后端:
1.Chat 四路由升级(二分类 chat/task → 四路由 direct_reply/execute/deep_answer/plan)
- 新建model/chat_contract.go:路由决策模型,含 NeedsRoughBuild 粗排标记
- 更新node/chat.go:四路由分流;新增 deep_answer 深度回答路径(二次 LLM 开 thinking)
- 更新prompt/chat.go:意图分类 prompt 升级为四路由 prompt;新增 deep_answer prompt
2.粗排节点(RoughBuild)全链路
- 新建node/rough_build.go:粗排节点,调用注入的算法函数,结果写入 ScheduleState 后进 Execute 微调
- 更新graph/common_graph.go:注册 RoughBuild 节点;Chat/Confirm 后可路由至粗排
- 更新model/graph_run_state.go:新增 RoughBuildPlacement/RoughBuildFunc 类型;Deps 注入入口
- 更新model/plan_contract.go:PlanDecision 新增 NeedsRoughBuild/TaskClassIDs 字段
- 更新node/plan.go:plan_done 时写入粗排标记和 TaskClassIDs
3.任务类约束元数据(TaskClassMeta)贯穿 prompt → tools → 持久化
- 更新tools/state.go:新增 TaskClassMeta;ScheduleState.TaskClasses;ScheduleTask.TaskClassID;Clone 深拷贝
- 更新conv/schedule_state.go:加载时构建 TaskClassMeta;Diff 支持 HostEventID 嵌入关系
- 更新conv/schedule_provider.go:新增 LoadTaskClassMetas 按需加载
- 更新model/state_store.go:ScheduleStateProvider 接口新增 LoadTaskClassMetas
- 更新prompt/base.go:renderStateSummary 渲染任务类约束
- 更新prompt/plan.go:注入任务类 ID 上下文和粗排识别规则
- 更新tools/read_tools.go:GetOverview 展示任务类约束
- 更新model/common_state.go:CommonState 新增 TaskClassIDs/TaskClasses/NeedsRoughBuild
4.Execute 健壮性增强(correction 重试 + 纯 ReAct 模式)
- 更新node/execute.go:未知工具名/空文本走 correction 重试而非 fatal;maxConsecutiveCorrections 提升为包级常量;新增无 plan 纯ReAct 模式;工具结果截断;speak 排除 ask_user/confirm
- 更新prompt/execute.go:新增 ReAct 模式 system prompt 和 contract
5.写入持久化完善(task_item source + 嵌入水课)
- 更新conv/schedule_persist.go:place/move/unplace 支持 task_item source,含嵌入水课和普通 task event 两条路径
- 新建conv/schedule_preview.go:ScheduleState → 排程预览缓存,复用旧格式,前端无需改动
6.状态持久化体系(Redis → MySQL outbox 异步)
- 更新dao/cache.go:Redis 快照 TTL 从 24h 改为 2h,配合 MySQL outbox
- 新建model/agent_state_snapshot_record.go:快照 MySQL 记录模型
- 新建service/events/agent_state_persist.go:outbox 异步持久化处理器
- 更新cmd/start.go + inits/mysql.go:注册快照事件处理器 + AutoMigrate
- 更新service/agentsvc/agent_newagent.go:注入 RoughBuildFunc;outbox 异步写快照;排程结果写 Redis 预览缓存
7.基础设施与稳定性
- 更新stream/sse_adapter.go:outChan 满时静默丢弃,保证持久化不被 SSE 阻断
- 更新service/agentsvc/agent.go:新增 readAgentExtraIntSlice;outChan 容量 8→256
- 更新node/agent_nodes.go:Chat 注入工具 schema;Deliver 改 saveAgentState 替代 deleteAgentState
前端:无
仓库:无
254 lines
7.2 KiB
Go
254 lines
7.2 KiB
Go
package graph
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import (
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"context"
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"errors"
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newagentmodel "github.com/LoveLosita/smartflow/backend/newAgent/model"
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newagentnode "github.com/LoveLosita/smartflow/backend/newAgent/node"
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"github.com/cloudwego/eino/compose"
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)
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const (
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GraphName = "agent_loop"
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NodeChat = "chat"
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NodePlan = "plan"
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NodeConfirm = "confirm"
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NodeRoughBuild = "rough_build"
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NodeExecute = "execute"
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NodeInterrupt = "interrupt"
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NodeDeliver = "deliver"
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)
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func RunAgentGraph(ctx context.Context, input newagentmodel.AgentGraphRunInput) (*newagentmodel.AgentGraphState, error) {
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state := newagentmodel.NewAgentGraphState(input)
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if state == nil {
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return nil, errors.New("agent graph: graph state is nil")
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}
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flowState := state.EnsureFlowState()
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if flowState == nil {
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return nil, errors.New("agent graph: flow state is nil")
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}
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nodes := newagentnode.NewAgentNodes()
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g := compose.NewGraph[*newagentmodel.AgentGraphState, *newagentmodel.AgentGraphState]()
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// --- 注册节点 ---
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if err := g.AddLambdaNode(NodeChat, compose.InvokableLambda(nodes.Chat)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodePlan, compose.InvokableLambda(nodes.Plan)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeConfirm, compose.InvokableLambda(nodes.Confirm)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeRoughBuild, compose.InvokableLambda(nodes.RoughBuild)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeExecute, compose.InvokableLambda(nodes.Execute)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeInterrupt, compose.InvokableLambda(nodes.Interrupt)); err != nil {
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return nil, err
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}
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if err := g.AddLambdaNode(NodeDeliver, compose.InvokableLambda(nodes.Deliver)); err != nil {
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return nil, err
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}
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// --- 连边 ---
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// 1. 所有请求统一先过 chat 入口,这样普通聊天、首次任务、恢复执行都走同一入口。
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// 2. chat 不再负责旧式多业务图路由,只负责决定后续应该进入哪个统一节点。
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if err := g.AddEdge(compose.START, NodeChat); err != nil {
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return nil, err
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}
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// Chat -> END / Plan / Confirm / RoughBuild / Execute / Deliver / Interrupt
