后端: 1. Prompt 层从 execute 专属骨架重构为全节点统一四段式 buildUnifiedStageMessages - 新增 unified_context.go:定义 StageMessagesConfig + buildUnifiedStageMessages 统一骨架,所有节点(Chat/Plan/Execute/Deliver/DeepAnswer)共用同一套 msg0~msg3 拼装逻辑 - 新增 conversation_view.go:通用对话历史渲染 buildConversationHistoryMessage,各节点复用,不再各自维护提取逻辑 - 新增 chat_context.go / plan_context.go / deliver_context.go:各节点自行渲染 msg1(对话视图)和 msg2(工作区),统一层只负责"怎么拼",不再替节点决定"放什么" - Chat/Plan/Deliver/Execute 的 BuildXXXMessages 全部从 buildStageMessages 切到 buildUnifiedStageMessages,移除旧路径 - 删除 execute_pinned.go:execute 记忆渲染合并到统一层 renderUnifiedMemoryContext - Plan prompt 不再在 user prompt 中拼装任务类 ID 列表和 renderStateSummary,改为依赖 msg2 规划工作区;Chat 粗排判断从"上下文有任务类 ID"改为"批量调度需求" - Deliver prompt 新增 IsAborted/IsExhaustedTerminal 区分,支持粗排收口和主动终止场景 2. Execute ReAct 上下文简化——移除归档搬运、窗口裁剪和重复工具压缩 - 移除 splitExecuteLoopRecordsByBoundary、findLatestExecuteBoundaryMarker、tailExecuteLoops、compressExecuteLoopObservationsByTool、buildEarlyExecuteReactSummary、trimExecuteMessage1ByBudget 等六个函数 - 移除 executeLoopWindowLimit / executeConversationTurnLimit / executeMessage1MaxRunes 等预算常量 - msg1 不再从历史中归档上一轮 ReAct 结果,只保留真实对话流(user + assistant speak),全量注入 - msg2 不再按 loop_closed / step_advanced 边界切分"归档/活跃",直接全量注入全部 ReAct Loop 记录 - token 预算由统一压缩层兜底,prompt 层不再做提前裁剪 3. 压缩层从 Execute 专属提升为全节点通用 UnifiedCompact - 删除 execute_compact.go(Execute 专属压缩文件) - 新增 unified_compact.go:UnifiedCompactInput 参数化,各节点(Plan/Chat/Deliver/Execute)构造时从自己的 NodeInput 提取公共字段,消除对 Execute 的直接依赖 - CompactionStore 接口扩展 LoadStageCompaction / SaveStageCompaction,各节点按 stageKey 独立维护压缩状态互不覆盖 - 非 4 段式消息时退化成按角色汇总统计,确保 context_token_stats 仍然刷新 4. Retry 重试机制全面下线 - dao/agent.go:saveChatHistoryCore / SaveChatHistory / SaveChatHistoryInTx 移除 retry_group_id / retry_index / retry_from_user_message_id / retry_from_assistant_message_id 四个参数,修复乱码注释 - dao/agent-cache.go:移除 ApplyRetrySeed 和 extractMessageHistoryID 两个方法 - conv/agent.go:ToEinoMessages 不再回灌 retry_* 字段到运行期上下文 - service/agentsvc/agent.go:移除 chatRetryMeta 及 resolveRetryGroupID / buildRetrySeed 等全部重试逻辑 - service/agentsvc/agent_quick_note.go:整个文件删除(retry 快速补写路径已无用) - service/events/chat_history_persist.go:移除 retry 参数传递 5. 节点层瘦身 + 可见消息逐条持久化 - agent_nodes.go 大幅简化:Chat/Plan/Execute/Deliver 节点方法移除 ToolSchema 注入、状态摘要渲染等逻辑,只做参数转发和状态落盘 - 新增 visible_message.go:persistVisibleAssistantMessage 统一处理可见 assistant speak 的实时持久化,失败仅记日志不中断主流程 - 新增 llm_debug.go:logNodeLLMContext 统一打印 LLM 上下文调试日志 - graph_run_state.go 新增 PersistVisibleMessageFunc 类型 + AgentGraphDeps.PersistVisibleMessage 字段 - service/agentsvc/agent_newagent.go 精简主循环,注入 PersistVisibleMessage 回调;agent_history.go 精简历史构建 - token_budget.go 移除 Execute 专属预算检查,统一到通用预算 前端: 1. 移除 retry 相关 UI 和类型 - agent.ts 移除 retry_group_id / retry_index / retry_total 字段及 normalize 逻辑 - AssistantPanel.vue 移除 retry 相关 UI 和交互代码(约 700 行精简) - dashboard.ts 移除 retry 相关类型定义 - AssistantView.vue 微调 2. ContextWindowMeter 压缩次数展示和数值格式优化 - 新增 formatCompactCount 工具函数,千位以上用 k 单位压缩(如 80k) - 新增压缩次数显示 3.修复了新对话发消息时,user和assistant消息被自动调换的bug 仓库:无
1677 lines
54 KiB
Go
1677 lines
54 KiB
Go
package newagentnode
|
||
|
||
import (
|
||
"context"
|
||
"encoding/json"
|
||
"fmt"
|
||
"log"
|
||
"regexp"
|
||
"strconv"
|
||
"strings"
|
||
"time"
|
||
|
||
infrallm "github.com/LoveLosita/smartflow/backend/infra/llm"
|
||
newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
|
||
newagentprompt "github.com/LoveLosita/smartflow/backend/newAgent/prompt"
|
||
newagentstream "github.com/LoveLosita/smartflow/backend/newAgent/stream"
|
||
newagenttools "github.com/LoveLosita/smartflow/backend/newAgent/tools"
|
||
"github.com/LoveLosita/smartflow/backend/newAgent/tools/schedule"
|
||
"github.com/cloudwego/eino/schema"
|
||
"github.com/google/uuid"
|
||
)
|
||
|
||
const (
|
||
executeStageName = "execute"
|
||
executeStatusBlockID = "execute.status"
|
||
executeSpeakBlockID = "execute.speak"
|
||
executePinnedKey = "execution_context"
|
||
toolMinContextSwitch = "min_context_switch"
|
||
executeHistoryKindKey = "newagent_history_kind"
|
||
executeHistoryKindStepAdvanced = "execute_step_advanced"
|
||
|
||
// maxConsecutiveCorrections 是 Execute 节点连续修正次数上限。
|
||
// 超过此阈值后终止执行,防止 LLM 陷入无限修正循环。
|
||
// 适用场景:JSON 解析失败、决策不合法、goal_check 为空、工具名不存在。
|
||
maxConsecutiveCorrections = 3
|
||
)
|
||
|
||
// ExecuteNodeInput 描述执行节点单轮运行所需的最小依赖。
|
||
//
|
||
// 职责边界:
|
||
// 1. 只承载"本轮执行"需要的输入,不负责持久化;
|
||
// 2. RuntimeState 提供 plan 步骤与轮次预算;
|
||
// 3. ConversationContext 提供历史对话与置顶上下文;
|
||
// 4. ToolRegistry 提供工具注册表;
|
||
// 5. ScheduleState 提供工具操作的内存数据源(可为 nil,由调用方按需加载);
|
||
// 6. SchedulePersistor 仍保留注入位,但当前阶段不调用,避免写库;
|
||
// 7. OriginalScheduleState 继续保留,供 Redis 快照恢复时维持“当前态/原始态”成对语义。
|
||
type ExecuteNodeInput struct {
|
||
RuntimeState *newagentmodel.AgentRuntimeState
|
||
ConversationContext *newagentmodel.ConversationContext
|
||
UserInput string
|
||
Client *infrallm.Client
|
||
ChunkEmitter *newagentstream.ChunkEmitter
|
||
ResumeNode string
|
||
ToolRegistry *newagenttools.ToolRegistry
|
||
ScheduleState *schedule.ScheduleState
|
||
SchedulePersistor newagentmodel.SchedulePersistor
|
||
CompactionStore newagentmodel.CompactionStore
|
||
WriteSchedulePreview newagentmodel.WriteSchedulePreviewFunc
|
||
OriginalScheduleState *schedule.ScheduleState
|
||
AlwaysExecute bool // true 时写工具跳过确认闸门直接执行
|
||
ThinkingEnabled bool // 是否开启 thinking,由 config.yaml 的 agent.thinking.execute 注入
|
||
PersistVisibleMessage newagentmodel.PersistVisibleMessageFunc
|
||
}
|
||
|
||
// ExecuteRoundObservation 记录执行阶段每轮的关键观察。
|
||
//
|
||
// 设计说明:
|
||
// 1. 参考 coding agent 模式,后端只记录事实,不做语义校验;
|
||
// 2. ToolResult 存储工具调用的原始返回,供 LLM 下一轮决策;
|
||
// 3. 该结构后续可扩展用于调试、回放、审计。
|
||
type ExecuteRoundObservation struct {
|
||
Round int `json:"round"`
|
||
StepIndex int `json:"step_index"`
|
||
GoalCheck string `json:"goal_check,omitempty"`
|
||
Decision string `json:"decision,omitempty"`
|
||
ToolName string `json:"tool_name,omitempty"`
|
||
ToolParams string `json:"tool_params,omitempty"`
|
||
ToolSuccess bool `json:"tool_success"`
|
||
ToolResult string `json:"tool_result,omitempty"`
|
||
}
|
||
|
||
// RunExecuteNode 执行一轮执行节点逻辑。
|
||
//
|
||
// 核心设计原则:
|
||
// 1. LLM 主导:LLM 自己判断 done_when 是否满足,自己决定何时推进/完成;
|
||
// 2. 后端兜底:只做资源控制(轮次预算)、安全兜底(防无限循环)、证据记录;
|
||
// 3. 不做硬校验:后端不质疑 LLM 的 advance/complete 决策,信任 LLM 判断。
|
||
//
|
||
// 步骤说明:
|
||
// 1. 校验最小依赖,推送"正在执行"状态,避免用户空等;
|
||
// 2. 检查当前是否有可执行的 plan 步骤,无计划则报错;
|
||
// 3. 构造执行阶段 prompt,调用 LLM 获取决策;
|
||
// 4. 若 LLM 先对用户说话,则伪流式推送并写回历史;
|
||
// 5. 按 LLM 决策执行动作:
|
||
// 5.1 call_tool:执行工具调用,记录证据,推进轮次;
|
||
// 5.2 ask_user:打开追问交互,等待用户回复;
|
||
// 5.3 advance:LLM 判定当前步骤完成,推进到下一步;
|
||
// 5.4 complete:LLM 判定整个任务完成,进入交付阶段;
|
||
// 6. 安全兜底:轮次耗尽时强制进入交付,避免无限循环。
|
||
func RunExecuteNode(ctx context.Context, input ExecuteNodeInput) error {
|
||
// 1. 校验依赖并准备运行态。
|
||
runtimeState, conversationContext, emitter, err := prepareExecuteNodeInput(input)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
