshot struct {
StateID int
Name string
ContextTag string
Slot TaskSlot
}
// refineTaskCandidate 是复合规划器使用的任务输入。
type refineTaskCandidate struct {
TaskID int
Week int
DayOfWeek int
SectionFrom int
SectionTo int
Name string
ContextTag string
OriginRank int
}
// compositeIDMapper 负责维护 state_id 与 logic 规划入参 ID 的双向映射。
//
// 说明:
// 1. 当前阶段使用等值映射logicID=stateID保证行为不变
// 2. 保留独立适配层,后续若切到真实 task_item_id只需改这里
// 3. 通过双向映射保证“入参转换 + 结果回填”一致。
type compositeIDMapper struct {
stateToLogic map[int]int
logicToState map[int]int
}
// buildCompositeIDMapper 构建并校验本轮复合工具的 ID 映射。
func buildCompositeIDMapper(stateIDs []int) (*compositeIDMapper, error) {
mapper := &compositeIDMapper{
stateToLogic: make(map[int]int, len(stateIDs)),
logicToState: make(map[int]int, len(stateIDs)),
}
for _, stateID := range stateIDs {
if stateID <= 0 {
return nil, fmt.Errorf("存在非法 state_id=%d", stateID)
}
if _, exists := mapper.stateToLogic[stateID]; exists {
return nil, fmt.Errorf("state_id=%d 重复", stateID)
}
// 当前迁移阶段采用等值映射,先把“映射机制”跑通。
logicID := stateID
mapper.stateToLogic[stateID] = logicID
mapper.logicToState[logicID] = stateID
}
return mapper, nil
}
// MinContextSwitch 在给定任务集合内重排 suggested 任务,尽量减少上下文切换次数。
//
// 职责边界:
// 1. 只处理“已落位的 suggested 任务”重排,不负责粗排;
// 2. 仅在给定 task_ids 集合内部重排,不改动集合外任务;
// 3. 采用原子提交:任一校验失败则整体不生效。
func MinContextSwitch(state *ScheduleState, taskIDs []int) string {
if state == nil {
return "减少上下文切换失败:日程状态为空。"
}
// 1. 收集任务并做前置校验,确保规划输入可用。
plannerTasks, beforeByID, excludeIDs, idMapper, err := collectCompositePlannerTasks(state, taskIDs, "减少上下文切换")
if err != nil {
return err.Error()
}
logicTasks, err := toLogicPlannerTasks(plannerTasks, idMapper)
if err != nil {
return fmt.Sprintf("减少上下文切换失败:%s。", err.Error())
}
// 2. 该工具固定在“当前任务已占坑位集合”内重排,不向外扩张候选位。
currentSlots := buildCurrentSlotsFromPlannerTasks(logicTasks)
plannedMoves, err := compositelogic.PlanMinContextSwitchMoves(logicTasks, currentSlots, compositelogic.RefineCompositePlanOptions{})
if err != nil {
return fmt.Sprintf("减少上下文切换失败:%s。", err.Error())
}
// 3. 映射回工具态坐标并在提交前做完整校验。
afterByID, err := buildAfterSnapshotsFromPlannedMoves(state, beforeByID, plannedMoves, idMapper)
if err != nil {
return fmt.Sprintf("减少上下文切换失败:%s。", err.Error())
}
for taskID, after := range afterByID {
before := beforeByID[taskID]
if err := validateDay(state, after.Slot.Day); err != nil {
return fmt.Sprintf("减少上下文切换失败:任务 [%d]%s 目标天非法:%s。", before.StateID, before.Name, err.Error())
}
if err := validateSlotRange(after.Slot.SlotStart, after.Slot.SlotEnd); err != nil {
return fmt.Sprintf("减少上下文切换失败:任务 [%d]%s 目标节次非法:%s。", before.StateID, before.Name, err.Error())
}
if conflict := findConflict(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd, excludeIDs...); conflict != nil {
return fmt.Sprintf(
"减少上下文切换失败:任务 [%d]%s 目标位置 %s 与 [%d]%s 冲突。",
before.StateID,
before.Name,
formatDaySlotLabel(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd),
conflict.StateID,
conflict.Name,
)
}
}
// 4. 全量通过后再原子提交,避免半成品状态。
clone := state.Clone()
for taskID, after := range afterByID {
task := clone.TaskByStateID(taskID)
if task == nil {
return fmt.Sprintf("减少上下文切换失败任务ID %d 在提交阶段不存在。", taskID)
