Files
smartmate/backend/newAgent/prompt/execute_context.go
Losita d8280cc647 Version: 0.9.26.dev.260417
后端:
1. Prompt 层从 execute 专属骨架重构为全节点统一四段式 buildUnifiedStageMessages
  - 新增 unified_context.go:定义 StageMessagesConfig + buildUnifiedStageMessages 统一骨架,所有节点(Chat/Plan/Execute/Deliver/DeepAnswer)共用同一套 msg0~msg3 拼装逻辑
  - 新增 conversation_view.go:通用对话历史渲染 buildConversationHistoryMessage,各节点复用,不再各自维护提取逻辑
  - 新增 chat_context.go / plan_context.go / deliver_context.go:各节点自行渲染 msg1(对话视图)和 msg2(工作区),统一层只负责"怎么拼",不再替节点决定"放什么"
  - Chat/Plan/Deliver/Execute 的 BuildXXXMessages 全部从 buildStageMessages 切到 buildUnifiedStageMessages,移除旧路径
  - 删除 execute_pinned.go:execute 记忆渲染合并到统一层 renderUnifiedMemoryContext
  - Plan prompt 不再在 user prompt 中拼装任务类 ID 列表和 renderStateSummary,改为依赖 msg2 规划工作区;Chat 粗排判断从"上下文有任务类 ID"改为"批量调度需求"
  - Deliver prompt 新增 IsAborted/IsExhaustedTerminal 区分,支持粗排收口和主动终止场景
2. Execute ReAct 上下文简化——移除归档搬运、窗口裁剪和重复工具压缩
  - 移除 splitExecuteLoopRecordsByBoundary、findLatestExecuteBoundaryMarker、tailExecuteLoops、compressExecuteLoopObservationsByTool、buildEarlyExecuteReactSummary、trimExecuteMessage1ByBudget 等六个函数
  - 移除 executeLoopWindowLimit / executeConversationTurnLimit / executeMessage1MaxRunes 等预算常量
  - msg1 不再从历史中归档上一轮 ReAct 结果,只保留真实对话流(user + assistant speak),全量注入
  - msg2 不再按 loop_closed / step_advanced 边界切分"归档/活跃",直接全量注入全部 ReAct Loop 记录
  - token 预算由统一压缩层兜底,prompt 层不再做提前裁剪
3. 压缩层从 Execute 专属提升为全节点通用 UnifiedCompact
  - 删除 execute_compact.go(Execute 专属压缩文件)
  - 新增 unified_compact.go:UnifiedCompactInput 参数化,各节点(Plan/Chat/Deliver/Execute)构造时从自己的 NodeInput 提取公共字段,消除对 Execute 的直接依赖
  - CompactionStore 接口扩展 LoadStageCompaction / SaveStageCompaction,各节点按 stageKey 独立维护压缩状态互不覆盖
  - 非 4 段式消息时退化成按角色汇总统计,确保 context_token_stats 仍然刷新
4. Retry 重试机制全面下线
  - dao/agent.go:saveChatHistoryCore / SaveChatHistory / SaveChatHistoryInTx 移除 retry_group_id / retry_index /
  retry_from_user_message_id / retry_from_assistant_message_id 四个参数,修复乱码注释
  - dao/agent-cache.go:移除 ApplyRetrySeed 和 extractMessageHistoryID 两个方法
  - conv/agent.go:ToEinoMessages 不再回灌 retry_* 字段到运行期上下文
  - service/agentsvc/agent.go:移除 chatRetryMeta 及 resolveRetryGroupID / buildRetrySeed 等全部重试逻辑
  - service/agentsvc/agent_quick_note.go:整个文件删除(retry 快速补写路径已无用)
  - service/events/chat_history_persist.go:移除 retry 参数传递
5. 节点层瘦身 + 可见消息逐条持久化
  - agent_nodes.go 大幅简化:Chat/Plan/Execute/Deliver 节点方法移除 ToolSchema 注入、状态摘要渲染等逻辑,只做参数转发和状态落盘
  - 新增 visible_message.go:persistVisibleAssistantMessage 统一处理可见 assistant speak 的实时持久化,失败仅记日志不中断主流程
  - 新增 llm_debug.go:logNodeLLMContext 统一打印 LLM 上下文调试日志
  - graph_run_state.go 新增 PersistVisibleMessageFunc 类型 + AgentGraphDeps.PersistVisibleMessage 字段
  - service/agentsvc/agent_newagent.go 精简主循环,注入 PersistVisibleMessage 回调;agent_history.go 精简历史构建
