Files
smartmate/backend/newAgent/tools/schedule/order_constraints.go
Losita 66c06eed0a Version: 0.9.45.dev.260427
后端:
1. execute 主链路重构为“上下文工具域 + 主动优化候选闭环”——移除 order_guard,粗排后默认进入主动微调,先诊断再从后端候选中选择 move/swap,避免 LLM 自由全局乱搜
2. 工具体系升级为动态注入协议——新增 context_tools_add / remove、工具域与二级包映射、主动优化白名单;schedule / taskclass / web 工具按域按包暴露,msg0 规则包与 execute 上下文同步重写
3. analyze_health 升级为主动优化唯一裁判入口——补齐 rhythm / tightness / profile / feasibility 指标、候选扫描与复诊打分、停滞信号、forced imperfection 判定,并把连续优化状态写回运行态
4. 任务类能力并入新 Agent 执行链——新增 upsert_task_class 写工具与启动注入事务写入;任务类模型补充学科画像与整天屏蔽配置,粗排支持 excluded_days_of_week,steady 策略改为基于目标位置/单日负载/分散度/缓冲的候选打分
5. 运行态与路由补齐优化模式语义——新增 active tool domain/packs、pending context hook、active optimize only、taskclass 写入回盘快照;区分 first_full / global_reopt / local_adjust,并完善首次粗排后默认 refine 的判定

前端:
6. 助手时间线渲染细化——推理内容改为独立 reasoning block,支持与工具/状态/正文按时序交错展示,自动收口折叠,修正 confirm reject 恢复动作