}
task.Slots = []TaskSlot{after.Slot}
}
state.Tasks = clone.Tasks
beforeOrdered := sortMinContextSnapshots(beforeByID)
afterOrdered := sortMinContextSnapshots(afterByID)
beforeSwitches := countMinContextSwitches(beforeOrdered)
afterSwitches := countMinContextSwitches(afterOrdered)
changedLines := make([]string, 0, len(beforeOrdered))
affectedDays := make(map[int]bool, len(beforeOrdered)*2)
for _, before := range beforeOrdered {
after := afterByID[before.StateID]
if sameTaskSlot(before.Slot, after.Slot) {
continue
}
changedLines = append(changedLines, fmt.Sprintf(
" [%d]%s%s -> %s",
before.StateID,
before.Name,
formatDaySlotLabel(state, before.Slot.Day, before.Slot.SlotStart, before.Slot.SlotEnd),
formatDaySlotLabel(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd),
))
affectedDays[before.Slot.Day] = true
affectedDays[after.Slot.Day] = true
}
var sb strings.Builder
sb.WriteString(fmt.Sprintf(
"最少上下文切换重排完成:共处理 %d 个任务,上下文切换次数 %d -> %d。\n",
len(beforeByID), beforeSwitches, afterSwitches,
))
if len(changedLines) == 0 {
sb.WriteString("当前任务顺序已是较优结果,无需调整。")
return sb.String()
}
sb.WriteString("本次调整:\n")
for _, line := range changedLines {
sb.WriteString(line + "\n")
}
for _, day := range sortedKeys(affectedDays) {
sb.WriteString(formatDayOccupancy(state, day) + "\n")
}
return strings.TrimSpace(sb.String())
}
// SpreadEven 在给定任务集合内执行“均匀化铺开”。
//
// 职责边界:
// 1. 仅处理 suggested 且已落位任务;
// 2. 先按筛选条件收集候选坑位,再调用确定性规划器;
// 3. 通过统一校验后原子提交,失败不落地。
func SpreadEven(state *ScheduleState, taskIDs []int, args map[string]any) string {
if state == nil {
return "均匀化调整失败:日程状态为空。"
}
// 1. 先做任务侧校验,避免后续规划在脏输入上执行。
plannerTasks, beforeByID, excludeIDs, idMapper, err := collectCompositePlannerTasks(state, taskIDs, "均匀化调整")
if err != nil {
return err.Error()
}
logicTasks, err := toLogicPlannerTasks(plannerTasks, idMapper)
if err != nil {
return fmt.Sprintf("均匀化调整失败:%s。", err.Error())
}
// 2. 按跨度需求收集候选坑位,确保每类跨度都有可用池。
spanNeed := make(map[int]int, len(logicTasks))
for _, task := range logicTasks {
spanNeed[task.SectionTo-task.SectionFrom+1]++
}
candidateSlots, err := collectSpreadEvenCandidateSlotsBySpan(state, args, spanNeed)
if err != nil {
return fmt.Sprintf("均匀化调整失败:%s。", err.Error())
}
// 3. 用“范围内既有负载”作为打分基线,让结果更接近均匀分布。
dayLoadBaseline := buildSpreadEvenDayLoadBaseline(state, excludeIDs, candidateSlots)
plannedMoves, err := compositelogic.PlanEvenSpreadMoves(logicTasks, candidateSlots, compositelogic.RefineCompositePlanOptions{
ExistingDayLoad: dayLoadBaseline,
})
if err != nil {
return fmt.Sprintf("均匀化调整失败:%s。", err.Error())
}
// 4. 回填 + 校验 + 原子提交。
afterByID, err := buildAfterSnapshotsFromPlannedMoves(state, beforeByID, plannedMoves, idMapper)
if err != nil {
return fmt.Sprintf("均匀化调整失败:%s。", err.Error())
}
for taskID, after := range afterByID {
before := beforeByID[taskID]
if err := validateDay(state, after.Slot.Day); err != nil {
return fmt.Sprintf("均匀化调整失败:任务 [%d]%s 目标天非法:%s。", before.StateID, before.Name, err.Error())
}
if err := validateSlotRange(after.Slot.SlotStart, after.Slot.SlotEnd); err != nil {
return fmt.Sprintf("均匀化调整失败:任务 [%d]%s 目标节次非法:%s。", before.StateID, before.Name, err.Error())