  - token_budget.go 移除 Execute 专属预算检查,统一到通用预算

前端:
1. 移除 retry 相关 UI 和类型
  - agent.ts 移除 retry_group_id / retry_index / retry_total 字段及 normalize 逻辑
  - AssistantPanel.vue 移除 retry 相关 UI 和交互代码(约 700 行精简)
  - dashboard.ts 移除 retry 相关类型定义
  - AssistantView.vue 微调
2. ContextWindowMeter 压缩次数展示和数值格式优化
  - 新增 formatCompactCount 工具函数,千位以上用 k 单位压缩(如 80k)
  - 新增压缩次数显示
3.修复了新对话发消息时,user和assistant消息被自动调换的bug

仓库:无
2026-04-17 22:19:38 +08:00

567 lines
20 KiB
Go
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package newagentprompt
import (
"encoding/json"
"fmt"
"sort"
"strconv"
"strings"
newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
"github.com/cloudwego/eino/schema"
)
const (
// executeHistoryKindKey 用于在 history 中打运行态标记,供 prompt 分层识别。
// 说明loop_closed / step_advanced 等边界标记仍由节点层写入,但 prompt 层已不再消费它们——
// 因为 msg1/msg2 已经按"真实对话流 + 当前活跃 ReAct 记录"重构,不再做 msg2→msg1 的归档搬运。
executeHistoryKindKey = "newagent_history_kind"
executeHistoryKindCorrectionUser = "llm_correction_prompt"
)
type executeToolSchemaDoc struct {
Name string `json:"name"`
Parameters map[string]any `json:"parameters"`
}
type executeLoopRecord struct {
Thought string
ToolName string
ToolArgs string
Observation string
}
// buildExecuteStageMessages 组装 execute 阶段 4 条消息骨架。
//
// 消息结构(固定):
// 1. message[0] 固定 prompt规则 + 微调硬引导 + 输出约束 + 工具简表)
// 2. message[1] 历史上下文(真实对话流 + 早期 ReAct 摘要)
// 3. message[2] 当轮 ReAct Loop 窗口thought/reason + tool_call + observation 绑定展示)
// 4. message[3] 当前执行状态轮次、模式、plan 步骤、任务类、相关记忆等)
func buildExecuteStageMessages(
stageSystemPrompt string,
state *newagentmodel.CommonState,
ctx *newagentmodel.ConversationContext,
runtimeUserPrompt string,
) []*schema.Message {
msg0 := buildExecuteMessage0(stageSystemPrompt, ctx)
msg1 := buildExecuteMessage1V3(ctx)
msg2 := buildExecuteMessage2V3(ctx)
msg3 := buildExecuteMessage3(state, ctx, runtimeUserPrompt)
return []*schema.Message{
schema.SystemMessage(msg0),
{Role: schema.Assistant, Content: msg1},
{Role: schema.Assistant, Content: msg2},
schema.SystemMessage(msg3),
}
}
// buildExecuteMessage0 生成固定规则消息,并附带工具简表。
func buildExecuteMessage0(stageSystemPrompt string, ctx *newagentmodel.ConversationContext) string {
base := strings.TrimSpace(mergeSystemPrompts(ctx, stageSystemPrompt))
if base == "" {
base = "你是 SmartMate 执行器,请继续 execute 阶段。"
}
toolCatalog := renderExecuteToolCatalogCompact(ctx)
if toolCatalog == "" {
return base
}
return base + "\n\n" + toolCatalog
}
// buildExecuteMessage1V3 只渲染"真实对话流 + 阶段锚点"。
//
// 改造说明:
// 1. msg1 只保留 user + assistant speak 组成的真实对话历史,全量注入;
// 2. tool_call / observation 一律由 msg2 承载,这里不再重复;
// 3. 不再从历史中"归档"上一轮 ReAct 结果到 msg1——归档搬运逻辑已随 splitExecuteLoopRecordsByBoundary 一并移除;
// 4. token 预算由统一压缩层兜底prompt 层不做提前裁剪。
