后端: 1. conv 并行迁移与切流接线(旧目录下沉到 newAgent/conv) - 新建 newAgent/conv/schedule_provider.go、schedule_state.go、schedule_preview.go、schedule_persist.go,保持原有排程转换/预览/持久化能力; - 删除旧目录 conv/schedule_provider.go、schedule_state.go、schedule_preview.go、schedule_persist.go; - 更新 cmd/start.go 与 service/agentsvc/agent_newagent.go,ScheduleProvider/SchedulePersistor 与 preview 转换统一切到 newAgent/conv; - 删除旧 conv/schedule_state_test.go(迁移期测试文件清理)。 2. execute 循环上下文收口增强(历史归档 + 当前轮清晰化) - 更新 node/chat.go:仅在 completed 收口时写 execute_loop_closed marker,供后续 prompt 分层归档; - 更新 prompt/execute_context.go:msg1/msg2 升级为 V3,按收口标记拆分“历史归档 loop / 当前活跃 loop”,并增加 msg1 长度预算裁剪; - 更新 node/execute.go:新增 execute 置顶上下文同步(execution_context/current_step),在轮次开始与 next_plan 后即时刷新; - 更新 prompt/execute.go + execute_context.go:补齐“当前计划步骤 + done_when”强约束,禁止未达成判定时提前 next_plan。 3. 图路由与执行策略微调 - 更新 graph/common_graph.go:Plan/Confirm 分支允许直接进入 Deliver 收口; - 更新 node/plan.go:always_execute 链路下补发计划摘要并写入历史,保证自动执行与手动确认文案一致; - 更新 model/common_state.go:DefaultMaxRounds 从 30 提升到 60。 4. 复合工具规划器重构(去重实现,复用 logic 公共能力) - 更新 tools/compound_tools.go:min_context_switch / spread_even 改为调用 backend/logic 规划器(PlanMinContextSwitchMoves / PlanEvenSpreadMoves); - 新增 state_id↔logic_id 映射层,统一入参与回填,避免工具层与规划层 ID 语义耦合; - 删除 compound_tools 内部重复的规划/归一化/分组/打分实现,减少第三份复制逻辑。 5. 同步调试与文档 - 更新 newAgent/Log.txt 调试日志; - 新增 memory/记忆模块实施计划.md(面试优先版到产品可用版的落地路线)。 前端:无 仓库:无
595 lines
17 KiB
Go
595 lines
17 KiB
Go
package newagentconv
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import (
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"sort"
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"github.com/LoveLosita/smartflow/backend/model"
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newagenttools "github.com/LoveLosita/smartflow/backend/newAgent/tools"
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)
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// WindowDay 表示排课窗口中的一天(相对周 + 周几)。
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type WindowDay struct {
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Week int
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DayOfWeek int
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}
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// LoadScheduleState 将数据库层的 schedules + taskClasses 聚合为 newAgent 工具层可直接操作的 ScheduleState。
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//
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// 职责边界:
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// 1. 只负责数据映射与状态归一,不做数据库读写;
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// 2. 同时兼容三种“任务已落位”信号:event.rel_id、schedules.embedded_task_id、task_item.embedded_time;
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// 3. 对嵌入课程任务优先判定为 existing,避免误挂回 pending。
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func LoadScheduleState(
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schedules []model.Schedule,
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taskClasses []model.TaskClass,
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extraItemCategories map[int]string,
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windowDays []WindowDay,
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) *newagenttools.ScheduleState {
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state := &newagenttools.ScheduleState{
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Window: newagenttools.ScheduleWindow{
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TotalDays: len(windowDays),
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DayMapping: make([]newagenttools.DayMapping, len(windowDays)),
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},
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Tasks: make([]newagenttools.ScheduleTask, 0),
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}
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// 1. 构建 day_index 与 (week, day_of_week) 的双向转换基础索引。
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dayLookup := make(map[[2]int]int, len(windowDays))
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for i, wd := range windowDays {
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dayIndex := i + 1
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state.Window.DayMapping[i] = newagenttools.DayMapping{
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DayIndex: dayIndex,
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Week: wd.Week,
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DayOfWeek: wd.DayOfWeek,
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}
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dayLookup[[2]int{wd.Week, wd.DayOfWeek}] = dayIndex
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}
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// 2. 构建 task_item -> 分类名映射。
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// 2.1 先放 extraItemCategories(低优先级,兜底);
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// 2.2 再用 taskClasses 覆盖(高优先级,确保本轮排课分类准确)。
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itemCategoryLookup := make(map[int]string)
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for id, name := range extraItemCategories {
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itemCategoryLookup[id] = name
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}
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for _, tc := range taskClasses {
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catName := "任务"
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if tc.Name != nil && *tc.Name != "" {
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catName = *tc.Name
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}
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for _, item := range tc.Items {
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itemCategoryLookup[item.ID] = catName
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}
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}
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// 3. 先把 schedules 聚合成 event 任务(existing)。
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type slotGroup struct {
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week int
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dayOfWeek int