flowState := runtimeState.EnsureCommonState()
|
||
|
||
// 1.5. 确认执行分支:如果用户已确认写操作,直接执行工具。
|
||
if runtimeState.PendingConfirmTool != nil {
|
||
return executePendingTool(
|
||
ctx,
|
||
runtimeState,
|
||
conversationContext,
|
||
input.ToolRegistry,
|
||
input.ScheduleState,
|
||
input.SchedulePersistor,
|
||
input.OriginalScheduleState,
|
||
input.WriteSchedulePreview,
|
||
emitter,
|
||
)
|
||
}
|
||
|
||
// 1.6. 顺序守卫基线初始化:
|
||
// 1) 仅在未授权打乱顺序时记录 suggested 顺序基线;
|
||
// 2) 只在基线为空时初始化,避免执行循环中反复覆盖;
|
||
// 3) 后续由 order_guard 节点基于该基线做相对顺序校验。
|
||
//
|
||
// 同时在“本轮 execute 首轮”重置一次临时队列,避免上一轮残留队列污染新请求。
|
||
// 判定依据:
|
||
// 1. RoundUsed==0 说明当前还未消耗执行预算;
|
||
// 2. 此时清理不会影响断线恢复中的中间进度(恢复场景通常 RoundUsed>0)。
|
||
if input.ScheduleState != nil && flowState.RoundUsed == 0 {
|
||
schedule.ResetTaskProcessingQueue(input.ScheduleState)
|
||
}
|
||
if !flowState.AllowReorder && len(flowState.SuggestedOrderBaseline) == 0 {
|
||
flowState.SuggestedOrderBaseline = buildSuggestedOrderSnapshot(input.ScheduleState)
|
||
}
|
||
|
||
// 1. 每轮 execute 开始前先刷新一次执行锚点,避免 LLM 继续读取旧的当前步骤。
|
||
// 2. 这里仅维护上下文一致性,不改变流程状态。
|
||
syncExecutePinnedContext(conversationContext, flowState)
|
||
|
||
// 2. 推送执行阶段状态,让前端知道当前进度。
|
||
if flowState.HasCurrentPlanStep() {
|
||
// 有 plan:显示步骤进度。
|
||
current, total := flowState.PlanProgress()
|
||
currentStep, _ := flowState.CurrentPlanStep()
|
||
if err := emitter.EmitStatus(
|
||
executeStatusBlockID,
|
||
executeStageName,
|
||
"executing",
|
||
fmt.Sprintf("正在执行第 %d/%d 步:%s", current, total, truncateText(currentStep.Content, 60)),
|
||
false,
|
||
); err != nil {
|
||
return fmt.Errorf("执行阶段状态推送失败: %w", err)
|
||
}
|
||
} else {
|
||
// 无 plan:纯 ReAct 模式。
|
||
if err := emitter.EmitStatus(
|
||
executeStatusBlockID,
|
||
executeStageName,
|
||
"executing",
|
||
"正在处理你的请求...",
|
||
false,
|
||
); err != nil {
|
||
return fmt.Errorf("执行阶段状态推送失败: %w", err)
|
||
}
|
||
}
|
||
|
||
// 4. 消耗一轮预算,并检查是否耗尽。
|
||
if !flowState.NextRound() {
|
||
// 1. 轮次耗尽属于安全边界触发的被动停止,不应伪装成“正常完成”。
|
||
// 2. 这里统一写入 exhausted 终止结果,让 deliver 阶段按未完成收口。
|
||
// 3. 后续 graph 只需围绕 CommonState 的终止结果路由,无需再猜测原因。
|
||
flowState.Exhaust(
|
||
executeStageName,
|
||
"本轮执行已达到安全轮次上限,当前先停止继续操作。如需继续,我可以在你确认后接着处理剩余步骤。",
|
||
"execute rounds exhausted before task completion",
|
||
)
|
||
return nil
|
||
}
|
||
|
||
// 5. 构造本轮执行输入,请求 LLM 输出 ExecuteDecision。
|
||
messages := newagentprompt.BuildExecuteMessages(flowState, conversationContext)
|
||
|
||
// 5.1 Token 预算检查 & 上下文压缩。
|
||
messages = compactUnifiedMessagesIfNeeded(ctx, messages, UnifiedCompactInput{
|
||
Client: input.Client,
|
||
CompactionStore: input.CompactionStore,
|
||
FlowState: flowState,
|
||
Emitter: emitter,
|
||
StageName: executeStageName,
|
||
StatusBlockID: executeStatusBlockID,
|
||
})
|
||
|
||
logNodeLLMContext(executeStageName, "decision", flowState, messages)
|
||
decision, rawResult, err := infrallm.GenerateJSON[newagentmodel.ExecuteDecision](
|
||
ctx,
|
||
input.Client,
|
||
messages,
|
||
infrallm.GenerateOptions{
|
||
Temperature: 1.0, // thinking 模式强制要求 temperature=1
|
||
MaxTokens: 16000, // 需为 thinking chain 留出足够预算
|
||
Thinking: resolveThinkingMode(input.ThinkingEnabled),
|
||
Metadata: map[string]any{
|
||
"stage": executeStageName,
|
||
"step_index": flowState.CurrentStep,
|
||
"round_used": flowState.RoundUsed,
|
||
},
|
||
},
|
||
)
|
||
// 提前捕获原始文本,用于日志和 correction。
|
||
rawText := ""
|
||
if rawResult != nil {
|
||
rawText = strings.TrimSpace(rawResult.Text)
|
||
}
|
||
|
||
if err != nil {
|
||
if rawText != "" {
|
||
log.Printf("[DEBUG] execute LLM 输出解析失败 chat=%s round=%d raw=%s",
|
||
flowState.ConversationID, flowState.RoundUsed, rawText)
|
||
flowState.ConsecutiveCorrections++
|
||
if flowState.ConsecutiveCorrections >= maxConsecutiveCorrections {
|
||
return fmt.Errorf("连续 %d 次输出非 JSON,终止执行: 原始输出=%s",
|
||
flowState.ConsecutiveCorrections, rawText)
|
||
}
|
||
// 区分两种常见失败:
|
||
// 1. tool_call 是数组(LLM 想批量调工具)→ 告知只能单次调用,保留已有上下文;
|
||
// 2. 真正的 JSON 格式损坏 → 要求重新输出合法 JSON。
|
||
var errorDesc, optionHint string
|
||
if strings.Contains(rawText, `"tool_call": [`) || strings.Contains(rawText, `"tool_call":[`) {
|
||
errorDesc = "你在 tool_call 字段传入了数组,但每轮只能调用一个工具,不支持批量格式。"
|
||
optionHint = "请把多个工具调用拆开,每轮只调一个,拿到结果后再继续下一步。示例:{\"speak\":\"...\",\"action\":\"continue\",\"reason\":\"...\",\"tool_call\":{\"name\":\"get_task_info\",\"arguments\":{\"task_id\":1}}}"
|
||
} else {
|
||
errorDesc = "你的输出不是合法 JSON,无法解析。"
|
||
optionHint = "你必须输出严格的 JSON 格式。合法格式示例:{\"speak\":\"...\",\"action\":\"continue\",\"reason\":\"...\",\"tool_call\":{\"name\":\"工具名\",\"arguments\":{}}}"
|
||
}
|
||
AppendLLMCorrectionWithHint(conversationContext, rawText, errorDesc, optionHint)
|
||
return nil
|
||
}
|
||
|
||
// 模型返回空文本(常见原因:上下文过长、模型异常),走 correction 重试而非直接 fatal。
|
||
if strings.Contains(err.Error(), "empty text") {
|
||
log.Printf("[WARN] execute LLM 返回空文本 chat=%s round=%d consecutive=%d/%d",
|
||
flowState.ConversationID, flowState.RoundUsed,
|
||
flowState.ConsecutiveCorrections+1, maxConsecutiveCorrections)
|
||
flowState.ConsecutiveCorrections++
|
||
if flowState.ConsecutiveCorrections >= maxConsecutiveCorrections {
|
||
return fmt.Errorf("连续 %d 次模型返回空文本,终止执行", flowState.ConsecutiveCorrections)
|
||
}
|
||
AppendLLMCorrectionWithHint(
|
||
conversationContext,
|
||
"",
|
||
"模型没有返回任何内容。",
|
||
"请重新输出合法 JSON 格式的执行决策。",
|
||
)
|
||
return nil
|
||
}
|
||
|
||
return fmt.Errorf("执行阶段模型调用失败: %w", err)
|
||
}
|
||
|
||
// 调试日志:输出 LLM 原始返回和解析后的决策,方便排查。
|
||
log.Printf("[DEBUG] execute LLM 响应 chat=%s round=%d action=%s speak_len=%d raw_len=%d raw_preview=%.200s",
|
||
flowState.ConversationID, flowState.RoundUsed,
|
||
decision.Action, len(decision.Speak), len(rawText), rawText)
|
||
|
||
if err := decision.Validate(); err != nil {
|
||
flowState.ConsecutiveCorrections++
|
||
log.Printf("[WARN] execute 决策不合法 chat=%s round=%d consecutive=%d/%d err=%s",
|
||
flowState.ConversationID, flowState.RoundUsed,
|
||
flowState.ConsecutiveCorrections, maxConsecutiveCorrections, err.Error())
|
||
if flowState.ConsecutiveCorrections >= maxConsecutiveCorrections {
|
||
return fmt.Errorf("连续 %d 次决策不合法,终止执行: %s (原始输出: %s)",
|
||
flowState.ConsecutiveCorrections, err.Error(), rawText)
|
||
}
|
||
// 给 LLM 修正机会。
|
||
AppendLLMCorrectionWithHint(
|
||
conversationContext,
|
||
rawText,
|
||
fmt.Sprintf("你的执行决策不合法:%s", err.Error()),
|
||
"合法的 action 包括:continue(继续当前步骤)、ask_user(追问用户)、confirm(写操作确认)、next_plan(推进到下一步)、done(任务完成)、abort(正式终止本轮流程)。",
|
||
)
|
||
return nil
|
||
}
|
||
|
||
// 决策合法,重置连续修正计数。
|
||
flowState.ConsecutiveCorrections = 0
|
||
|
||
// speak 兜底:continue / ask_user / confirm 三类动作对前端可读文案是强依赖。
|
||
// 若模型漏填 speak,这里回退到 reason 或默认短句,避免前端出现“静默一轮”。
|
||
decision.Speak = buildExecuteSpeakWithFallback(decision)
|
||
|
||
// speak 后处理:补列表序号换行 + 末尾加 \n 防止连续 speak 在前端粘连。