func buildExecuteMessage1V3(ctx *newagentmodel.ConversationContext) string {
lines := []string{"历史上下文:"}
if ctx == nil {
lines = append(lines,
"- 对话历史:暂无。",
"- 阶段锚点:按当前工具事实推进执行。",
)
return strings.Join(lines, "\n")
}
turns := collectExecuteConversationTurns(ctx.HistorySnapshot())
if len(turns) == 0 {
lines = append(lines, "- 对话历史:暂无。")
} else {
turnLines := make([]string, 0, len(turns)+1)
turnLines = append(turnLines, "对话历史:")
for _, turn := range turns {
turnLines = append(turnLines, turn.Role+": \""+turn.Content+"\"")
}
lines = append(lines, strings.Join(turnLines, "\n"))
}
if hasExecuteRoughBuildDone(ctx) {
lines = append(lines, "- 阶段锚点:粗排已完成,本轮仅做微调,不重新 place。")
} else {
lines = append(lines, "- 阶段锚点:按当前工具事实推进,不做无依据操作。")
}
return strings.Join(lines, "\n")
}
// buildExecuteMessage2V3 承载当前会话中全部 ReAct Loop 记录。
//
// 改造说明:
// 1. 不再按 execute_loop_closed / execute_step_advanced 边界切分"归档/活跃"两段;
// 2. 直接从 history 提取全部 assistant tool_call + 对应 observation 作为当前 Loop 视图;
// 3. 新一轮刚开始(尚未产生 tool_call时返回明确占位方便模型识别"干净起点"。
func buildExecuteMessage2V3(ctx *newagentmodel.ConversationContext) string {
lines := []string{"当轮 ReAct Loop 记录:"}
if ctx == nil {
lines = append(lines, "- 暂无可用 ReAct 记录。")
return strings.Join(lines, "\n")
}
loops := collectExecuteLoopRecords(ctx.HistorySnapshot())
if len(loops) == 0 {
lines = append(lines, "- 已清空(新一轮 loop 准备中)。")
return strings.Join(lines, "\n")
}
for i, loop := range loops {
lines = append(lines, fmt.Sprintf("%d) thought/reason%s", i+1, loop.Thought))
lines = append(lines, fmt.Sprintf(" tool_call%s", renderExecuteToolCallText(loop.ToolName, loop.ToolArgs)))
lines = append(lines, fmt.Sprintf(" observation%s", loop.Observation))
}
return strings.Join(lines, "\n")
}
func buildExecuteMessage3(state *newagentmodel.CommonState, ctx *newagentmodel.ConversationContext, runtimeUserPrompt string) string {
lines := []string{"当前执行状态:"}
roundUsed, maxRounds := 0, newagentmodel.DefaultMaxRounds
modeText := "自由执行(无预定义步骤)"
if state != nil {
roundUsed = state.RoundUsed
if state.MaxRounds > 0 {
maxRounds = state.MaxRounds
}
if state.HasPlan() {
modeText = "计划执行(有预定义步骤)"
}
}
lines = append(lines,
fmt.Sprintf("- 当前轮次:%d/%d", roundUsed, maxRounds),
"- 当前模式:"+modeText,
)
// 1. 有 plan 时,把当前步骤与完成判定强制写入 msg3。
// 2. 该锚点用于约束模型只推进当前步骤,避免退化成泛化 ReAct。
// 3. 当前步骤不可读时给出兜底指引,避免引用旧步骤。
if state != nil && state.HasPlan() {
current, total := state.PlanProgress()
lines = append(lines, "计划步骤锚点(强约束):")
if step, ok := state.CurrentPlanStep(); ok {
stepContent := strings.TrimSpace(step.Content)
if stepContent == "" {
stepContent = "(当前步骤内容为空)"
}
doneWhen := strings.TrimSpace(step.DoneWhen)
if doneWhen == "" {
doneWhen = "(未提供 done_when需基于步骤目标给出可验证完成证据"
}