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sections []int
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}
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eventSlotMap := make(map[int][]slotGroup) // eventID -> 多天多段槽位
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eventInfo := make(map[int]*model.ScheduleEvent)
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for i := range schedules {
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s := &schedules[i]
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if s.Event == nil {
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continue
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}
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if _, exists := eventInfo[s.EventID]; !exists {
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eventInfo[s.EventID] = s.Event
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}
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groups := eventSlotMap[s.EventID]
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found := false
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for gi := range groups {
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if groups[gi].week == s.Week && groups[gi].dayOfWeek == s.DayOfWeek {
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groups[gi].sections = append(groups[gi].sections, s.Section)
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found = true
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break
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}
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}
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if !found {
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groups = append(groups, slotGroup{
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week: s.Week,
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dayOfWeek: s.DayOfWeek,
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sections: []int{s.Section},
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})
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}
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eventSlotMap[s.EventID] = groups
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}
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nextStateID := 1
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eventStateIDs := make(map[int]int) // eventID -> stateID
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for eventID, groups := range eventSlotMap {
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event := eventInfo[eventID]
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if event == nil {
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continue
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}
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category := "课程"
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if event.Type == "task" {
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category = "任务"
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if event.RelID != nil {
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if cat, ok := itemCategoryLookup[*event.RelID]; ok && cat != "" {
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category = cat
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}
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}
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}
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locked := event.Type == "course" && !event.CanBeEmbedded
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var slots []newagenttools.TaskSlot
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for _, g := range groups {
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if len(g.sections) == 0 {
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continue
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}
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sort.Ints(g.sections)
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start, end := g.sections[0], g.sections[0]
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for _, sec := range g.sections[1:] {
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if sec == end+1 {
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end = sec
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continue
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}
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if day, ok := dayLookup[[2]int{g.week, g.dayOfWeek}]; ok {
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slots = append(slots, newagenttools.TaskSlot{Day: day, SlotStart: start, SlotEnd: end})
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}
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start, end = sec, sec
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}
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if day, ok := dayLookup[[2]int{g.week, g.dayOfWeek}]; ok {
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slots = append(slots, newagenttools.TaskSlot{Day: day, SlotStart: start, SlotEnd: end})
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}
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}
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sort.Slice(slots, func(i, j int) bool {
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if slots[i].Day != slots[j].Day {
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return slots[i].Day < slots[j].Day
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}
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return slots[i].SlotStart < slots[j].SlotStart
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})
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stateID := nextStateID
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state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
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StateID: stateID,
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Source: "event",
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SourceID: eventID,
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Name: event.Name,
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Category: category,
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Status: "existing",