}
if conflict := findConflict(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd, excludeIDs...); conflict != nil {
return fmt.Sprintf(
"均匀化调整失败:任务 [%d]%s 目标位置 %s 与 [%d]%s 冲突。",
before.StateID,
before.Name,
formatDaySlotLabel(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd),
conflict.StateID,
conflict.Name,
)
}
}
clone := state.Clone()
for taskID, after := range afterByID {
task := clone.TaskByStateID(taskID)
if task == nil {
return fmt.Sprintf("均匀化调整失败任务ID %d 在提交阶段不存在。", taskID)
}
task.Slots = []TaskSlot{after.Slot}
}
state.Tasks = clone.Tasks
beforeOrdered := sortMinContextSnapshots(beforeByID)
changedLines := make([]string, 0, len(beforeOrdered))
affectedDays := make(map[int]bool, len(beforeOrdered)*2)
for _, before := range beforeOrdered {
after := afterByID[before.StateID]
if sameTaskSlot(before.Slot, after.Slot) {
continue
}
changedLines = append(changedLines, fmt.Sprintf(
" [%d]%s%s -> %s",
before.StateID,
before.Name,
formatDaySlotLabel(state, before.Slot.Day, before.Slot.SlotStart, before.Slot.SlotEnd),
formatDaySlotLabel(state, after.Slot.Day, after.Slot.SlotStart, after.Slot.SlotEnd),
))
affectedDays[before.Slot.Day] = true
affectedDays[after.Slot.Day] = true
}
var sb strings.Builder
sb.WriteString(fmt.Sprintf(
"均匀化调整完成:共处理 %d 个任务,候选坑位 %d 个。\n",
len(beforeByID), len(candidateSlots),
))
if len(changedLines) == 0 {
sb.WriteString("规划结果与当前落位一致,无需调整。")
return sb.String()
}
sb.WriteString("本次调整:\n")
for _, line := range changedLines {
sb.WriteString(line + "\n")
}
for _, day := range sortedKeys(affectedDays) {
sb.WriteString(formatDayOccupancy(state, day) + "\n")
}
return strings.TrimSpace(sb.String())
}
func parseMinContextSwitchTaskIDs(args map[string]any) ([]int, error) {
return parseCompositeTaskIDs(args)
}
func parseSpreadEvenTaskIDs(args map[string]any) ([]int, error) {
return parseCompositeTaskIDs(args)
}
func parseCompositeTaskIDs(args map[string]any) ([]int, error) {
if ids, ok := argsIntSlice(args, "task_ids"); ok && len(ids) > 0 {
return ids, nil
}
if id, ok := argsInt(args, "task_id"); ok {
return []int{id}, nil
}
return nil, fmt.Errorf("缺少必填参数 task_ids兼容单值 task_id")
}
// collectCompositePlannerTasks 统一收集复合工具输入任务,并做“可移动 suggested”校验。
func collectCompositePlannerTasks(
state *ScheduleState,
taskIDs []int,
toolLabel string,
) ([]refineTaskCandidate, map[int]minContextSnapshot, []int, *compositeIDMapper, error) {
normalizedIDs := uniquePositiveInts(taskIDs)
if len(normalizedIDs) < 2 {
return nil, nil, nil, nil, fmt.Errorf("%s失败task_ids 至少需要 2 个有效任务 ID", toolLabel)
}
idMapper, err := buildCompositeIDMapper(normalizedIDs)
if err != nil {
return nil, nil, nil, nil, fmt.Errorf("%s失败ID 映射构建失败:%s", toolLabel, err.Error())
}
plannerTasks := make([]refineTaskCandidate, 0, len(normalizedIDs))
beforeByID := make(map[int]minContextSnapshot, len(normalizedIDs))
excludeIDs := make([]int, 0, len(normalizedIDs))
for rank, taskID := range normalizedIDs {
task := state.TaskByStateID(taskID)
if task == nil {
return nil, nil, nil, nil, fmt.Errorf("%s失败任务ID %d 不存在", toolLabel, taskID)
}
if !IsSuggestedTask(*task) {