lines = append(lines, fmt.Sprintf("- 当前步骤:第 %d/%d 步", current, total))
lines = append(lines, "- 当前步骤内容:"+stepContent)
lines = append(lines, "- 当前步骤完成判定(done_when)"+doneWhen)
lines = append(lines, "- 动作纪律1未满足 done_when 时,只能 continue / confirm / ask_user禁止 next_plan")
lines = append(lines, "- 动作纪律2满足 done_when 时,优先 next_plan并在 goal_check 对照 done_when 给证据")
lines = append(lines, "- 动作纪律3禁止跳到后续步骤执行")
} else {
lines = append(lines, "- 当前计划步骤不可读;请先判断是否已完成全部计划")
lines = append(lines, "- 若已完成全部计划,输出 done 并给出 goal_check 证据")
}
}
if taskClassText := renderExecuteTaskClassIDs(state); taskClassText != "" {
lines = append(lines, "- 目标任务类:"+taskClassText)
}
lines = append(lines, "- 啥时候结束Loop你可以根据工具调用记录自行判断。")
lines = append(lines, "- 非目标:不重新粗排、不修改无关任务类。")
if hasExecuteRoughBuildDone(ctx) {
lines = append(lines, "- 阶段约束:粗排已完成,本轮只微调 suggestedexisting 仅作已安排事实参考,不作为可移动目标。")
}
lines = append(lines, "- 参数纪律:工具参数必须严格使用 schema 字段;若返回'参数非法',需先改参再继续。")
if state != nil {
if state.AllowReorder {
lines = append(lines, "- 顺序策略:用户已明确允许打乱顺序,可在必要时使用 min_context_switch。")
} else {
lines = append(lines, "- 顺序策略:默认保持 suggested 相对顺序,禁止调用 min_context_switch。")
}
}
if memoryText := renderExecuteMemoryContext(ctx); memoryText != "" {
lines = append(lines, "相关记忆(仅在确有帮助时参考,不要机械复述):")
lines = append(lines, memoryText)
}
// 兼容上层传入的执行指令;若为空则使用固定收口指令。
instruction := strings.TrimSpace(runtimeUserPrompt)
if instruction == "" {
instruction = "请继续当前任务执行阶段,严格输出 JSON。"
} else {
instruction = firstExecuteLine(instruction)
}
lines = append(lines, "本轮指令:"+instruction)
return strings.Join(lines, "\n")
}
// renderExecuteToolCatalogCompact 将工具 schema 渲染成简表,避免大段 JSON 示例占用上下文。
func renderExecuteToolCatalogCompact(ctx *newagentmodel.ConversationContext) string {
if ctx == nil {
return ""
}
schemas := ctx.ToolSchemasSnapshot()
if len(schemas) == 0 {
return ""
}
lines := []string{"可用工具(简表):"}
for i, schemaItem := range schemas {
name := strings.TrimSpace(schemaItem.Name)
desc := strings.TrimSpace(schemaItem.Desc)
if name == "" {
continue
}
if desc == "" {
desc = "无描述"
}
lines = append(lines, fmt.Sprintf("%d. %s%s", i+1, name, desc))
doc := parseExecuteToolSchema(schemaItem.SchemaText)
paramSummary := renderExecuteToolParamSummary(doc.Parameters)
lines = append(lines, " 参数:"+paramSummary)
returnType, returnSample := renderExecuteToolReturnHint(name)
lines = append(lines, " 返回类型:"+returnType)
lines = append(lines, " 返回示例:"+returnSample)
}
return strings.Join(lines, "\n")
}
// renderExecuteToolReturnHint 返回工具的返回类型 + 最小示例。
func renderExecuteToolReturnHint(toolName string) (returnType string, sample string) {
returnType = "string自然语言文本"
switch strings.ToLower(strings.TrimSpace(toolName)) {
case "get_overview":
return returnType, "规划窗口共27天...课程占位条目34个...任务清单(全量,已过滤课程)..."