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Locked: locked,
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Slots: slots,
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CanEmbed: event.CanBeEmbedded,
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EventType: event.Type,
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})
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eventStateIDs[eventID] = stateID
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nextStateID++
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}
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// 4. 构建 task_item 占位索引(后续 pending 判定优先用这两个索引短路)。
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// 4.1 event.rel_id 占位:该 item 已有 task event;
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// 4.2 schedules.embedded_task_id 占位:该 item 已嵌入到课程槽位。
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itemIDToTaskEventStateID := make(map[int]int)
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for eventID, stateID := range eventStateIDs {
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event := eventInfo[eventID]
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if event == nil || event.Type != "task" || event.RelID == nil {
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continue
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}
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itemIDToTaskEventStateID[*event.RelID] = stateID
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}
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itemIDToEmbedHostStateID := make(map[int]int)
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for i := range schedules {
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s := &schedules[i]
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if s.EmbeddedTaskID == nil {
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continue
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}
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hostStateID, ok := eventStateIDs[s.EventID]
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if !ok {
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continue
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}
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itemIDToEmbedHostStateID[*s.EmbeddedTaskID] = hostStateID
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}
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// 5. 处理 task_items:
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// 5.1 先消化 existing(task event / 课程嵌入 / embedded_time);
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// 5.2 剩余条目再按 status 判 pending。
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itemStateIDs := make(map[int]int) // task_item_id -> stateID
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for _, tc := range taskClasses {
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catName := "任务"
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if tc.Name != nil && *tc.Name != "" {
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catName = *tc.Name
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}
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defaultDuration := estimateTaskItemDuration(tc)
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pendingCount := 0
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for _, item := range tc.Items {
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if stateID, ok := itemIDToTaskEventStateID[item.ID]; ok {
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itemStateIDs[item.ID] = stateID
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continue
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}
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if hostStateID, ok := itemIDToEmbedHostStateID[item.ID]; ok {
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hostSlots := []newagenttools.TaskSlot(nil)
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if hostTask := state.TaskByStateID(hostStateID); hostTask != nil {
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hostSlots = cloneTaskSlots(hostTask.Slots)
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}
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stateID := nextStateID
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state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
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StateID: stateID,
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Source: "task_item",
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SourceID: item.ID,
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Name: taskItemName(item),
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Category: catName,
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Status: "existing",
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Slots: hostSlots,
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CategoryID: tc.ID,
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TaskClassID: tc.ID,
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})
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itemStateIDs[item.ID] = stateID
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nextStateID++
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continue
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}
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if slots, ok := slotsFromTargetTime(item.EmbeddedTime, dayLookup); ok {
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stateID := nextStateID
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state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
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StateID: stateID,
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Source: "task_item",
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SourceID: item.ID,
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Name: taskItemName(item),
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Category: catName,
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Status: "existing",
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Slots: slots,
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CategoryID: tc.ID,