|
||
decision.Speak = normalizeSpeak(decision.Speak) // 末尾已含 \n
|
||
|
||
// 自省校验:next_plan / done 必须附带 goal_check,否则不推进,追加修正让 LLM 重试。
|
||
if decision.Action == newagentmodel.ExecuteActionNextPlan ||
|
||
decision.Action == newagentmodel.ExecuteActionDone {
|
||
if strings.TrimSpace(decision.GoalCheck) == "" {
|
||
flowState.ConsecutiveCorrections++
|
||
if flowState.ConsecutiveCorrections >= maxConsecutiveCorrections {
|
||
return fmt.Errorf("连续 %d 次 goal_check 为空,终止执行", flowState.ConsecutiveCorrections)
|
||
}
|
||
// hint 区分有 plan / ReAct 两种模式:
|
||
// - 有 plan:要求对照 done_when 逐条验证;
|
||
// - ReAct:没有 done_when,只要求总结完成事实。
|
||
var goalCheckHint string
|
||
if flowState.HasPlan() {
|
||
goalCheckHint = fmt.Sprintf("输出 %s 时,必须在 goal_check 中对照 done_when 逐条说明完成依据。", decision.Action)
|
||
} else {
|
||
goalCheckHint = fmt.Sprintf("输出 %s 时,必须在 goal_check 中总结任务已完成的事实证据(调用了哪些工具、得到了什么结果)。", decision.Action)
|
||
}
|
||
AppendLLMCorrectionWithHint(
|
||
conversationContext,
|
||
decision.Speak,
|
||
fmt.Sprintf("你输出了 action=%s,但 goal_check 为空。", decision.Action),
|
||
goalCheckHint,
|
||
)
|
||
return nil
|
||
}
|
||
}
|
||
|
||
// 6. speak 推流与历史写入。
|
||
//
|
||
// AlwaysExecute=true 时,confirm 动作不走确认卡片,speak 和 continue 一样直接推流;
|
||
// AlwaysExecute=false 时,confirm 的 speak 不推流(由确认卡片展示),但仍写入历史,
|
||
// 防止 LLM 下一轮忘记自己的计划,形成重复确认循环。
|
||
speakText := decision.Speak // 已由 normalizeSpeak 处理,末尾含 \n
|
||
if speakText != "" {
|
||
isConfirmWithCard := decision.Action == newagentmodel.ExecuteActionConfirm && !input.AlwaysExecute
|
||
isAskUser := decision.Action == newagentmodel.ExecuteActionAskUser
|
||
isAbort := decision.Action == newagentmodel.ExecuteActionAbort
|
||
|
||
if !isConfirmWithCard && !isAskUser && !isAbort {
|
||
// 推流给前端
|
||
msg := schema.AssistantMessage(speakText, nil)
|
||
if err := emitter.EmitPseudoAssistantText(
|
||
ctx,
|
||
executeSpeakBlockID,
|
||
executeStageName,
|
||
speakText,
|
||
newagentstream.DefaultPseudoStreamOptions(),
|
||
); err != nil {
|
||
return fmt.Errorf("执行文案推送失败: %w", err)
|
||
}
|
||
persistVisibleAssistantMessage(ctx, input.PersistVisibleMessage, flowState, msg)
|
||
}
|
||
// 1. confirm / ask_user 的 speak 仍要写入历史,避免下一轮 LLM 丢失自己的执行上下文。
|
||
// 2. abort 不在这里写历史,避免先输出中间 speak,再在 deliver 收到第二份终止文案。
|
||
// 3. ask_user 只是不在这里伪流式推送,真正的对外展示仍由 PendingInteraction.DisplayText 承担。
|
||
if !isAbort {
|
||
conversationContext.AppendHistory(&schema.Message{
|
||
Role: schema.Assistant,
|
||
Content: speakText,
|
||
})
|
||
}
|
||
}
|
||
|
||
// 7. 按 LLM 决策执行动作,后端信任 LLM 判断,不做语义校验。
|
||
switch decision.Action {
|
||
case newagentmodel.ExecuteActionContinue:
|
||
// 继续当前步骤的 ReAct 循环。
|
||
// 若有工具调用意图,则执行工具并记录证据。
|
||
if decision.ToolCall != nil {
|
||
return executeToolCall(
|
||
ctx,
|
||
flowState,
|
||
conversationContext,
|
||
decision.ToolCall,
|
||
emitter,
|
||
input.ToolRegistry,
|
||
input.ScheduleState,
|
||
input.WriteSchedulePreview,
|
||
)
|
||
}
|
||
// 无工具调用且 speak 为空(speak 非空时已在步骤 6 写入历史)。
|
||
// 若 history 本轮完全没有更新,下一轮 LLM 会收到完全相同的上下文,容易死循环。
|
||
// 把 reason 写入历史,保证上下文向前推进。
|
||
if strings.TrimSpace(decision.Speak) == "" && strings.TrimSpace(decision.Reason) != "" {
|
||
conversationContext.AppendHistory(&schema.Message{
|
||
Role: schema.Assistant,
|
||
Content: decision.Reason,
|
||
})
|
||
}
|
||
return nil
|
||
|
||
case newagentmodel.ExecuteActionAskUser:
|
||
// LLM 判定缺少关键信息,打开追问交互。
|
||
question := resolveExecuteAskUserText(decision)
|
||
runtimeState.OpenAskUserInteraction(uuid.NewString(), question, strings.TrimSpace(input.ResumeNode))
|
||
return nil
|
||
|
||
case newagentmodel.ExecuteActionConfirm:
|
||
// AlwaysExecute=true:跳过确认闸门,直接执行内存写工具,不走 confirm 节点。
|
||
if input.AlwaysExecute && decision.ToolCall != nil {
|
||
return executeToolCall(
|
||
ctx,
|
||
flowState,
|
||
conversationContext,
|
||
decision.ToolCall,
|
||
emitter,
|
||
input.ToolRegistry,
|
||
input.ScheduleState,
|
||
input.WriteSchedulePreview,
|
||
)
|
||
}
|
||
// AlwaysExecute=false(默认):暂存工具意图,设 Phase → 下游 confirm 节点接管。
|
||
return handleExecuteActionConfirm(decision, runtimeState, flowState)
|
||
|
||
case newagentmodel.ExecuteActionNextPlan:
|
||
// LLM 判定当前步骤已完成,推进到下一步。
|
||
// 后端信任 LLM 判断,不做硬校验。
|
||
if !flowState.AdvanceStep() {
|
||
// 所有步骤已完成,进入交付阶段。
|
||
flowState.Done()
|
||
}
|
||
// 1. 写入“步骤推进完成”边界标记,把上一步骤 loop 从 msg2 挪入 msg1。
|
||
// 2. 标记只作为 prompt 分层锚点,不参与业务语义判断。
|
||
appendExecuteStepAdvancedMarker(conversationContext)
|
||
// 1. next_plan 推进后立刻刷新 current_step / execution_context。
|
||
// 2. 若计划已结束,这里会移除 current_step,避免下轮读取到旧步骤。
|
||
syncExecutePinnedContext(conversationContext, flowState)
|
||
return nil
|
||
|
||
case newagentmodel.ExecuteActionDone:
|
||
// LLM 判定整个任务已完成,直接进入交付阶段。
|
||
// 后端信任 LLM 判断,不做硬校验。
|
||
flowState.Done()
|
||
return nil
|
||
|
||
case newagentmodel.ExecuteActionAbort:
|
||
// 1. abort 是 execute 层的正式终止协议。
|
||
// 2. 这里只负责把终止结果写入 CommonState,真正的用户收口统一交给 deliver。
|
||
// 3. 这样 rough_build / execute / 后续其他 stop 条件都能走同一套图内收口。
|
||
return handleExecuteActionAbort(decision, flowState)
|
||
|
||
default:
|
||
// 1. LLM 输出了不支持的 action,不应直接报错终止,而应给它修正机会。
|
||
// 2. 使用通用修正函数追加错误反馈,让 Graph 继续循环。
|
||
// 3. LLM 下一轮会看到错误反馈并修正自己的输出。
|
||
llmOutput := decision.Speak
|
||
if strings.TrimSpace(llmOutput) == "" {
|
||
llmOutput = decision.Reason
|
||
}
|
||
AppendLLMCorrectionWithHint(
|
||
conversationContext,
|
||
llmOutput,
|
||
fmt.Sprintf("你输出的 action \"%s\" 不是合法的执行动作。", decision.Action),
|
||
"合法的 action 包括:continue(继续当前步骤)、ask_user(追问用户)、confirm(写操作确认)、next_plan(推进到下一步)、done(任务完成)、abort(正式终止本轮流程)。",
|
||
)
|
||
return nil
|
||
}
|
||
}
|
||
|
||
// prepareExecuteNodeInput 校验并准备执行节点的运行态依赖。
|
||
//
|
||
// 职责边界:
|
||
// 1. 校验必要依赖是否注入;
|
||
// 2. 为空依赖提供兜底值,避免空指针;
|
||
// 3. 不负责持久化,不负责业务逻辑。
|
||
func prepareExecuteNodeInput(input ExecuteNodeInput) (*newagentmodel.AgentRuntimeState, *newagentmodel.ConversationContext, *newagentstream.ChunkEmitter, error) {
|
||
if input.RuntimeState == nil {
|
||
return nil, nil, nil, fmt.Errorf("execute node: runtime state 不能为空")
|
||
}
|
||
if input.Client == nil {
|
||
return nil, nil, nil, fmt.Errorf("execute node: execute client 未注入")
|
||
}
|
||
|
||
input.RuntimeState.EnsureCommonState()
|
||
if input.ConversationContext == nil {
|
||
input.ConversationContext = newagentmodel.NewConversationContext("")
|
||
}
|
||
if input.ChunkEmitter == nil {
|
||
input.ChunkEmitter = newagentstream.NewChunkEmitter(newagentstream.NoopPayloadEmitter(), "", "", time.Now().Unix())
|
||
}
|
||
return input.RuntimeState, input.ConversationContext, input.ChunkEmitter, nil
|
||
}
|
||
|
||
// resolveExecuteAskUserText 解析追问用户的文案。
|
||
//
|
||
// 优先级:
|
||
// 1. 优先使用 LLM 输出的 speak;
|
||
// 2. 其次使用 reason;
|
||
// 3. 最后使用默认文案。
|
||
// syncExecutePinnedContext 同步 execute 阶段的置顶上下文。
|
||
//
|
||
// 步骤说明:
|
||
// 1. 每轮先刷新 execution_context,确保模型始终看到最新执行锚点。