case "get_task_info":
return returnType, "[35]第一章随机事件与概率 | 状态:已预排(suggested) | 占用时段第3天第5-6节"
case "query_available_slots":
return "stringJSON字符串", `{"tool":"query_available_slots","count":12,"strict_count":8,"embedded_count":4,"slots":[{"day":5,"week":12,"day_of_week":3,"slot_start":1,"slot_end":2,"slot_type":"empty"}]}`
case "query_target_tasks":
return "stringJSON字符串", `{"tool":"query_target_tasks","count":6,"status":"suggested","enqueue":true,"enqueued":6,"queue":{"pending_count":6},"items":[{"task_id":35,"name":"示例任务","status":"suggested","slots":[{"day":3,"week":12,"day_of_week":1,"slot_start":5,"slot_end":6}]}]}`
case "queue_pop_head":
return "stringJSON字符串", `{"tool":"queue_pop_head","has_head":true,"pending_count":5,"current":{"task_id":35,"name":"示例任务","status":"suggested","slots":[{"day":3,"week":12,"day_of_week":1,"slot_start":5,"slot_end":6}]}}`
case "queue_status":
return "stringJSON字符串", `{"tool":"queue_status","pending_count":5,"completed_count":1,"skipped_count":0,"current_task_id":35,"current_attempt":1}`
case "queue_apply_head_move":
return "stringJSON字符串", `{"tool":"queue_apply_head_move","success":true,"task_id":35,"pending_count":4,"completed_count":2,"result":"已将 [35]... 从第3天第5-6节移至第5天第3-4节。"}`
case "queue_skip_head":
return "stringJSON字符串", `{"tool":"queue_skip_head","success":true,"skipped_task_id":35,"pending_count":4,"skipped_count":1}`
case "query_range":
return returnType, "第5天第3-6节第3节空、第4节空..."
case "place":
return returnType, "已将 [35]... 预排到第5天第3-4节。"
case "move":
return returnType, "已将 [35]... 从第3天第5-6节移至第5天第3-4节。"
case "swap":
return returnType, "交换完成:[35]... ↔ [36]..."