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TaskClassID: tc.ID,
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})
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itemStateIDs[item.ID] = stateID
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nextStateID++
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continue
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}
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if !isTaskItemPending(item) {
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continue
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}
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stateID := nextStateID
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state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
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StateID: stateID,
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Source: "task_item",
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SourceID: item.ID,
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Name: taskItemName(item),
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Category: catName,
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Status: "pending",
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Duration: defaultDuration,
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CategoryID: tc.ID,
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TaskClassID: tc.ID,
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})
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itemStateIDs[item.ID] = stateID
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nextStateID++
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pendingCount++
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}
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// 仅当该任务类仍有 pending item 时,才把约束暴露给 LLM。
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if pendingCount > 0 {
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meta := newagenttools.TaskClassMeta{
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ID: tc.ID,
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Name: catName,
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}
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if tc.Strategy != nil {
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meta.Strategy = *tc.Strategy
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}
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if tc.TotalSlots != nil {
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meta.TotalSlots = *tc.TotalSlots
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}
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if tc.AllowFillerCourse != nil {
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meta.AllowFillerCourse = *tc.AllowFillerCourse
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}
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if tc.ExcludedSlots != nil {
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meta.ExcludedSlots = []int(tc.ExcludedSlots)
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}
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if tc.StartDate != nil {
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meta.StartDate = tc.StartDate.Format("2006-01-02")
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}
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if tc.EndDate != nil {
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meta.EndDate = tc.EndDate.Format("2006-01-02")
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}
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state.TaskClasses = append(state.TaskClasses, meta)
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}
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}
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// 6. 统一回填嵌入关系:
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// 6.1 host 记录 EmbeddedBy;
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// 6.2 guest 记录 EmbedHost;
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// 6.3 guest 强制 existing + host slots,防止“嵌入任务残留 pending”。
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for i := range schedules {
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s := &schedules[i]
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if s.EmbeddedTaskID == nil {
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continue
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}
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hostStateID, ok := eventStateIDs[s.EventID]
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if !ok {
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continue
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}
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hostTask := state.TaskByStateID(hostStateID)
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itemID := *s.EmbeddedTaskID
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guestStateID, ok := itemStateIDs[itemID]
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if !ok {
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// 兜底:只在 schedules 层看到嵌入关系,taskClasses 不含该 item 时补建 guest。
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name := ""
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categoryID := 0
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taskClassID := 0
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if s.EmbeddedTask != nil {
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name = taskItemName(*s.EmbeddedTask)
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if s.EmbeddedTask.CategoryID != nil {
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categoryID = *s.EmbeddedTask.CategoryID
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taskClassID = *s.EmbeddedTask.CategoryID
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}
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}
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category := "任务"
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if cat, exists := itemCategoryLookup[itemID]; exists && cat != "" {
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category = cat
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}