|
||
// 2. 若当前仍在计划执行且 current_step 可读,则覆盖 current_step 置顶块。
|
||
// 3. 若计划已执行完或当前步骤不可读,则移除 current_step,避免模型误读旧步骤。
|
||
func syncExecutePinnedContext(
|
||
conversationContext *newagentmodel.ConversationContext,
|
||
flowState *newagentmodel.CommonState,
|
||
) {
|
||
if conversationContext == nil || flowState == nil {
|
||
return
|
||
}
|
||
|
||
execContent := buildExecuteContextPinnedMarkdown(flowState)
|
||
if strings.TrimSpace(execContent) != "" {
|
||
conversationContext.UpsertPinnedBlock(newagentmodel.ContextBlock{
|
||
Key: executePinnedKey,
|
||
Title: "执行上下文",
|
||
Content: execContent,
|
||
})
|
||
}
|
||
|
||
if !flowState.HasPlan() {
|
||
conversationContext.RemovePinnedBlock(planCurrentStepKey)
|
||
return
|
||
}
|
||
|
||
step, ok := flowState.CurrentPlanStep()
|
||
if !ok {
|
||
conversationContext.RemovePinnedBlock(planCurrentStepKey)
|
||
return
|
||
}
|
||
|
||
current, total := flowState.PlanProgress()
|
||
title := strings.TrimSpace(planCurrentStepTitle)
|
||
if title == "" {
|
||
title = "当前步骤"
|
||
}
|
||
conversationContext.UpsertPinnedBlock(newagentmodel.ContextBlock{
|
||
Key: planCurrentStepKey,
|
||
Title: title,
|
||
Content: buildCurrentPlanStepPinnedMarkdown(step, current, total),
|
||
})
|
||
}
|
||
|
||
// appendExecuteStepAdvancedMarker 在 history 中写入“步骤已推进”标记。
|
||
//
|
||
// 职责边界:
|
||
// 1. 仅写轻量 marker,供 prompt 侧把“上一步骤 loop”归档进 msg1;
|
||
// 2. 若末尾已是同类 marker,则幂等跳过;
|
||
// 3. 不负责裁剪历史、不负责摘要压缩。
|
||
func appendExecuteStepAdvancedMarker(conversationContext *newagentmodel.ConversationContext) {
|
||
if conversationContext == nil {
|
||
return
|
||
}
|
||
|
||
history := conversationContext.HistorySnapshot()
|
||
if len(history) > 0 {
|
||
last := history[len(history)-1]
|
||
if last != nil && last.Extra != nil {
|
||
if kind, ok := last.Extra[executeHistoryKindKey].(string); ok && strings.TrimSpace(kind) == executeHistoryKindStepAdvanced {
|
||
return
|
||
}
|
||
}
|
||
}
|
||
|
||
conversationContext.AppendHistory(&schema.Message{
|
||
Role: schema.Assistant,
|
||
Content: "",
|
||
Extra: map[string]any{
|
||
executeHistoryKindKey: executeHistoryKindStepAdvanced,
|
||
},
|
||
})
|
||
}
|
||
|
||
// buildExecuteContextPinnedMarkdown 构造 execute 节点给模型的执行锚点文本。
|
||
func buildExecuteContextPinnedMarkdown(flowState *newagentmodel.CommonState) string {
|
||
if flowState == nil {
|
||
return ""
|
||
}
|
||
|
||
lines := make([]string, 0, 8)
|
||
if flowState.HasPlan() {
|
||
lines = append(lines, "执行模式:计划执行(按步骤推进)")
|
||
current, total := flowState.PlanProgress()
|
||
lines = append(lines, fmt.Sprintf("计划进度:第 %d/%d 步", current, total))
|
||
|
||
if step, ok := flowState.CurrentPlanStep(); ok {
|
||
lines = append(lines, "当前步骤:"+compactExecutePinnedText(step.Content))
|
||
doneWhen := compactExecutePinnedText(step.DoneWhen)
|
||
if doneWhen != "" {
|
||
lines = append(lines, "完成判定(done_when):"+doneWhen)
|
||
}
|
||
lines = append(lines, "动作纪律:未满足 done_when 禁止 next_plan;满足后优先 next_plan。")
|
||
} else {
|
||
lines = append(lines, "当前步骤:不可读(可能已执行完成)")
|
||
}
|
||
} else {
|
||
lines = append(lines, "执行模式:自由执行(无预定义步骤)")
|
||
}
|
||
|
||
if flowState.MaxRounds > 0 {
|
||
lines = append(lines, fmt.Sprintf("轮次预算:%d/%d", flowState.RoundUsed, flowState.MaxRounds))
|
||
}
|
||
return strings.TrimSpace(strings.Join(lines, "\n"))
|
||
}
|
||
|
||
// buildCurrentPlanStepPinnedMarkdown 构造 current_step 置顶块内容。
|
||
func buildCurrentPlanStepPinnedMarkdown(step newagentmodel.PlanStep, current, total int) string {
|
||
lines := make([]string, 0, 4)
|
||
lines = append(lines, fmt.Sprintf("步骤进度:第 %d/%d 步", current, total))
|
||
|
||
content := compactExecutePinnedText(step.Content)
|
||
if content == "" {
|
||
content = "(空)"
|
||
}
|
||
lines = append(lines, "步骤内容:"+content)
|
||
|
||
doneWhen := compactExecutePinnedText(step.DoneWhen)
|
||
if doneWhen != "" {
|
||
lines = append(lines, "完成判定:"+doneWhen)
|
||
}
|
||
|
||
return strings.TrimSpace(strings.Join(lines, "\n"))
|
||
}
|
||
|
||
// compactExecutePinnedText 把多行文本压成单行,避免置顶块出现冗长换行噪音。
|
||
func compactExecutePinnedText(text string) string {
|
||
text = strings.TrimSpace(text)
|
||
if text == "" {
|
||
return ""
|
||
}
|
||
text = strings.ReplaceAll(text, "\r\n", "\n")
|
||
text = strings.ReplaceAll(text, "\n", ";")
|
||
return strings.TrimSpace(text)
|
||
}
|
||
|
||
func resolveExecuteAskUserText(decision *newagentmodel.ExecuteDecision) string {
|
||
if decision == nil {
|
||
return "执行过程中遇到不确定的情况,需要向你确认。"
|
||
}
|
||
if strings.TrimSpace(decision.Speak) != "" {
|
||
return strings.TrimSpace(decision.Speak)
|
||
}
|
||
if strings.TrimSpace(decision.Reason) != "" {
|
||
return strings.TrimSpace(decision.Reason)
|
||
}
|
||
return "执行过程中遇到不确定的情况,需要向你确认。"
|
||
}
|
||
|
||
// buildExecuteSpeakWithFallback 统一为需要面向用户展示的动作补齐 speak 文案。
|
||
//
|
||
// 规则:
|
||
// 1. continue / ask_user / confirm 缺 speak 时,优先回退到 reason;
|
||
// 2. 若 reason 也为空,再按动作使用最短默认文案;
|
||
// 3. next_plan / done / abort 不强制补 speak,避免影响终止与收口语义。
|
||
func buildExecuteSpeakWithFallback(decision *newagentmodel.ExecuteDecision) string {
|
||
if decision == nil {
|
||
return ""
|
||
}
|
||
|
||
speak := strings.TrimSpace(decision.Speak)
|
||
if speak != "" {
|
||
return speak
|
||
}
|
||
|
||
switch decision.Action {
|
||
case newagentmodel.ExecuteActionContinue,
|
||
newagentmodel.ExecuteActionAskUser,
|
||
newagentmodel.ExecuteActionConfirm:
|
||
if reason := strings.TrimSpace(decision.Reason); reason != "" {
|
||
return reason
|
||
}
|
||
switch decision.Action {
|
||
case newagentmodel.ExecuteActionAskUser:
|
||
return "我还缺少一条关键信息,想先向你确认。"
|
||
case newagentmodel.ExecuteActionConfirm:
|
||
return "我先整理好这一步操作,等待你的确认。"
|
||
default:
|
||
return "我先继续这一步处理,马上给你结果。"
|
||
}
|
||
default:
|
||
return speak
|
||
}
|
||
}
|
||
|
||
// handleExecuteActionConfirm 处理 LLM 申报的写操作确认请求。
|
||
//
|
||
// 步骤:
|
||
// 1. 把 ToolCallIntent 转成 PendingToolCallSnapshot 暂存到运行态;
|
||
// 2. 设 Phase = PhaseWaitingConfirm,让下游 confirm 节点接管;
|
||
// 3. 不执行工具,也不生成确认事件 — 这些都是 confirm 节点的职责。
|
||
func handleExecuteActionConfirm(
|
||
decision *newagentmodel.ExecuteDecision,
|
||
runtimeState *newagentmodel.AgentRuntimeState,
|
||
flowState *newagentmodel.CommonState,
|
||
) error {
|
||
toolCall := decision.ToolCall
|
||
|
||
// 序列化工具参数。
|
||
argsJSON := ""
|
||
if toolCall.Arguments != nil {
|
||
if raw, err := json.Marshal(toolCall.Arguments); err == nil {
|
||
argsJSON = string(raw)
|
||
}
|
||
}
|
||
|
||
// 暂存到运行态邮箱,confirm 节点会读出来。
|
||
runtimeState.PendingConfirmTool = &newagentmodel.PendingToolCallSnapshot{
|
||
ToolName: toolCall.Name,
|
||
ArgsJSON: argsJSON,
|
||
Summary: strings.TrimSpace(decision.Speak),
|
||
}
|
||
|
||
// 设 Phase,让 branchAfterExecute 路由到 confirm 节点。
|
||
flowState.Phase = newagentmodel.PhaseWaitingConfirm
|
||
return nil
|
||
}
|
||
|
||
// handleExecuteActionAbort 处理 execute 阶段声明的正式终止请求。