return nil, nil, nil, nil, fmt.Errorf("%s失败[%d]%s 不是 suggested 任务,仅 suggested 可参与该工具", toolLabel, task.StateID, task.Name)
}
if err := checkLocked(*task); err != nil {
return nil, nil, nil, nil, fmt.Errorf("%s失败%s", toolLabel, err.Error())
}
if len(task.Slots) != 1 {
return nil, nil, nil, nil, fmt.Errorf("%s失败[%d]%s 当前包含 %d 段时段,暂不支持该形态", toolLabel, task.StateID, task.Name, len(task.Slots))
}
slot := task.Slots[0]
if err := validateDay(state, slot.Day); err != nil {
return nil, nil, nil, nil, fmt.Errorf("%s失败[%d]%s 的时段非法:%s", toolLabel, task.StateID, task.Name, err.Error())
}
if err := validateSlotRange(slot.SlotStart, slot.SlotEnd); err != nil {
return nil, nil, nil, nil, fmt.Errorf("%s失败[%d]%s 的节次非法:%s", toolLabel, task.StateID, task.Name, err.Error())
}
week, dayOfWeek, ok := state.DayToWeekDay(slot.Day)
if !ok {
return nil, nil, nil, nil, fmt.Errorf("%s失败[%d]%s 的 day=%d 无法映射到 week/day_of_week", toolLabel, task.StateID, task.Name, slot.Day)
}
contextTag := normalizeMinContextTag(*task)
beforeByID[task.StateID] = minContextSnapshot{
StateID: task.StateID,
Name: task.Name,
ContextTag: contextTag,
Slot: slot,
}
excludeIDs = append(excludeIDs, task.StateID)
plannerTasks = append(plannerTasks, refineTaskCandidate{
TaskID: task.StateID,
Week: week,
DayOfWeek: dayOfWeek,
SectionFrom: slot.SlotStart,
SectionTo: slot.SlotEnd,
Name: strings.TrimSpace(task.Name),
ContextTag: contextTag,
OriginRank: rank + 1,
})
}
return plannerTasks, beforeByID, excludeIDs, idMapper, nil
}
// toLogicPlannerTasks 将工具层任务结构映射为 logic 规划器输入。
func toLogicPlannerTasks(tasks []refineTaskCandidate, idMapper *compositeIDMapper) ([]compositelogic.RefineTaskCandidate, error) {
if len(tasks) == 0 {
return nil, fmt.Errorf("任务列表为空")
}
if idMapper == nil {
return nil, fmt.Errorf("ID 映射为空")
}
result := make([]compositelogic.RefineTaskCandidate, 0, len(tasks))
for _, task := range tasks {
logicID, ok := idMapper.stateToLogic[task.TaskID]
if !ok {
return nil, fmt.Errorf("任务 state_id=%d 缺少 logic 映射", task.TaskID)
}
result = append(result, compositelogic.RefineTaskCandidate{
TaskItemID: logicID,
Week: task.Week,
DayOfWeek: task.DayOfWeek,
SectionFrom: task.SectionFrom,
SectionTo: task.SectionTo,
Name: task.Name,
ContextTag: task.ContextTag,
OriginRank: task.OriginRank,
})
}
return result, nil
}
func buildCurrentSlotsFromPlannerTasks(tasks []compositelogic.RefineTaskCandidate) []compositelogic.RefineSlotCandidate {
slots := make([]compositelogic.RefineSlotCandidate, 0, len(tasks))
for _, task := range tasks {
slots = append(slots, compositelogic.RefineSlotCandidate{
Week: task.Week,
DayOfWeek: task.DayOfWeek,
SectionFrom: task.SectionFrom,
SectionTo: task.SectionTo,
})
}
return slots
}
func buildAfterSnapshotsFromPlannedMoves(
state *ScheduleState,
beforeByID map[int]minContextSnapshot,
plannedMoves []compositelogic.RefineMovePlanItem,
idMapper *compositeIDMapper,
) (map[int]minContextSnapshot, error) {
if len(plannedMoves) == 0 {
return nil, fmt.Errorf("规划结果为空")
}
if idMapper == nil {
return nil, fmt.Errorf("ID 映射为空")
}
moveByID := make(map[int]compositelogic.RefineMovePlanItem, len(plannedMoves))
for _, move := range plannedMoves {