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hostSlots := []newagenttools.TaskSlot(nil)
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if hostTask != nil {
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hostSlots = cloneTaskSlots(hostTask.Slots)
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}
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guestStateID = nextStateID
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state.Tasks = append(state.Tasks, newagenttools.ScheduleTask{
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StateID: guestStateID,
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Source: "task_item",
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SourceID: itemID,
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Name: name,
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Category: category,
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Status: "existing",
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Slots: hostSlots,
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CategoryID: categoryID,
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TaskClassID: taskClassID,
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})
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itemStateIDs[itemID] = guestStateID
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nextStateID++
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}
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if hostTask != nil && hostTask.EmbeddedBy == nil {
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v := guestStateID
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hostTask.EmbeddedBy = &v
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}
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guestTask := state.TaskByStateID(guestStateID)
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if guestTask == nil {
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continue
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}
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if guestTask.EmbedHost == nil {
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v := hostStateID
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guestTask.EmbedHost = &v
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}
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guestTask.Status = "existing"
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if hostTask != nil && len(guestTask.Slots) == 0 {
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guestTask.Slots = cloneTaskSlots(hostTask.Slots)
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}
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// existing 的 task_item 不应再携带 Duration,避免预览层误判成 suggested。
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guestTask.Duration = 0
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}
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return state
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}
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// isTaskItemPending 仅根据 status 判断是否应进入 pending 池。
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//
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// 说明:
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// 1. status=nil 兼容历史数据,按“未安排”处理;
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// 2. 仅 status=TaskItemStatusUnscheduled 进入 pending;
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// 3. 其它“已安排”信号由 LoadScheduleState 主流程统一判定,避免多处口径不一致。
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func isTaskItemPending(item model.TaskClassItem) bool {
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if item.Status == nil {
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return true
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}
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return *item.Status == model.TaskItemStatusUnscheduled
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}
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// estimateTaskItemDuration 估算 pending 任务默认时长。
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//
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// 规则:若任务类声明了 total_slots,则按 total_slots / item_count 取整(最少 1);
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// 否则回退到 2 节。
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func estimateTaskItemDuration(tc model.TaskClass) int {
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duration := 2
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if tc.TotalSlots != nil && *tc.TotalSlots > 0 && len(tc.Items) > 0 {
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if d := *tc.TotalSlots / len(tc.Items); d > 0 {
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duration = d
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}
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}
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return duration
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}
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// taskItemName 读取任务项展示名。
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func taskItemName(item model.TaskClassItem) string {
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if item.Content == nil {
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return ""
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}
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return *item.Content
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}
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// slotsFromTargetTime 将 task_items.embedded_time 转换为 state 的槽位结构。
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// 若 target 为空、节次非法、或不在窗口内,返回 false。
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func slotsFromTargetTime(
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target *model.TargetTime,
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dayLookup map[[2]int]int,
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) ([]newagenttools.TaskSlot, bool) {
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if target == nil {
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return nil, false
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}