|
||
//
|
||
// 职责边界:
|
||
// 1. 这里只负责把 abort 协议落到 CommonState;
|
||
// 2. 不直接向用户发最终文案,避免和 deliver 收口重复;
|
||
// 3. 若模型未提供 internal_reason,则回退到 decision.Reason 作为排查信息。
|
||
func handleExecuteActionAbort(
|
||
decision *newagentmodel.ExecuteDecision,
|
||
flowState *newagentmodel.CommonState,
|
||
) error {
|
||
if decision == nil || decision.Abort == nil {
|
||
return fmt.Errorf("abort 动作缺少终止信息")
|
||
}
|
||
if flowState == nil {
|
||
return fmt.Errorf("abort 动作缺少流程状态")
|
||
}
|
||
|
||
internalReason := strings.TrimSpace(decision.Abort.InternalReason)
|
||
if internalReason == "" {
|
||
internalReason = strings.TrimSpace(decision.Reason)
|
||
}
|
||
|
||
flowState.Abort(
|
||
executeStageName,
|
||
decision.Abort.Code,
|
||
decision.Abort.UserMessage,
|
||
internalReason,
|
||
)
|
||
return nil
|
||
}
|
||
|
||
// executeStepScope 描述当前计划步骤提取出的“硬范围约束”。
|
||
//
|
||
// 约束语义:
|
||
// 1. WeekFrom/WeekTo:限制到指定周范围;
|
||
// 2. DayStart/DayEnd:限制到指定 day_index 范围;
|
||
// 3. DayOfWeekSet:限制到指定周几集合(1=周一 ... 7=周日)。
|
||
type executeStepScope struct {
|
||
HasWeek bool
|
||
WeekFrom int
|
||
WeekTo int
|
||
|
||
HasDay bool
|
||
DayStart int
|
||
DayEnd int
|
||
|
||
DayOfWeekSet map[int]struct{}
|
||
}
|
||
|
||
var (
|
||
executeScopeWeekRangeRe = regexp.MustCompile(`第\s*(\d+)\s*(?:-|到|至|~)\s*(\d+)\s*周`)
|
||
executeScopeWeekSingleRe = regexp.MustCompile(`第\s*(\d+)\s*周`)
|
||
executeScopeDayRangeReA = regexp.MustCompile(`第\s*(\d+)\s*(?:-|到|至|~)\s*(\d+)\s*天`)
|
||
executeScopeDayRangeReB = regexp.MustCompile(`第\s*(\d+)\s*天\s*(?:-|到|至|~)\s*第?\s*(\d+)\s*天`)
|
||
executeScopeDaySingleRe = regexp.MustCompile(`第\s*(\d+)\s*天`)
|
||
executeScopeWeekdayRangeRe = regexp.MustCompile(`周\s*([一二三四五六日天])\s*(?:-|到|至|~)\s*周?\s*([一二三四五六日天])`)
|
||
executeScopeWeekdayRe = regexp.MustCompile(`周\s*([一二三四五六日天])`)
|
||
)
|
||
|
||
// deriveExecuteStepScope 从当前步骤文本提取范围锚点。
|
||
//
|
||
// 提取优先级:
|
||
// 1. 优先识别“第X周 / 第X-Y周”;
|
||
// 2. 其次识别“周一到周五 / 工作日 / 周末”等周几约束;
|
||
// 3. 补充识别“第A-B天 / 第A天到第B天”。
|
||
func deriveExecuteStepScope(flowState *newagentmodel.CommonState) (*executeStepScope, bool) {
|
||
if flowState == nil || !flowState.HasPlan() {
|
||
return nil, false
|
||
}
|
||
step, ok := flowState.CurrentPlanStep()
|
||
if !ok {
|
||
return nil, false
|
||
}
|
||
|
||
text := strings.TrimSpace(step.Content + "\n" + step.DoneWhen)
|
||
if text == "" {
|
||
return nil, false
|
||
}
|
||
|
||
scope := &executeStepScope{
|
||
DayOfWeekSet: make(map[int]struct{}, 7),
|
||
}
|
||
hit := false
|
||
|
||
if match := executeScopeWeekRangeRe.FindStringSubmatch(text); len(match) == 3 {
|
||
start, okStart := parseRegexInt(match[1])
|
||
end, okEnd := parseRegexInt(match[2])
|
||
if okStart && okEnd {
|
||
if start > end {
|
||
start, end = end, start
|
||
}
|
||
scope.HasWeek = true
|
||
scope.WeekFrom = start
|
||
scope.WeekTo = end
|
||
hit = true
|
||
}
|
||
} else {
|
||
if match := executeScopeWeekSingleRe.FindStringSubmatch(text); len(match) == 2 {
|
||
week, okWeek := parseRegexInt(match[1])
|
||
if okWeek {
|
||
scope.HasWeek = true
|
||
scope.WeekFrom = week
|
||
scope.WeekTo = week
|
||
hit = true
|
||
}
|
||
}
|
||
}
|
||
|
||
if rangeStart, rangeEnd, okRange := parseExecuteScopeDayRange(text); okRange {
|
||
scope.HasDay = true
|
||
scope.DayStart = rangeStart
|
||
scope.DayEnd = rangeEnd
|
||
hit = true
|
||
} else {
|
||
dayMatches := executeScopeDaySingleRe.FindAllStringSubmatch(text, -1)
|
||
if len(dayMatches) == 1 && len(dayMatches[0]) == 2 {
|
||
day, okDay := parseRegexInt(dayMatches[0][1])
|
||
if okDay {
|
||
scope.HasDay = true
|
||
scope.DayStart = day
|
||
scope.DayEnd = day
|
||
hit = true
|
||
}
|
||
}
|
||
}
|
||
|
||
for dayOfWeek := range parseExecuteScopeWeekdays(text) {
|
||
scope.DayOfWeekSet[dayOfWeek] = struct{}{}
|
||
hit = true
|
||
}
|
||
if len(scope.DayOfWeekSet) == 0 {
|
||
scope.DayOfWeekSet = nil
|
||
}
|
||
|
||
if !hit {
|
||
return nil, false
|
||
}
|
||
return scope, true
|
||
}
|
||
|
||
func parseExecuteScopeDayRange(text string) (start int, end int, ok bool) {
|
||
if match := executeScopeDayRangeReA.FindStringSubmatch(text); len(match) == 3 {
|
||
startA, okA := parseRegexInt(match[1])
|
||
endA, okB := parseRegexInt(match[2])
|
||
if okA && okB {
|
||
if startA > endA {
|
||
startA, endA = endA, startA
|
||
}
|
||
return startA, endA, true
|
||
}
|
||
}
|
||
if match := executeScopeDayRangeReB.FindStringSubmatch(text); len(match) == 3 {
|
||
startB, okA := parseRegexInt(match[1])
|
||
endB, okB := parseRegexInt(match[2])
|
||
if okA && okB {
|
||
if startB > endB {
|
||
startB, endB = endB, startB
|
||
}
|
||
return startB, endB, true
|
||
}
|
||
}
|
||
return 0, 0, false
|
||
}
|
||
|
||
func parseExecuteScopeWeekdays(text string) map[int]struct{} {
|
||
result := make(map[int]struct{}, 7)
|
||
compact := strings.TrimSpace(text)
|
||
if compact == "" {
|
||
return result
|
||
}
|
||
|
||
for _, match := range executeScopeWeekdayRangeRe.FindAllStringSubmatch(compact, -1) {
|
||
if len(match) != 3 {
|
||
continue
|
||
}
|
||
from, okFrom := normalizeChineseWeekday(match[1])
|
||
to, okTo := normalizeChineseWeekday(match[2])
|
||
if !okFrom || !okTo {
|
||
continue
|
||
}
|
||
if from <= to {
|
||
for day := from; day <= to; day++ {
|
||
result[day] = struct{}{}
|
||
}
|
||
continue
|
||
}
|
||
for day := from; day <= 7; day++ {
|
||
result[day] = struct{}{}
|
||
}
|
||
for day := 1; day <= to; day++ {
|
||
result[day] = struct{}{}
|
||
}
|
||
}
|
||
|
||
if len(result) == 0 {
|
||
switch {
|
||
case strings.Contains(compact, "工作日"):
|
||
for day := 1; day <= 5; day++ {
|
||
result[day] = struct{}{}
|
||
}
|
||
case strings.Contains(compact, "周末"):
|
||
result[6] = struct{}{}
|
||
result[7] = struct{}{}
|
||
}
|
||
}
|
||
|
||
if len(result) == 0 {
|
||
matches := executeScopeWeekdayRe.FindAllStringSubmatch(compact, -1)
|
||
if len(matches) == 1 && len(matches[0]) == 2 {
|
||
if day, ok := normalizeChineseWeekday(matches[0][1]); ok {
|
||
result[day] = struct{}{}
|
||
}
|
||
}
|
||
}
|
||
return result
|
||
}
|
||
|
||
func normalizeChineseWeekday(raw string) (int, bool) {
|
||
switch strings.TrimSpace(raw) {
|
||
case "一":
|
||
return 1, true
|
||
case "二":
|
||
return 2, true
|
||
case "三":
|
||
return 3, true
|
||
case "四":
|
||
return 4, true
|
||
case "五":
|
||
return 5, true
|
||
case "六":
|
||
return 6, true
|
||
case "日", "天":
|
||
return 7, true
|
||
default:
|
||
return 0, false
|
||
}
|
||
}
|
||
|
||
func parseRegexInt(raw string) (int, bool) {
|
||
value, err := strconv.Atoi(strings.TrimSpace(raw))
|
||
if err != nil {
|
||
return 0, false
|
||
}
|
||
return value, true
|
||
}
|
||
|
||
func renderExecuteStepScope(scope *executeStepScope) string {
|
||
if scope == nil {
|
||
return "未设范围"
|
||
}
|
||
parts := make([]string, 0, 3)
|
||
if scope.HasWeek {
|
||
if scope.WeekFrom == scope.WeekTo {