stateID, ok := idMapper.logicToState[move.TaskItemID]
if !ok {
return nil, fmt.Errorf("规划结果包含未知 logic 任务 id=%d", move.TaskItemID)
}
if _, exists := moveByID[stateID]; exists {
return nil, fmt.Errorf("规划结果包含重复任务 id=%d", stateID)
}
moveByID[stateID] = move
}
afterByID := make(map[int]minContextSnapshot, len(beforeByID))
for taskID, before := range beforeByID {
move, ok := moveByID[taskID]
if !ok {
return nil, fmt.Errorf("规划结果不完整:缺少任务 id=%d", taskID)
}
day, ok := state.WeekDayToDay(move.ToWeek, move.ToDay)
if !ok {
return nil, fmt.Errorf("任务 id=%d 目标 week/day 无法映射到 day_indexW%dD%d", taskID, move.ToWeek, move.ToDay)
}
afterByID[taskID] = minContextSnapshot{
StateID: before.StateID,
Name: before.Name,
ContextTag: before.ContextTag,
Slot: TaskSlot{
Day: day,
SlotStart: move.ToSectionFrom,
SlotEnd: move.ToSectionTo,
},
}
}
return afterByID, nil
}
func collectSpreadEvenCandidateSlotsBySpan(
state *ScheduleState,
args map[string]any,
spanNeed map[int]int,
) ([]compositelogic.RefineSlotCandidate, error) {
if len(spanNeed) == 0 {
return nil, fmt.Errorf("未识别到任务跨度需求")
}
spans := make([]int, 0, len(spanNeed))
for span := range spanNeed {
spans = append(spans, span)
}
sort.Ints(spans)
allSlots := make([]compositelogic.RefineSlotCandidate, 0, 16)
seen := make(map[string]struct{}, 64)
for _, span := range spans {
required := spanNeed[span]
queryArgs := buildSpreadEvenSlotQueryArgs(args, span, required)
raw := QueryAvailableSlots(state, queryArgs)
var failed struct {
Error string `json:"error"`
}
_ = json.Unmarshal([]byte(raw), &failed)
if strings.TrimSpace(failed.Error) != "" {
return nil, fmt.Errorf("查询跨度=%d 的候选坑位失败:%s", span, strings.TrimSpace(failed.Error))
}
var payload queryAvailableSlotsResult
if err := json.Unmarshal([]byte(raw), &payload); err != nil {
return nil, fmt.Errorf("解析跨度=%d 的候选坑位结果失败:%v", span, err)
}
if len(payload.Slots) < required {
return nil, fmt.Errorf("跨度=%d 可用坑位不足required=%d, got=%d", span, required, len(payload.Slots))
}
for _, slot := range payload.Slots {
key := fmt.Sprintf("%d-%d-%d-%d", slot.Week, slot.DayOfWeek, slot.SlotStart, slot.SlotEnd)
if _, exists := seen[key]; exists {
continue
}
seen[key] = struct{}{}
allSlots = append(allSlots, compositelogic.RefineSlotCandidate{
Week: slot.Week,
DayOfWeek: slot.DayOfWeek,
SectionFrom: slot.SlotStart,
SectionTo: slot.SlotEnd,
})
}
}
return allSlots, nil
}
func buildSpreadEvenSlotQueryArgs(args map[string]any, span int, required int) map[string]any {
query := make(map[string]any, 16)
query["span"] = span
limit := required * 6
if limit < required {
limit = required
}
if customLimit, ok := readIntAny(args, "limit"); ok && customLimit > limit {
limit = customLimit
}
query["limit"] = limit
query["allow_embed"] = readBoolAnyWithDefault(args, true, "allow_embed", "allow_embedding")
for _, key := range []string{"day", "day_start", "day_end", "week", "week_from", "week_to", "day_scope", "after_section", "before_section"} {
if value, ok := args[key]; ok {
query[key] = value
}
}
if week, ok := readIntAny(args, "to_week", "target_week", "new_week"); ok {
query["week"] = week
}