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if target.SectionFrom < 1 || target.SectionTo < target.SectionFrom {
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return nil, false
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}
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day, ok := dayLookup[[2]int{target.Week, target.DayOfWeek}]
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if !ok {
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return nil, false
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}
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return []newagenttools.TaskSlot{
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{
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Day: day,
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SlotStart: target.SectionFrom,
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SlotEnd: target.SectionTo,
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},
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}, true
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}
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// ScheduleChangeType 表示两份 ScheduleState 对比后的变更类型。
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type ScheduleChangeType string
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const (
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ChangePlace ScheduleChangeType = "place" // 从 pending 变为已放置
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ChangeMove ScheduleChangeType = "move" // 已有槽位发生移动
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ChangeUnplace ScheduleChangeType = "unplace" // 从已放置变回 pending
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)
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// SlotCoord 表示数据库坐标系中的单节槽位(week/day_of_week/section)。
|
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type SlotCoord struct {
|
||
Week int
|
||
DayOfWeek int
|
||
Section int
|
||
}
|
||
|
||
// ScheduleChange 描述单个任务在前后状态间的变化。
|
||
type ScheduleChange struct {
|
||
Type ScheduleChangeType
|
||
StateID int
|
||
Source string // "event" | "task_item"
|
||
SourceID int // ScheduleEvent.ID 或 TaskClassItem.ID
|
||
EventType string // 仅 source=event 时有意义(course/task)
|
||
CategoryID int // 仅 source=task_item 时有意义
|
||
Name string
|
||
|
||
// place/move 的新位置(展开到逐节坐标)。
|
||
NewCoords []SlotCoord
|
||
// move/unplace 的旧位置(展开到逐节坐标)。
|
||
OldCoords []SlotCoord
|
||
|
||
// HostEventID:变更后位置对应的宿主 event(非嵌入为 0)。
|
||
HostEventID int
|
||
// OldHostEventID:move 时旧位置对应的宿主 event(非嵌入为 0)。
|
||
OldHostEventID int
|
||
}
|
||
|
||
// DiffScheduleState 比较 original 与 modified,返回需要持久化的变更集合。
|
||
func DiffScheduleState(
|
||
original *newagenttools.ScheduleState,
|
||
modified *newagenttools.ScheduleState,
|
||
) []ScheduleChange {
|
||
if original == nil || modified == nil {
|
||
return nil
|
||
}
|
||
|
||
origTasks := indexByStateID(original)
|
||
var changes []ScheduleChange
|
||
|
||
for i := range modified.Tasks {
|
||
mod := &modified.Tasks[i]
|
||
orig := origTasks[mod.StateID]
|
||
|
||
wasPending := orig == nil || orig.Status == "pending"
|
||
hasSlots := len(mod.Slots) > 0
|
||
hadSlots := orig != nil && len(orig.Slots) > 0
|
||
|
||
switch {
|
||
case wasPending && hasSlots:
|
||
changes = append(changes, ScheduleChange{
|
||
Type: ChangePlace,
|
||
StateID: mod.StateID,
|
||
Source: mod.Source,
|
||
SourceID: mod.SourceID,
|
||
EventType: mod.EventType,
|
||
CategoryID: mod.CategoryID,
|
||
Name: mod.Name,
|
||
NewCoords: expandToCoords(mod.Slots, modified),
|
||
HostEventID: resolveHostEventID(mod, modified),
|
||
})
|
||
case hadSlots && hasSlots && !slotsEqual(orig.Slots, mod.Slots):
|
||
changes = append(changes, ScheduleChange{
|
||
Type: ChangeMove,
|
||
StateID: mod.StateID,
|
||
Source: mod.Source,
|
||
SourceID: mod.SourceID,
|
||
EventType: mod.EventType,
|
||
CategoryID: mod.CategoryID,
|
||
Name: mod.Name,
|
||
OldCoords: expandToCoords(orig.Slots, original),
|
||
NewCoords: expandToCoords(mod.Slots, modified),
|
||
HostEventID: resolveHostEventID(mod, modified),
|
||
OldHostEventID: resolveHostEventID(orig, original),
|
||
})
|
||
case hadSlots && !hasSlots:
|
||
changes = append(changes, ScheduleChange{
|
||
Type: ChangeUnplace,
|
||
StateID: mod.StateID,
|
||
Source: orig.Source,
|
||
SourceID: orig.SourceID,
|
||
EventType: orig.EventType,
|
||
Name: orig.Name,
|
||
OldCoords: expandToCoords(orig.Slots, original),
|
||
HostEventID: resolveHostEventID(orig, original),
|
||
})
|
||
}
|
||
}
|
||
|
||
return changes
|
||
}
|
||
|
||
// indexByStateID 将任务列表按 state_id 建立索引。
|
||
func indexByStateID(state *newagenttools.ScheduleState) map[int]*newagenttools.ScheduleTask {
|
||
m := make(map[int]*newagenttools.ScheduleTask, len(state.Tasks))
|
||
for i := range state.Tasks {
|
||
m[state.Tasks[i].StateID] = &state.Tasks[i]
|
||
}
|
||
return m
|
||
}
|
||
|
||
// slotsEqual 判断两个压缩槽位切片是否完全一致。
|
||
func slotsEqual(a, b []newagenttools.TaskSlot) bool {
|
||
if len(a) != len(b) {
|
||
return false
|
||
}
|
||
for i := range a {
|
||
if a[i] != b[i] {
|
||
return false
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
// cloneTaskSlots 深拷贝槽位切片。
|
||
func cloneTaskSlots(src []newagenttools.TaskSlot) []newagenttools.TaskSlot {
|
||
if len(src) == 0 {
|
||
return nil
|
||
}
|
||
dst := make([]newagenttools.TaskSlot, len(src))
|
||
copy(dst, src)
|
||
return dst
|
||
}
|
||
|
||
// resolveHostEventID 通过任务的 EmbedHost 反查宿主 event_id。
|
||
// 非嵌入任务或宿主不存在时返回 0。
|
||
func resolveHostEventID(task *newagenttools.ScheduleTask, state *newagenttools.ScheduleState) int {
|
||
if task == nil || task.EmbedHost == nil {
|
||
return 0
|
||
}
|
||
host := state.TaskByStateID(*task.EmbedHost)
|
||
if host == nil {
|
||
return 0
|
||
}
|
||
return host.SourceID
|
||
}
|
||
|
||
// expandToCoords 将压缩槽位展开成逐节坐标,便于后续持久化层处理。
|
||
func expandToCoords(slots []newagenttools.TaskSlot, state *newagenttools.ScheduleState) []SlotCoord {
|
||
var coords []SlotCoord
|
||
for _, slot := range slots {
|
||
week, dow, ok := state.DayToWeekDay(slot.Day)
|
||
if !ok {
|
||
continue
|
||
}
|
||
for sec := slot.SlotStart; sec <= slot.SlotEnd; sec++ {
|
||
coords = append(coords, SlotCoord{Week: week, DayOfWeek: dow, Section: sec})
|
||
}
|
||
}
|
||
return coords
|
||
}
|