|
||
parts = append(parts, fmt.Sprintf("第%d周", scope.WeekFrom))
|
||
} else {
|
||
parts = append(parts, fmt.Sprintf("第%d-%d周", scope.WeekFrom, scope.WeekTo))
|
||
}
|
||
}
|
||
if scope.HasDay {
|
||
if scope.DayStart == scope.DayEnd {
|
||
parts = append(parts, fmt.Sprintf("第%d天", scope.DayStart))
|
||
} else {
|
||
parts = append(parts, fmt.Sprintf("第%d-%d天", scope.DayStart, scope.DayEnd))
|
||
}
|
||
}
|
||
if len(scope.DayOfWeekSet) > 0 {
|
||
weekdays := make([]string, 0, 7)
|
||
for _, day := range []int{1, 2, 3, 4, 5, 6, 7} {
|
||
if _, ok := scope.DayOfWeekSet[day]; !ok {
|
||
continue
|
||
}
|
||
weekdays = append(weekdays, fmt.Sprintf("周%d", day))
|
||
}
|
||
if len(weekdays) > 0 {
|
||
parts = append(parts, strings.Join(weekdays, "/"))
|
||
}
|
||
}
|
||
if len(parts) == 0 {
|
||
return "未设范围"
|
||
}
|
||
return strings.Join(parts, ",")
|
||
}
|
||
|
||
func buildScopeDaySet(state *schedule.ScheduleState, scope *executeStepScope) map[int]struct{} {
|
||
result := make(map[int]struct{}, 16)
|
||
if state == nil || scope == nil {
|
||
return result
|
||
}
|
||
for day := 1; day <= state.Window.TotalDays; day++ {
|
||
if dayMatchesScope(state, scope, day) {
|
||
result[day] = struct{}{}
|
||
}
|
||
}
|
||
return result
|
||
}
|
||
|
||
func dayMatchesScope(state *schedule.ScheduleState, scope *executeStepScope, day int) bool {
|
||
if state == nil || scope == nil {
|
||
return true
|
||
}
|
||
if day < 1 || day > state.Window.TotalDays {
|
||
return false
|
||
}
|
||
week, dayOfWeek, ok := state.DayToWeekDay(day)
|
||
if !ok {
|
||
return false
|
||
}
|
||
if scope.HasWeek && (week < scope.WeekFrom || week > scope.WeekTo) {
|
||
return false
|
||
}
|
||
if scope.HasDay && (day < scope.DayStart || day > scope.DayEnd) {
|
||
return false
|
||
}
|
||
if len(scope.DayOfWeekSet) > 0 {
|
||
if _, matched := scope.DayOfWeekSet[dayOfWeek]; !matched {
|
||
return false
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
func estimateCandidateDaysFromArgs(state *schedule.ScheduleState, args map[string]any) (map[int]struct{}, bool, error) {
|
||
result := make(map[int]struct{}, 16)
|
||
if state == nil {
|
||
return result, false, fmt.Errorf("日程状态为空")
|
||
}
|
||
|
||
day, hasDay := readIntAnyFromMap(args, "day")
|
||
dayStart, hasDayStart := readIntAnyFromMap(args, "day_start")
|
||
dayEnd, hasDayEnd := readIntAnyFromMap(args, "day_end")
|
||
if hasDay && (hasDayStart || hasDayEnd) {
|
||
return nil, true, fmt.Errorf("day 与 day_start/day_end 不能同时传入")
|
||
}
|
||
|
||
if hasDay && (day < 1 || day > state.Window.TotalDays) {
|
||
return nil, true, fmt.Errorf("day=%d 超出窗口范围(1-%d)", day, state.Window.TotalDays)
|
||
}
|
||
if hasDayStart && (dayStart < 1 || dayStart > state.Window.TotalDays) {
|
||
return nil, true, fmt.Errorf("day_start=%d 超出窗口范围(1-%d)", dayStart, state.Window.TotalDays)
|
||
}
|
||
if hasDayEnd && (dayEnd < 1 || dayEnd > state.Window.TotalDays) {
|
||
return nil, true, fmt.Errorf("day_end=%d 超出窗口范围(1-%d)", dayEnd, state.Window.TotalDays)
|
||
}
|
||
|
||
start := 1
|
||
end := state.Window.TotalDays
|
||
if hasDay {
|
||
start, end = day, day
|
||
} else {
|
||
if hasDayStart {
|
||
start = dayStart
|
||
}
|
||
if hasDayEnd {
|
||
end = dayEnd
|
||
}
|
||
}
|
||
if start > end {
|
||
return nil, true, fmt.Errorf("day_start=%d 不能大于 day_end=%d", start, end)
|
||
}
|
||
|
||
week, hasWeek := readIntAnyFromMap(args, "week")
|
||
weekFrom, hasWeekFrom := readIntAnyFromMap(args, "week_from")
|
||
weekTo, hasWeekTo := readIntAnyFromMap(args, "week_to")
|
||
if hasWeek {
|
||
weekFrom, weekTo = week, week
|
||
hasWeekFrom, hasWeekTo = true, true
|
||
}
|
||
if hasWeekFrom && hasWeekTo && weekFrom > weekTo {
|
||
weekFrom, weekTo = weekTo, weekFrom
|
||
}
|
||
weekFilter := intSliceToSet(readIntSliceAnyFromMap(args, "week_filter"))
|
||
|
||
dayOfWeekSet := intSliceToSet(readIntSliceAnyFromMap(args, "day_of_week"))
|
||
dayScope := strings.ToLower(strings.TrimSpace(readStringAnyFromMap(args, "day_scope")))
|
||
if dayScope == "" {
|
||
dayScope = "all"
|
||
}
|
||
|
||
hasCalendarFilter := hasAnyCalendarArg(args)
|
||
for dayIndex := start; dayIndex <= end; dayIndex++ {
|
||
weekValue, dayOfWeek, ok := state.DayToWeekDay(dayIndex)
|
||
if !ok {
|
||
continue
|
||
}
|
||
if hasWeekFrom && weekValue < weekFrom {
|
||
continue
|
||
}
|
||
if hasWeekTo && weekValue > weekTo {
|
||
continue
|
||
}
|
||
if len(weekFilter) > 0 {
|
||
if _, hit := weekFilter[weekValue]; !hit {
|
||
continue
|
||
}
|
||
}
|
||
if len(dayOfWeekSet) > 0 {
|
||
if _, hit := dayOfWeekSet[dayOfWeek]; !hit {
|
||
continue
|
||
}
|
||
} else if !matchDayScopeForGuard(dayOfWeek, dayScope) {
|
||
continue
|
||
}
|
||
result[dayIndex] = struct{}{}
|
||
}
|
||
return result, hasCalendarFilter, nil
|
||
}
|
||
|
||
func matchDayScopeForGuard(dayOfWeek int, scope string) bool {
|
||
switch scope {
|
||
case "workday":
|
||
return dayOfWeek >= 1 && dayOfWeek <= 5
|
||
case "weekend":
|
||
return dayOfWeek == 6 || dayOfWeek == 7
|
||
default:
|
||
return true
|
||
}
|
||
}
|
||
|
||
func hasAnyCalendarArg(args map[string]any) bool {
|
||
if len(args) == 0 {
|
||
return false
|
||
}
|
||
keys := []string{"day", "day_start", "day_end", "week", "week_from", "week_to", "week_filter", "day_of_week", "day_scope"}
|
||
for _, key := range keys {
|
||
if _, exists := args[key]; exists {
|
||
return true
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
func extractBatchMoveNewDays(args map[string]any) ([]int, error) {
|
||
rawMoves, exists := args["moves"]
|
||
if !exists {
|
||
return nil, fmt.Errorf("缺少 moves")
|
||
}
|
||
list, ok := rawMoves.([]any)
|
||
if !ok {
|
||
return nil, fmt.Errorf("moves 不是数组")
|
||
}
|
||
|
||
result := make([]int, 0, len(list))
|
||
for _, item := range list {
|
||
moveMap, ok := item.(map[string]any)
|
||
if !ok {
|
||
continue
|
||
}
|
||
newDay, hasDay := readIntAnyFromMap(moveMap, "new_day")
|
||
if !hasDay {
|
||
continue
|
||
}
|
||
result = append(result, newDay)
|
||
}
|
||
if len(result) == 0 {
|
||
return nil, fmt.Errorf("moves 未提供有效 new_day")
|
||
}
|
||
return result, nil
|
||
}
|
||
|
||
func intSliceToSet(values []int) map[int]struct{} {
|
||
result := make(map[int]struct{}, len(values))
|
||
for _, value := range values {
|
||
result[value] = struct{}{}
|
||
}
|
||
return result
|
||
}
|
||
|
||
func readIntAnyFromMap(args map[string]any, keys ...string) (int, bool) {
|
||
for _, key := range keys {
|
||
if args == nil {
|
||
continue
|
||
}
|
||
raw, exists := args[key]
|
||
if !exists {
|
||
continue
|
||
}
|
||
if value, ok := parseAnyToInt(raw); ok {
|
||
return value, true
|
||
}
|
||
}
|
||
return 0, false
|
||
}
|
||
|
||
func readIntSliceAnyFromMap(args map[string]any, keys ...string) []int {
|
||
for _, key := range keys {
|
||
if args == nil {
|
||
continue
|
||
}
|
||
raw, exists := args[key]