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if err := g.AddBranch(NodeChat, compose.NewGraphBranch(
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branchAfterChat,
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map[string]bool{
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NodePlan: true,
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NodeConfirm: true,
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NodeRoughBuild: true,
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NodeExecute: true,
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NodeDeliver: true,
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NodeInterrupt: true,
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compose.END: true,
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},
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)); err != nil {
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return nil, err
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}
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// Plan -> Plan(继续规划) / Confirm(规划完成) / Interrupt(需要追问用户)
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if err := g.AddBranch(NodePlan, compose.NewGraphBranch(
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branchAfterPlan,
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map[string]bool{
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NodePlan: true,
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NodeConfirm: true,
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NodeInterrupt: true,
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},
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)); err != nil {
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return nil, err
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}
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// Confirm -> Plan(用户拒绝或重规划) / RoughBuild(需粗排) / Execute(直接执行) / Interrupt(等待用户确认)
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if err := g.AddBranch(NodeConfirm, compose.NewGraphBranch(
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branchAfterConfirm,
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map[string]bool{
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NodePlan: true,
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NodeRoughBuild: true,
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NodeExecute: true,
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NodeInterrupt: true,
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},
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)); err != nil {
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return nil, err
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}
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// RoughBuild -> Execute:粗排完成后直接进入执行阶段微调。
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if err := g.AddEdge(NodeRoughBuild, NodeExecute); err != nil {
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return nil, err
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}
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// Execute -> Execute(继续 ReAct) / Confirm(写操作待确认) / Deliver(完成) / Interrupt(需要追问用户)
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if err := g.AddBranch(NodeExecute, compose.NewGraphBranch(
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branchAfterExecute,
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map[string]bool{
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NodeExecute: true,
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NodeConfirm: true,
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NodeDeliver: true,
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NodeInterrupt: true,
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},
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)); err != nil {
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return nil, err
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}
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// Interrupt -> END:当前连接必须在这里收口,等待用户输入或确认回调恢复。
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if err := g.AddEdge(NodeInterrupt, compose.END); err != nil {
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return nil, err
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}
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// Deliver -> END
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if err := g.AddEdge(NodeDeliver, compose.END); err != nil {
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return nil, err
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}
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// --- 编译运行 ---
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maxSteps := flowState.MaxRounds + 10
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runnable, err := g.Compile(ctx,
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compose.WithGraphName(GraphName),
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compose.WithMaxRunSteps(maxSteps),
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compose.WithNodeTriggerMode(compose.AnyPredecessor),
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)
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if err != nil {
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return nil, err
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}
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return runnable.Invoke(ctx, state)
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}
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// --- 分支函数 ---
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func branchAfterChat(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if st == nil {
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return compose.END, nil
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}
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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if flowState == nil {
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return compose.END, nil
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}
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switch flowState.Phase {
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case newagentmodel.PhaseChatting:
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// 简单任务直接回复 / 深度回答完成,回复已在 Chat 节点生成。
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return compose.END, nil
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case newagentmodel.PhasePlanning:
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return NodePlan, nil
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case newagentmodel.PhaseWaitingConfirm:
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return NodeConfirm, nil
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case newagentmodel.PhaseExecuting:
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if flowState.NeedsRoughBuild && st.Deps.RoughBuildFunc != nil {
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return NodeRoughBuild, nil
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}
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return NodeExecute, nil
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case newagentmodel.PhaseDone:
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return NodeDeliver, nil
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default:
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return compose.END, nil
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}
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}
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func branchAfterPlan(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if st == nil {
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return NodePlan, nil
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}
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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if flowState == nil {
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return NodePlan, nil
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}
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if flowState.Phase == newagentmodel.PhaseWaitingConfirm {
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return NodeConfirm, nil
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}
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return NodePlan, nil
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}
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func branchAfterConfirm(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if st == nil {
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return NodePlan, nil
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}
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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if flowState == nil {
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return NodePlan, nil
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}
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switch flowState.Phase {
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case newagentmodel.PhaseExecuting:
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// 若 Plan 节点标记了需要粗排且 RoughBuildFunc 已注入,走粗排节点。
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if flowState.NeedsRoughBuild && st.Deps.RoughBuildFunc != nil {
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return NodeRoughBuild, nil
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}
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return NodeExecute, nil
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case newagentmodel.PhaseWaitingConfirm:
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// confirm 节点产出确认请求后,当前连接必须进入 interrupt 收口。
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// 真正的用户确认结果应由外部回调写回状态,再重新进入 graph。
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return NodeInterrupt, nil
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default:
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return NodePlan, nil
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}
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}
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func branchAfterExecute(_ context.Context, st *newagentmodel.AgentGraphState) (string, error) {
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if st == nil {
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return NodeExecute, nil
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}
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if nextNode, interrupted := branchIfInterrupted(st); interrupted {
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return nextNode, nil
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}
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flowState := st.EnsureFlowState()
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if flowState == nil {
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return NodeExecute, nil
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}
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if flowState.Phase == newagentmodel.PhaseWaitingConfirm {
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return NodeConfirm, nil
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}
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if flowState.Phase == newagentmodel.PhaseDone || flowState.Exhausted() {
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return NodeDeliver, nil
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}
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return NodeExecute, nil
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}
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func branchIfInterrupted(st *newagentmodel.AgentGraphState) (string, bool) {
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if st == nil {
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return "", false
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}
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runtimeState := st.EnsureRuntimeState()
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if runtimeState != nil && runtimeState.HasPendingInteraction() {
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return NodeInterrupt, true
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}
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return "", false
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}
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