case "batch_move":
return returnType, "批量移动完成2个任务全部成功。单次最多2条"
case "spread_even":
return returnType, "均匀化调整完成:共处理 6 个任务,候选坑位 24 个。"
case "min_context_switch":
return returnType, "最少上下文切换重排完成:共处理 6 个任务,上下文切换次数 5 -> 2。"
case "unplace":
return returnType, "已将 [35]... 移除,恢复为待安排状态。"
case "web_search":
return "stringJSON字符串", `{"tool":"web_search","query":"检索关键词","count":2,"items":[{"title":"搜索结果标题","url":"https://example.com/page","snippet":"摘要片段...","domain":"example.com","published_at":"2025-04-10"}]}`
case "web_fetch":
return "stringJSON字符串", `{"tool":"web_fetch","url":"https://example.com/page","title":"页面标题","content":"正文内容...","truncated":false}`
default:
return returnType, "自然语言结果(成功/失败原因/关键数据摘要)。"
}
}
func parseExecuteToolSchema(schemaText string) executeToolSchemaDoc {
doc := executeToolSchemaDoc{Parameters: map[string]any{}}
schemaText = strings.TrimSpace(schemaText)
if schemaText == "" {
return doc
}
if err := json.Unmarshal([]byte(schemaText), &doc); err != nil {
return doc
}
if doc.Parameters == nil {
doc.Parameters = map[string]any{}
}
return doc
}
func renderExecuteToolParamSummary(parameters map[string]any) string {
if len(parameters) == 0 {
return "{}"
}
keys := make([]string, 0, len(parameters))
for key := range parameters {
keys = append(keys, key)
}
sort.Strings(keys)
parts := make([]string, 0, len(keys))
for _, key := range keys {
status := "可选"
typeText := ""
switch typed := parameters[key].(type) {
case string:
status = "必填"
typeText = strings.TrimSpace(typed)
case map[string]any:
if required, ok := typed["required"].(bool); ok && required {
status = "必填"
}
typeText = strings.TrimSpace(asExecuteString(typed["type"]))
if enumRaw, ok := typed["enum"].([]any); ok && len(enumRaw) > 0 {
enumText := make([]string, 0, len(enumRaw))
for _, item := range enumRaw {
enumText = append(enumText, fmt.Sprintf("%v", item))
}
if typeText == "" {
typeText = "enum"
}
typeText += ":" + strings.Join(enumText, "/")
}
}
if typeText == "" {
parts = append(parts, fmt.Sprintf("%s(%s)", key, status))
continue
}
parts = append(parts, fmt.Sprintf("%s(%s,%s)", key, status, typeText))
}
return strings.Join(parts, "")
}
// collectExecuteLoopRecords 从历史中提取 ReAct 记录。
//
// 提取策略:
// 1. 以 assistant tool_call 消息为主键;
// 2. 关联同 ToolCallID 的 tool result 作为 observation
// 3. 向前回溯最近一条 assistant 文本消息作为 thought/reason。
func collectExecuteLoopRecords(history []*schema.Message) []executeLoopRecord {
if len(history) == 0 {
return nil
}
toolResultByCallID := make(map[string]*schema.Message, len(history))
for _, msg := range history {
if msg == nil || msg.Role != schema.Tool {
continue
}
callID := strings.TrimSpace(msg.ToolCallID)
if callID == "" {
continue
}
toolResultByCallID[callID] = msg
}
records := make([]executeLoopRecord, 0, len(history))
for i, msg := range history {
if msg == nil || msg.Role != schema.Assistant || len(msg.ToolCalls) == 0 {
continue
}
thought := findExecuteThoughtBefore(history, i)
for _, call := range msg.ToolCalls {
toolName := strings.TrimSpace(call.Function.Name)
if toolName == "" {
toolName = "unknown_tool"
}
toolArgs := compactExecuteText(call.Function.Arguments, 160)
if toolArgs == "" {
toolArgs = "{}"
}
observation := "该工具调用尚未返回结果。"
callID := strings.TrimSpace(call.ID)
if callID != "" {
if resultMsg, ok := toolResultByCallID[callID]; ok && resultMsg != nil {
text := strings.TrimSpace(resultMsg.Content)
if text != "" {
observation = text
}
}
}
records = append(records, executeLoopRecord{
Thought: thought,
ToolName: toolName,
