✨ feat(schedulerefine): 新增 refine 子路由,优先执行复合操作,失败后降级至禁复合 ReAct 兜底 ReAct 升级 - ♻️ 将原有链路升级为真正的 ReAct 执行模式,进一步增强整体调度过程的可靠性 Refine 子路由 - 🧭 在 refine 主链路中新增 `route` 节点,整体流程调整为 `contract -> plan -> slice -> route -> react -> hard_check -> summary` - ⚡ 当 `route` 命中全局复合目标时,优先尝试一次调用 `SpreadEven` / `MinContextSwitch`,失败后最多重试 2 次 - 🔀 `route` 成功后直接跳过 `ReAct`;若执行失败,则自动切换至 `fallback` 模式 - 🛡️ 在 `fallback` 模式下增加后端硬约束:禁用 `SpreadEven` / `MinContextSwitch` / `BatchMove`,仅允许使用 `Move` / `Swap` 逐任务处理 - 🧠 在 `ReAct` 的 prompt 与上下文中新增 `COMPOSITE_TOOLS_ALLOWED`,显式告知当前是否允许使用复合工具 - 🧩 扩展状态字段以承载路由与降级状态:`CompositeRetryMax` / `DisableCompositeTools` / `CompositeRouteTried` / `CompositeRouteSucceeded` - 👀 增加 `route` 相关阶段日志,便于排查命中、重试、收口与降级原因 修复 - 🐛 修复 JWT Token 过期时间未按 `config.yaml` 配置生效的问题 备注 - 🚧 当前 ReAct 逐步微排链路已趋于稳定,但两个复合操作函数仍未恢复可用,后续将继续排查
115 lines
3.8 KiB
Go
115 lines
3.8 KiB
Go
package schedulerefine
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import (
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"context"
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"fmt"
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"github.com/cloudwego/eino-ext/components/model/ark"
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"github.com/cloudwego/eino/compose"
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)
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const (
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graphNodeContract = "schedule_refine_contract"
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graphNodePlan = "schedule_refine_plan"
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graphNodeSlice = "schedule_refine_slice"
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graphNodeRoute = "schedule_refine_route"
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graphNodeReact = "schedule_refine_react"
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graphNodeHardCheck = "schedule_refine_hard_check"
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graphNodeSummary = "schedule_refine_summary"
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)
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// ScheduleRefineGraphRunInput 是“连续微调图”运行参数。
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//
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// 字段语义:
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// 1. Model:本轮图运行使用的聊天模型。
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// 2. State:预先注入的微调状态(通常来自上一版预览快照)。
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// 3. EmitStage:SSE 阶段回调,允许服务层把阶段进度透传给前端。
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type ScheduleRefineGraphRunInput struct {
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Model *ark.ChatModel
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State *ScheduleRefineState
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EmitStage func(stage, detail string)
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}
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// RunScheduleRefineGraph 执行“连续微调”独立图链路。
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//
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// 链路顺序:
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// START -> contract -> plan -> slice -> route -> react -> hard_check -> summary -> END
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//
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// 设计说明:
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// 1. 当前链路采用线性图,确保可读性优先;
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// 2. “终审失败后单次修复”在 hard_check 节点内部闭环处理,避免图连线分叉过多;
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// 3. 若后续需要引入多分支策略(例如大改动转重排),可在 contract 后追加 branch 节点。
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func RunScheduleRefineGraph(ctx context.Context, input ScheduleRefineGraphRunInput) (*ScheduleRefineState, error) {
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if input.Model == nil {
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return nil, fmt.Errorf("schedule refine graph: model is nil")
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}
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if input.State == nil {
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return nil, fmt.Errorf("schedule refine graph: state is nil")
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}
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emitStage := func(stage, detail string) {
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if input.EmitStage != nil {
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input.EmitStage(stage, detail)
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}
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}
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runner := newScheduleRefineRunner(input.Model, emitStage)
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graph := compose.NewGraph[*ScheduleRefineState, *ScheduleRefineState]()
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if err := graph.AddLambdaNode(graphNodeContract, compose.InvokableLambda(runner.contractNode)); err != nil {
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return nil, err
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}
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if err := graph.AddLambdaNode(graphNodePlan, compose.InvokableLambda(runner.planNode)); err != nil {
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return nil, err
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}
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if err := graph.AddLambdaNode(graphNodeSlice, compose.InvokableLambda(runner.sliceNode)); err != nil {
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return nil, err
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}
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if err := graph.AddLambdaNode(graphNodeRoute, compose.InvokableLambda(runner.routeNode)); err != nil {
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return nil, err
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}
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if err := graph.AddLambdaNode(graphNodeReact, compose.InvokableLambda(runner.reactNode)); err != nil {
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return nil, err
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}
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if err := graph.AddLambdaNode(graphNodeHardCheck, compose.InvokableLambda(runner.hardCheckNode)); err != nil {
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return nil, err
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}
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if err := graph.AddLambdaNode(graphNodeSummary, compose.InvokableLambda(runner.summaryNode)); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(compose.START, graphNodeContract); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodeContract, graphNodePlan); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodePlan, graphNodeSlice); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodeSlice, graphNodeRoute); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodeRoute, graphNodeReact); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodeReact, graphNodeHardCheck); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodeHardCheck, graphNodeSummary); err != nil {
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return nil, err
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}
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if err := graph.AddEdge(graphNodeSummary, compose.END); err != nil {
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return nil, err
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}
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runnable, err := graph.Compile(ctx,
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compose.WithGraphName("ScheduleRefineGraph"),
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compose.WithMaxRunSteps(20),
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compose.WithNodeTriggerMode(compose.AnyPredecessor),
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)
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if err != nil {
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return nil, err
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}
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return runnable.Invoke(ctx, input.State)
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}
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