Version: 0.9.76.dev.260505

后端:
1.阶段 6 agent / memory 服务化收口
- 新增 cmd/agent 独立进程入口,承载 agent zrpc server、agent outbox relay / consumer 和运行时依赖初始化
- 补齐 services/agent/rpc 的 Chat stream 与 conversation meta/list/timeline、schedule-preview、context-stats、schedule-state unary RPC
- 新增 gateway/client/agent 与 shared/contracts/agent,将 /api/v1/agent chat 和非 chat 门面切到 agent zrpc
- 收缩 gateway 本地 AgentService 装配,双 RPC 开关开启时不再初始化本地 agent 编排、LLM、RAG 和 memory reader fallback
- 将 backend/memory 物理迁入 services/memory,私有实现收入 internal,保留 module/model/observe 作为 memory 服务门面
- 调整 memory outbox、memory reader 和 agent 记忆渲染链路的 import 与服务边界,cmd/memory 独占 memory worker / consumer
- 关闭 gateway 侧 agent outbox worker 所有权,agent relay / consumer 由 cmd/agent 独占,gateway 仅保留 HTTP/SSE 门面与迁移期开关回退
- 更新阶段 6 文档,记录 agent / memory 当前切流点、smoke 结果,以及 backend/client 与 gateway/shared 的目录收口口径
This commit is contained in:
Losita
2026-05-05 19:31:39 +08:00
parent d7184b776b
commit 2a96f4c6f9
72 changed files with 2775 additions and 291 deletions

View File

@@ -0,0 +1,73 @@
package cleanup
import (
"sort"
"time"
"github.com/LoveLosita/smartflow/backend/model"
)
const dedupRecentTieWindow = 24 * time.Hour
// DedupDecision 描述单个重复组的治理结论。
type DedupDecision struct {
Keep model.MemoryItem
Archive []model.MemoryItem
}
// DecideDedupGroup 决定一组重复 active 记忆中“保留谁、归档谁”。
//
// 步骤化说明:
// 1. 先按“最近更新时间”判断谁更值得保留,符合治理计划里的“优先保留最近更新”;
// 2. 若更新时间非常接近,再比较 confidence/importance避免刚好相差几秒就误保留低质量版本
// 3. 最后用主键逆序兜底,保证同组治理结果稳定可复现。
func DecideDedupGroup(items []model.MemoryItem) DedupDecision {
if len(items) == 0 {
return DedupDecision{}
}
ordered := make([]model.MemoryItem, len(items))
copy(ordered, items)
sort.SliceStable(ordered, func(i, j int) bool {
return preferDedupKeep(ordered[i], ordered[j])
})
return DedupDecision{
Keep: ordered[0],
Archive: ordered[1:],
}
}
func preferDedupKeep(left model.MemoryItem, right model.MemoryItem) bool {
leftTime := dedupBaseTime(left)
rightTime := dedupBaseTime(right)
diff := leftTime.Sub(rightTime)
if diff < 0 {
diff = -diff
}
if diff > dedupRecentTieWindow {
return leftTime.After(rightTime)
}
if left.Confidence != right.Confidence {
return left.Confidence > right.Confidence
}
if left.Importance != right.Importance {
return left.Importance > right.Importance
}
if !leftTime.Equal(rightTime) {
return leftTime.After(rightTime)
}
return left.ID > right.ID
}
func dedupBaseTime(item model.MemoryItem) time.Time {
if item.UpdatedAt != nil {
return *item.UpdatedAt
}
if item.CreatedAt != nil {
return *item.CreatedAt
}
return time.Time{}
}