|
||
if !exists {
|
||
continue
|
||
}
|
||
values := parseAnyToIntSlice(raw)
|
||
if len(values) > 0 {
|
||
return values
|
||
}
|
||
}
|
||
return nil
|
||
}
|
||
|
||
func readStringAnyFromMap(args map[string]any, keys ...string) string {
|
||
for _, key := range keys {
|
||
if args == nil {
|
||
continue
|
||
}
|
||
raw, exists := args[key]
|
||
if !exists {
|
||
continue
|
||
}
|
||
if text, ok := raw.(string); ok {
|
||
return text
|
||
}
|
||
}
|
||
return ""
|
||
}
|
||
|
||
func parseAnyToInt(value any) (int, bool) {
|
||
switch v := value.(type) {
|
||
case int:
|
||
return v, true
|
||
case int8:
|
||
return int(v), true
|
||
case int16:
|
||
return int(v), true
|
||
case int32:
|
||
return int(v), true
|
||
case int64:
|
||
return int(v), true
|
||
case float32:
|
||
return int(v), true
|
||
case float64:
|
||
return int(v), true
|
||
case json.Number:
|
||
if iv, err := v.Int64(); err == nil {
|
||
return int(iv), true
|
||
}
|
||
if fv, err := v.Float64(); err == nil {
|
||
return int(fv), true
|
||
}
|
||
case string:
|
||
text := strings.TrimSpace(v)
|
||
if text == "" {
|
||
return 0, false
|
||
}
|
||
iv, err := strconv.Atoi(text)
|
||
if err == nil {
|
||
return iv, true
|
||
}
|
||
}
|
||
return 0, false
|
||
}
|
||
|
||
func parseAnyToIntSlice(value any) []int {
|
||
switch values := value.(type) {
|
||
case []int:
|
||
result := make([]int, 0, len(values))
|
||
for _, value := range values {
|
||
result = append(result, value)
|
||
}
|
||
return result
|
||
case []any:
|
||
result := make([]int, 0, len(values))
|
||
for _, item := range values {
|
||
iv, ok := parseAnyToInt(item)
|
||
if !ok {
|
||
continue
|
||
}
|
||
result = append(result, iv)
|
||
}
|
||
return result
|
||
default:
|
||
return nil
|
||
}
|
||
}
|
||
|
||
// appendToolCallResultHistory 统一把“assistant tool_call + tool observation”写回历史。
|
||
//
|
||
// 设计说明:
|
||
// 1. 采用标准配对消息格式,兼容 OpenAI tool_call 约束;
|
||
// 2. args 序列化失败时降级为 "{}",保证消息结构完整;
|
||
// 3. 仅负责写历史,不负责工具执行或状态更新。
|
||
func appendToolCallResultHistory(
|
||
conversationContext *newagentmodel.ConversationContext,
|
||
toolName string,
|
||
args map[string]any,
|
||
result string,
|
||
) {
|
||
if conversationContext == nil {
|
||
return
|
||
}
|
||
|
||
argsJSON := "{}"
|
||
if args != nil {
|
||
if raw, err := json.Marshal(args); err == nil {
|
||
argsJSON = string(raw)
|
||
}
|
||
}
|
||
toolCallID := uuid.NewString()
|
||
conversationContext.AppendHistory(&schema.Message{
|
||
Role: schema.Assistant,
|
||
Content: "",
|
||
ToolCalls: []schema.ToolCall{
|
||
{
|
||
ID: toolCallID,
|
||
Type: "function",
|
||
Function: schema.FunctionCall{
|
||
Name: toolName,
|
||
Arguments: argsJSON,
|
||
},
|
||
},
|
||
},
|
||
})
|
||
conversationContext.AppendHistory(&schema.Message{
|
||
Role: schema.Tool,
|
||
Content: result,
|
||
ToolCallID: toolCallID,
|
||
ToolName: toolName,
|
||
})
|
||
}
|
||
|
||
// executeToolCall 执行工具调用并记录证据。
|
||
//
|
||
// 职责边界:
|
||
// 1. 只负责执行工具调用,记录结果;
|
||
// 2. 不负责判断工具调用是否成功(由 LLM 下一轮判断);
|
||
// 3. 不负责重试(由外层 Graph 循环控制)。
|
||
func executeToolCall(
|
||
ctx context.Context,
|
||
flowState *newagentmodel.CommonState,
|
||
conversationContext *newagentmodel.ConversationContext,
|
||
toolCall *newagentmodel.ToolCallIntent,
|
||
emitter *newagentstream.ChunkEmitter,
|
||
registry *newagenttools.ToolRegistry,
|
||
scheduleState *schedule.ScheduleState,
|
||
writePreview newagentmodel.WriteSchedulePreviewFunc,
|
||
) error {
|
||
if toolCall == nil {
|
||
return nil
|
||
}
|
||
|
||
toolName := strings.TrimSpace(toolCall.Name)
|
||
if toolName == "" {
|
||
return fmt.Errorf("工具调用缺少工具名称")
|
||
}
|
||
|
||
// 推送工具调用状态,让前端知道当前在做什么。
|
||
if err := emitter.EmitStatus(
|
||
executeStatusBlockID,
|
||
executeStageName,
|
||
"tool_call",
|
||
fmt.Sprintf("正在调用工具:%s", toolName),
|
||
false,
|
||
); err != nil {
|
||
return fmt.Errorf("工具调用状态推送失败: %w", err)
|
||
}
|
||
|
||
// 1. 校验依赖。
|
||
if registry == nil {
|
||
return fmt.Errorf("工具注册表未注入")
|
||
}
|
||
if scheduleState == nil {
|
||
return fmt.Errorf("日程状态未加载,无法执行工具")
|
||
}
|
||
if !registry.HasTool(toolName) {
|
||
// LLM 拼错或编造了工具名,走 correction 机制给重试机会,而非直接 fatal。
|
||
// 与 action 不合法、决策校验失败等路径一致:追加错误反馈 → Graph 循环 → LLM 修正。
|
||
flowState.ConsecutiveCorrections++
|
||
if flowState.ConsecutiveCorrections >= maxConsecutiveCorrections {
|
||
return fmt.Errorf("连续 %d 次调用未知工具,终止执行: %s(可用工具:%s)",
|
||
flowState.ConsecutiveCorrections, toolName, strings.Join(registry.ToolNames(), "、"))
|
||
}
|
||
log.Printf("[WARN] execute 工具名不合法 chat=%s round=%d tool=%s consecutive=%d/%d available=%v",
|
||
flowState.ConversationID, flowState.RoundUsed, toolName,
|
||
flowState.ConsecutiveCorrections, maxConsecutiveCorrections, registry.ToolNames())
|
||
AppendLLMCorrectionWithHint(
|
||
conversationContext,
|
||
"",
|
||
fmt.Sprintf("你调用的工具 \"%s\" 不存在。", toolName),
|
||
fmt.Sprintf("可用工具:%s。请检查拼写后重新输出。", strings.Join(registry.ToolNames(), "、")),
|
||
)
|
||
return nil
|
||
}
|
||
|
||
// 2. 执行工具。
|
||
// 顺序护栏:未授权打乱顺序时,拒绝执行 min_context_switch,并写回工具观察结果。
|
||
if shouldBlockMinContextSwitch(flowState, toolName) {
|
||
blockedResult := "已拒绝执行 min_context_switch:当前未授权打乱顺序。如需使用该工具,请先由用户明确说明“允许打乱顺序”。"
|
||
log.Printf(
|
||
"[WARN] execute tool blocked chat=%s round=%d tool=%s allow_reorder=%v",
|
||
flowState.ConversationID,
|
||
flowState.RoundUsed,
|
||
toolName,
|
||
flowState.AllowReorder,
|
||
)
|
||
_ = emitter.EmitStatus(
|
||
executeStatusBlockID,
|
||
executeStageName,
|
||
"tool_blocked",
|
||
blockedResult,
|
||
false,
|
||
)
|
||
appendToolCallResultHistory(conversationContext, toolName, toolCall.Arguments, blockedResult)
|
||
return nil
|
||
}
|
||
|
||
beforeDigest := summarizeScheduleStateForDebug(scheduleState)
|
||
result := registry.Execute(scheduleState, toolName, toolCall.Arguments)
|
||
afterDigest := summarizeScheduleStateForDebug(scheduleState)
|
||
log.Printf(
|
||
"[DEBUG] execute tool chat=%s round=%d tool=%s args=%s before=%s after=%s result_preview=%.200s",
|
||
flowState.ConversationID,
|
||
flowState.RoundUsed,
|
||
toolName,
|
||
marshalArgsForDebug(toolCall.Arguments),
|
||
beforeDigest,
|
||
afterDigest,
|
||
flattenForLog(result),
|
||
)
|
||
|
||
// 3. 以标准 assistant+tool 消息对写回历史,避免消息链断裂。
|
||
appendToolCallResultHistory(conversationContext, toolName, toolCall.Arguments, result)
|
||
|
||
// 4. 写工具实时预览:每次写工具执行后都尝试刷新 Redis 预览,确保前端可见“最新操作结果”。
|
||
//
|
||
// 步骤化说明:
|
||
// 1. 仅写工具触发实时预览刷新,读工具不触发,避免无意义放大写流量;
|
||
// 2. 这里采用“失败不阻断主流程”策略:预览写失败只记日志,不影响当前执行链路;
|
||
// 3. Deliver 节点仍保留最终覆盖写,保证 order_guard/收口后的最终态一致。
|
||
tryWritePreviewAfterWriteTool(ctx, flowState, scheduleState, registry, toolName, writePreview)
|
||
|
||
return nil
|
||
}
|
||
|
||
// shouldBlockMinContextSwitch 判断是否要拦截 min_context_switch 工具。
|
||
//
|
||
// 说明:
|
||
// 1. 仅当工具名为 min_context_switch 且未授权打乱顺序时返回 true;
|
||
// 2. 其余场景统一放行;