仓库:
7. newAgent 文档整体迁入 docs/backend,补充主动优化执行规划与顺序约束拆解文档,删除旧调试日志文件

PS:这次科研了2天,总算是有些进展了——LLM永远只适合做选择题、判断题,不适合做开放创新题。
2026-04-27 01:09:37 +08:00

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package schedule
import "fmt"
// validateLocalOrderForSinglePlacement 校验单个任务落到目标时段后,是否仍满足同任务类内部顺序约束。
//
// 职责边界:
// 1. 只负责“同任务类内部顺序”这一条规则,不负责冲突、锁定、范围合法性;
// 2. 采用“克隆态 + 假设落位”方式校验,避免直接污染真实 state
// 3. 若任务不属于 task_item / 缺少 task_order / 当前无边界约束,直接放行。
func validateLocalOrderForSinglePlacement(state *ScheduleState, taskID int, targetSlots []TaskSlot) error {
if len(targetSlots) == 0 {
return nil
}
return validateLocalOrderBatchPlacement(state, map[int][]TaskSlot{
taskID: cloneScheduleTaskSlots(targetSlots),
})
}
// validateLocalOrderBatchPlacement 在“多任务同时变更”的假设下做顺序约束校验。
//
// 职责边界:
// 1. 先把所有候选落位一次性写入克隆态,再统一校验,避免 swap/batch/spread_even 出现伪冲突;
// 2. 只校验 proposals 中涉及的任务,因为只要这些任务仍处于各自前驱/后继之间,就不会破坏同类整体顺序;
// 3. 返回首个命中的中文错误,供写工具直接透传给 LLM。
func validateLocalOrderBatchPlacement(state *ScheduleState, proposals map[int][]TaskSlot) error {
if state == nil || len(proposals) == 0 {
return nil
}
clone := state.Clone()
for taskID, slots := range proposals {
task := clone.TaskByStateID(taskID)
if task == nil {
return fmt.Errorf("顺序约束校验失败任务ID %d 不存在", taskID)
}
task.Slots = cloneScheduleTaskSlots(slots)
}
for taskID := range proposals {
if err := validateTaskLocalOrderOnState(clone, taskID); err != nil {
return err
}
}
return nil
}
// validateTaskLocalOrderOnState 判断某个任务在当前假设态下,是否仍处于同任务类前驱/后继之间。
func validateTaskLocalOrderOnState(state *ScheduleState, taskID int) error {
task := state.TaskByStateID(taskID)
if task == nil {
return fmt.Errorf("顺序约束校验失败任务ID %d 不存在", taskID)
}
if !shouldEnforceTaskLocalOrder(*task) || len(task.Slots) == 0 {
return nil
}
prevTask, nextTask := findTaskClassNeighbors(state, *task)
targetStartDay, targetStartSlot, _ := earliestScheduleTaskSlot(task.Slots)
targetEndDay, _, targetEndSlot := latestScheduleTaskSlot(task.Slots)
if prevTask != nil && len(prevTask.Slots) > 0 {
prevEndDay, _, prevEndSlot := latestScheduleTaskSlot(prevTask.Slots)
if !isStrictlyAfter(targetStartDay, targetStartSlot, prevEndDay, prevEndSlot) {
return fmt.Errorf(
"顺序约束不满足:[%d]%s 不能放到%s。它必须晚于同任务类前一个任务 %s 的结束位置(%s。",
task.StateID,
task.Name,
formatTaskSlotsBriefWithState(state, task.Slots),
formatTaskLabel(*prevTask),
formatTaskSlotsBriefWithState(state, prevTask.Slots),
)
}
}
if nextTask != nil && len(nextTask.Slots) > 0 {
nextStartDay, nextStartSlot, _ := earliestScheduleTaskSlot(nextTask.Slots)
if !isStrictlyBefore(targetEndDay, targetEndSlot, nextStartDay, nextStartSlot) {
return fmt.Errorf(
"顺序约束不满足:[%d]%s 不能放到%s。它必须早于同任务类后一个任务 %s 的开始位置(%s。",
task.StateID,
task.Name,
formatTaskSlotsBriefWithState(state, task.Slots),
formatTaskLabel(*nextTask),
formatTaskSlotsBriefWithState(state, nextTask.Slots),
)
}
}
return nil
}
// shouldEnforceTaskLocalOrder 判断任务是否需要参与“同任务类内部顺序”约束。
func shouldEnforceTaskLocalOrder(task ScheduleTask) bool {
return task.Source == "task_item" && task.TaskClassID > 0 && task.TaskOrder > 0
}
// findTaskClassNeighbors 查找同任务类中 order 紧邻当前任务的前驱与后继。
func findTaskClassNeighbors(state *ScheduleState, task ScheduleTask) (prevTask *ScheduleTask, nextTask *ScheduleTask) {
if state == nil || !shouldEnforceTaskLocalOrder(task) {
return nil, nil
}
for i := range state.Tasks {
candidate := &state.Tasks[i]
if candidate.StateID == task.StateID {
continue
}
if !shouldEnforceTaskLocalOrder(*candidate) {
continue
}
if candidate.TaskClassID != task.TaskClassID {
continue
}
if candidate.TaskOrder < task.TaskOrder {
if prevTask == nil || candidate.TaskOrder > prevTask.TaskOrder {
prevTask = candidate
}
continue
}
if candidate.TaskOrder > task.TaskOrder {
if nextTask == nil || candidate.TaskOrder < nextTask.TaskOrder {
nextTask = candidate
}
}
}
return prevTask, nextTask
}
func earliestScheduleTaskSlot(slots []TaskSlot) (day int, slotStart int, slotEnd int) {
if len(slots) == 0 {
return 0, 0, 0
}
best := slots[0]
for i := 1; i < len(slots); i++ {
current := slots[i]
if current.Day < best.Day ||
(current.Day == best.Day && current.SlotStart < best.SlotStart) ||
(current.Day == best.Day && current.SlotStart == best.SlotStart && current.SlotEnd < best.SlotEnd) {
best = current
}
}
return best.Day, best.SlotStart, best.SlotEnd
}
func latestScheduleTaskSlot(slots []TaskSlot) (day int, slotStart int, slotEnd int) {
if len(slots) == 0 {
return 0, 0, 0
}
best := slots[0]
for i := 1; i < len(slots); i++ {
current := slots[i]
if current.Day > best.Day ||
(current.Day == best.Day && current.SlotEnd > best.SlotEnd) ||
(current.Day == best.Day && current.SlotEnd == best.SlotEnd && current.SlotStart > best.SlotStart) {
best = current
}
}
return best.Day, best.SlotStart, best.SlotEnd
}
func isStrictlyAfter(dayA, slotA, dayB, slotB int) bool {
if dayA != dayB {
return dayA > dayB
}
return slotA > slotB
}
func isStrictlyBefore(dayA, slotA, dayB, slotB int) bool {
if dayA != dayB {
return dayA < dayB
}
return slotA < slotB
}
func cloneScheduleTaskSlots(src []TaskSlot) []TaskSlot {
if len(src) == 0 {
return nil
}
dst := make([]TaskSlot, len(src))
copy(dst, src)
return dst
}