if day, ok := readIntAny(args, "to_day", "target_day", "target_day_of_week", "new_day"); ok {
query["day_of_week"] = []int{day}
}
if values := uniquePositiveInts(readIntSliceAny(args, "week_filter", "weeks")); len(values) > 0 {
query["week_filter"] = values
}
if values := uniqueInts(readIntSliceAny(args, "day_of_week", "days", "day_filter")); len(values) > 0 {
query["day_of_week"] = values
}
if values := uniqueInts(readIntSliceAny(args, "exclude_sections", "exclude_section")); len(values) > 0 {
query["exclude_sections"] = values
}
return query
}
func buildSpreadEvenDayLoadBaseline(
state *ScheduleState,
excludeTaskIDs []int,
slots []compositelogic.RefineSlotCandidate,
) map[string]int {
if len(slots) == 0 {
return nil
}
targetDays := make(map[string]struct{}, len(slots))
for _, slot := range slots {
targetDays[composeDayKey(slot.Week, slot.DayOfWeek)] = struct{}{}
}
if len(targetDays) == 0 {
return nil
}
excludeSet := make(map[int]struct{}, len(excludeTaskIDs))
for _, id := range excludeTaskIDs {
excludeSet[id] = struct{}{}
}
load := make(map[string]int, len(targetDays))
for _, task := range state.Tasks {
if !IsSuggestedTask(task) {
continue
}
if _, excluded := excludeSet[task.StateID]; excluded {
continue
}
for _, slot := range task.Slots {
week, dayOfWeek, ok := state.DayToWeekDay(slot.Day)
if !ok {
continue
}
key := composeDayKey(week, dayOfWeek)
if _, inTarget := targetDays[key]; !inTarget {
continue
}
load[key]++
}
}
return load
}
func composeDayKey(week, day int) string {
return fmt.Sprintf("%d-%d", week, day)
}
func uniquePositiveInts(values []int) []int {
seen := make(map[int]struct{}, len(values))
result := make([]int, 0, len(values))
for _, value := range values {
if value <= 0 {
continue
}
if _, exists := seen[value]; exists {
continue
}
seen[value] = struct{}{}
result = append(result, value)
}
return result
}
func normalizeMinContextTag(task ScheduleTask) string {
if tag := strings.TrimSpace(task.Category); tag != "" {
return tag
}
if tag := strings.TrimSpace(task.Name); tag != "" {
return tag
}
return "General"
}
func sortMinContextSnapshots(snapshotByID map[int]minContextSnapshot) []minContextSnapshot {
items := make([]minContextSnapshot, 0, len(snapshotByID))
for _, item := range snapshotByID {
items = append(items, item)
}
sort.SliceStable(items, func(i, j int) bool {
if items[i].Slot.Day != items[j].Slot.Day {
return items[i].Slot.Day < items[j].Slot.Day
}
if items[i].Slot.SlotStart != items[j].Slot.SlotStart {
return items[i].Slot.SlotStart < items[j].Slot.SlotStart
}
if items[i].Slot.SlotEnd != items[j].Slot.SlotEnd {
return items[i].Slot.SlotEnd < items[j].Slot.SlotEnd
}
return items[i].StateID < items[j].StateID
})
return items
}
func countMinContextSwitches(ordered []minContextSnapshot) int {
if len(ordered) < 2 {
return 0
}
switches := 0
prevTag := strings.TrimSpace(ordered[0].ContextTag)
for i := 1; i < len(ordered); i++ {
currentTag := strings.TrimSpace(ordered[i].ContextTag)
if currentTag != prevTag {
switches++
}
prevTag = currentTag
}
return switches
}
func sameTaskSlot(a, b TaskSlot) bool {
return a.Day == b.Day && a.SlotStart == b.SlotStart && a.SlotEnd == b.SlotEnd
}