|
||
// 3. nil flowState 视为未命中拦截条件,避免因状态缺失导致误阻断。
|
||
func shouldBlockMinContextSwitch(flowState *newagentmodel.CommonState, toolName string) bool {
|
||
if flowState == nil {
|
||
return false
|
||
}
|
||
return !flowState.AllowReorder && strings.EqualFold(strings.TrimSpace(toolName), toolMinContextSwitch)
|
||
}
|
||
|
||
// executePendingTool 执行用户已确认的写工具。
|
||
//
|
||
// 职责边界:
|
||
// 1. 从 PendingConfirmTool 读取工具名和参数(已序列化);
|
||
// 2. 反序列化参数后调用工具执行;
|
||
// 3. 将结果追加到历史,清空 PendingConfirmTool;
|
||
// 4. 当前阶段只保留内存修改,不在这里落库;
|
||
// 5. 不调用 LLM,直接返回让下一轮继续。
|
||
func executePendingTool(
|
||
ctx context.Context,
|
||
runtimeState *newagentmodel.AgentRuntimeState,
|
||
conversationContext *newagentmodel.ConversationContext,
|
||
registry *newagenttools.ToolRegistry,
|
||
scheduleState *schedule.ScheduleState,
|
||
persistor newagentmodel.SchedulePersistor,
|
||
originalState *schedule.ScheduleState,
|
||
writePreview newagentmodel.WriteSchedulePreviewFunc,
|
||
emitter *newagentstream.ChunkEmitter,
|
||
) error {
|
||
pending := runtimeState.PendingConfirmTool
|
||
if pending == nil {
|
||
return nil
|
||
}
|
||
|
||
// 1. 反序列化参数。
|
||
var args map[string]any
|
||
if err := json.Unmarshal([]byte(pending.ArgsJSON), &args); err != nil {
|
||
return fmt.Errorf("解析工具参数失败: %w", err)
|
||
}
|
||
|
||
// 2. 推送状态。
|
||
if err := emitter.EmitStatus(
|
||
executeStatusBlockID,
|
||
executeStageName,
|
||
"tool_call",
|
||
fmt.Sprintf("正在执行工具:%s", pending.ToolName),
|
||
false,
|
||
); err != nil {
|
||
return fmt.Errorf("工具调用状态推送失败: %w", err)
|
||
}
|
||
|
||
// 3. 校验依赖:写工具必须持有有效的日程状态。
|
||
if scheduleState == nil {
|
||
return fmt.Errorf("日程状态未加载,无法执行已确认的写工具 %s", pending.ToolName)
|
||
}
|
||
flowState := runtimeState.EnsureCommonState()
|
||
|
||
// 3.1 顺序护栏在确认执行路径同样生效,避免绕过前置约束。
|
||
if shouldBlockMinContextSwitch(flowState, pending.ToolName) {
|
||
blockedResult := "已拒绝执行 min_context_switch:当前未授权打乱顺序。如需使用该工具,请先由用户明确说明“允许打乱顺序”。"
|
||
_ = emitter.EmitStatus(
|
||
executeStatusBlockID,
|
||
executeStageName,
|
||
"tool_blocked",
|
||
blockedResult,
|
||
false,
|
||
)
|
||
appendToolCallResultHistory(conversationContext, pending.ToolName, args, blockedResult)
|
||
runtimeState.PendingConfirmTool = nil
|
||
return nil
|
||
}
|
||
|
||
// 4. 执行工具。
|
||
beforeDigest := summarizeScheduleStateForDebug(scheduleState)
|
||
result := registry.Execute(scheduleState, pending.ToolName, args)
|
||
afterDigest := summarizeScheduleStateForDebug(scheduleState)
|
||
log.Printf(
|
||
"[DEBUG] execute pending tool chat=%s round=%d tool=%s args=%s before=%s after=%s result_preview=%.200s",
|
||
flowState.ConversationID,
|
||
flowState.RoundUsed,
|
||
pending.ToolName,
|
||
marshalArgsForDebug(args),
|
||
beforeDigest,
|
||
afterDigest,
|
||
flattenForLog(result),
|
||
)
|
||
|
||
// 5. 将工具调用和结果写回历史,维持标准 tool_call 配对格式。
|
||
appendToolCallResultHistory(conversationContext, pending.ToolName, args, result)
|
||
|
||
// 5. 写工具实时预览:confirm accept 后真实执行写工具时,立即刷新一次预览缓存。
|
||
tryWritePreviewAfterWriteTool(ctx, flowState, scheduleState, registry, pending.ToolName, writePreview)
|
||
|
||
// 6. 清空临时邮箱,避免重复执行。
|
||
runtimeState.PendingConfirmTool = nil
|
||
|
||
return nil
|
||
}
|
||
|
||
// tryWritePreviewAfterWriteTool 在写工具执行后尝试刷新一次排程预览缓存。
|
||
//
|
||
// 职责边界:
|
||
// 1. 只负责“写工具后实时可见”的旁路写入,不负责最终收口;
|
||
// 2. 只在 write tool 命中时执行,读工具直接跳过;
|
||
// 3. 失败只记日志,不影响主流程,避免因为缓存抖动打断执行。
|
||
func tryWritePreviewAfterWriteTool(
|
||
ctx context.Context,
|
||
flowState *newagentmodel.CommonState,
|
||
scheduleState *schedule.ScheduleState,
|
||
registry *newagenttools.ToolRegistry,
|
||
toolName string,
|
||
writePreview newagentmodel.WriteSchedulePreviewFunc,
|
||
) {
|
||
if flowState == nil || scheduleState == nil || registry == nil || writePreview == nil {
|
||
return
|
||
}
|
||
if !registry.IsWriteTool(toolName) {
|
||
return
|
||
}
|
||
|
||
if err := writePreview(ctx, scheduleState, flowState.UserID, flowState.ConversationID, flowState.TaskClassIDs); err != nil {
|
||
log.Printf(
|
||
"[WARN] execute realtime preview write failed chat=%s tool=%s err=%v",
|
||
flowState.ConversationID,
|
||
toolName,
|
||
err,
|
||
)
|
||
return
|
||
}
|
||
|
||
log.Printf(
|
||
"[DEBUG] execute realtime preview write success chat=%s tool=%s",
|
||
flowState.ConversationID,
|
||
toolName,
|
||
)
|
||
}
|
||
|
||
// listItemRe 匹配被粘连在一起的列表序号(如 ")2. " "水课3. "),用于自动补换行。
|
||
// 规则:非换行字符后紧跟 2-9 的序号("2. " "3、" 等),说明 LLM 漏写了换行。
|
||
var listItemRe = regexp.MustCompile(`([^\n])([2-9][\.、]\s)`)
|
||
|
||
// normalizeSpeak 对 LLM 输出的 speak 做后处理:
|
||
// 1. 在列表序号(2. 3. …)前补 \n,防止列表项粘连;
|
||
// 2. 统一补尾部 \n,防止多轮 speak 推流时文字头尾粘连。
|
||
func normalizeSpeak(speak string) string {
|
||
speak = strings.TrimSpace(speak)
|
||
if speak == "" {
|
||
return speak
|
||
}
|
||
if !strings.Contains(speak, "\n") {
|
||
speak = listItemRe.ReplaceAllString(speak, "$1\n$2")
|
||
}
|
||
return speak + "\n"
|
||
}
|
||
|
||
// truncateText 截断文本到指定长度。
|
||
//
|
||
// 用于状态推送时避免超长文本影响前端展示。
|
||
func truncateText(text string, maxLen int) string {
|
||
text = strings.TrimSpace(text)
|
||
if len(text) <= maxLen {
|
||
return text
|
||
}
|
||
if maxLen <= 3 {
|
||
return text[:maxLen]
|
||
}
|
||
return text[:maxLen-3] + "..."
|
||
}
|
||
|
||
// summarizeScheduleStateForDebug 返回内存日程状态的关键计数,用于判断工具是否真的修改了 state。
|
||
func summarizeScheduleStateForDebug(state *schedule.ScheduleState) string {
|
||
if state == nil {
|
||
return "state=nil"
|
||
}
|
||
|
||
total := len(state.Tasks)
|
||
pendingNoSlot := 0
|
||
suggestedTotal := 0
|
||
existingTotal := 0
|
||
taskItemWithSlot := 0
|
||
eventWithSlot := 0
|
||
|
||
for i := range state.Tasks {
|
||
t := &state.Tasks[i]
|
||
hasSlot := len(t.Slots) > 0
|
||
|
||
switch {
|
||
case schedule.IsPendingTask(*t):
|
||
pendingNoSlot++
|
||
case schedule.IsSuggestedTask(*t):
|
||
suggestedTotal++
|
||
case schedule.IsExistingTask(*t):
|
||
existingTotal++
|
||
}
|
||
|
||
if hasSlot {
|
||
if t.Source == "task_item" {
|
||
taskItemWithSlot++
|
||
}
|
||
if t.Source == "event" {
|
||
eventWithSlot++
|
||
}
|
||
}
|
||
}
|
||
|
||
return fmt.Sprintf(
|
||
"tasks=%d pending=%d suggested=%d existing=%d task_item_with_slot=%d event_with_slot=%d",
|
||
total,
|
||
pendingNoSlot,
|
||
suggestedTotal,
|
||
existingTotal,
|
||
taskItemWithSlot,
|
||
eventWithSlot,
|
||
)
|
||
}
|
||
|
||
// marshalArgsForDebug 将工具参数序列化为日志可读的短文本。
|
||
func marshalArgsForDebug(args map[string]any) string {
|
||
if len(args) == 0 {
|
||
return "{}"
|
||
}
|
||
raw, err := json.Marshal(args)
|
||
if err != nil {
|
||
return "<marshal_error>"
|
||
}
|
||
return string(raw)
|
||
}
|
||
|
||
// flattenForLog 将多行文本压成单行,避免日志换行影响排查。
|
||
func flattenForLog(text string) string {
|
||
text = strings.ReplaceAll(text, "\n", " ")
|
||
text = strings.ReplaceAll(text, "\r", " ")
|
||
return strings.TrimSpace(text)
|
||
}
|