ToolArgs: toolArgs,
Observation: observation,
})
}
}
return records
}
func findExecuteThoughtBefore(history []*schema.Message, index int) string {
for i := index - 1; i >= 0; i-- {
msg := history[i]
if msg == nil || msg.Role != schema.Assistant {
continue
}
if len(msg.ToolCalls) > 0 {
continue
}
content := compactExecuteText(msg.Content, 140)
if content == "" {
continue
}
return content
}
return "(未记录)"
}
func renderExecuteToolCallText(toolName, toolArgs string) string {
toolName = strings.TrimSpace(toolName)
if toolName == "" {
toolName = "unknown_tool"
}
toolArgs = strings.TrimSpace(toolArgs)
if toolArgs == "" {
toolArgs = "{}"
}
return toolName + "(" + toolArgs + ")"
}
func hasExecuteRoughBuildDone(ctx *newagentmodel.ConversationContext) bool {
if ctx == nil {
return false
}
for _, block := range ctx.PinnedBlocksSnapshot() {
if strings.TrimSpace(block.Key) == "rough_build_done" {
return true
}
}
return false
}
// conversationTurn 表示对话历史中的一轮交互user 或 assistant speak
type conversationTurn struct {
Role string
Content string
}
// collectExecuteConversationTurns 从历史消息中提取 user + assistant speak 对话流。
//
// 提取规则:
// 1. 只保留 user 消息(排除 correction prompt和 assistant speak 消息(非空 Content 且无 ToolCalls
// 2. 全量保留不再限制轮数和单条长度token 预算由 execute 层统一管理);
// 3. 返回的条目按原始时间顺序排列。
func collectExecuteConversationTurns(history []*schema.Message) []conversationTurn {
if len(history) == 0 {
return nil
}
turns := make([]conversationTurn, 0, len(history))
for _, msg := range history {
if msg == nil {
continue
}
text := strings.TrimSpace(msg.Content)
if text == "" {
continue
}
switch msg.Role {
case schema.User:
if isExecuteCorrectionPrompt(msg) {
continue
}
turns = append(turns, conversationTurn{Role: "user", Content: text})
case schema.Assistant:
if len(msg.ToolCalls) > 0 {
continue
}
turns = append(turns, conversationTurn{Role: "assistant", Content: text})
}
}
return turns
}
func isExecuteCorrectionPrompt(msg *schema.Message) bool {
if msg == nil || msg.Role != schema.User {
return false
}
if msg.Extra != nil {
if kind, ok := msg.Extra[executeHistoryKindKey].(string); ok && strings.TrimSpace(kind) == executeHistoryKindCorrectionUser {
return true
}
}
content := strings.TrimSpace(msg.Content)
return strings.Contains(content, "请重新分析当前状态,输出正确的内容。")
}
func compactExecuteText(content string, maxLen int) string {
content = firstExecuteLine(content)
content = strings.TrimSpace(content)
if content == "" {
return ""
}
runes := []rune(content)
if len(runes) <= maxLen {
return content
}
if maxLen <= 3 {
return string(runes[:maxLen])
}
return string(runes[:maxLen-3]) + "..."
}
func firstExecuteLine(content string) string {
content = strings.TrimSpace(content)
if content == "" {
return ""
}
lines := strings.Split(content, "\n")
return strings.TrimSpace(lines[0])
}
func asExecuteString(value any) string {
if text, ok := value.(string); ok {
return text
}
return ""
}
func renderExecuteTaskClassIDs(state *newagentmodel.CommonState) string {
if state == nil || len(state.TaskClassIDs) == 0 {
return ""
}
parts := make([]string, len(state.TaskClassIDs))
for i, id := range state.TaskClassIDs {
parts[i] = strconv.Itoa(id)
}
return fmt.Sprintf("task_class_ids=[%s]", strings.Join(parts, ","))
}
// renderExecuteMemoryContext 提取 execute 阶段要注入 msg3 的记忆文本。
//
// 1. 只读取统一的 memory_context避免把其他 pinned block 误塞进 prompt。
// 2. 为空时直接返回空串,保持 msg3 干净。
// 3. 复用统一记忆渲染逻辑,保证各阶段记忆入口一致。
func renderExecuteMemoryContext(ctx *newagentmodel.ConversationContext) string {
return renderUnifiedMemoryContext(ctx)
}