Files
smartmate/backend/logic/refine_compound_ops.go
Losita e6941f98f2 Version: 0.7.4.dev.260323
 feat(schedulerefine): 新增 refine 子路由,优先执行复合操作,失败后降级至禁复合 ReAct 兜底

ReAct 升级
- ♻️ 将原有链路升级为真正的 ReAct 执行模式,进一步增强整体调度过程的可靠性

Refine 子路由
- 🧭 在 refine 主链路中新增 `route` 节点,整体流程调整为 `contract -> plan -> slice -> route -> react -> hard_check -> summary`
-  当 `route` 命中全局复合目标时,优先尝试一次调用 `SpreadEven` / `MinContextSwitch`,失败后最多重试 2 次
- 🔀 `route` 成功后直接跳过 `ReAct`;若执行失败,则自动切换至 `fallback` 模式
- 🛡️ 在 `fallback` 模式下增加后端硬约束:禁用 `SpreadEven` / `MinContextSwitch` / `BatchMove`,仅允许使用 `Move` / `Swap` 逐任务处理
- 🧠 在 `ReAct` 的 prompt 与上下文中新增 `COMPOSITE_TOOLS_ALLOWED`,显式告知当前是否允许使用复合工具
- 🧩 扩展状态字段以承载路由与降级状态:`CompositeRetryMax` / `DisableCompositeTools` / `CompositeRouteTried` / `CompositeRouteSucceeded`
- 👀 增加 `route` 相关阶段日志,便于排查命中、重试、收口与降级原因

修复
- 🐛 修复 JWT Token 过期时间未按 `config.yaml` 配置生效的问题

备注
- 🚧 当前 ReAct 逐步微排链路已趋于稳定,但两个复合操作函数仍未恢复可用,后续将继续排查
2026-03-23 23:14:19 +08:00

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package logic
import (
"fmt"
"sort"
"strings"
)
// RefineTaskCandidate 表示复合工具规划阶段可移动的任务候选。
//
// 职责边界:
// 1. 只承载“任务当前坐标 + 规划所需标签”;
// 2. 不承载冲突判断、窗口判断等执行期逻辑;
// 3. 由调用方保证 task_item_id 唯一且为正数。
type RefineTaskCandidate struct {
TaskItemID int
Week int
DayOfWeek int
SectionFrom int
SectionTo int
Name string
ContextTag string
OriginRank int
}
// RefineSlotCandidate 表示复合工具可选落点(坑位)。
//
// 职责边界:
// 1. 只描述可候选的时段坐标;
// 2. 不描述“为什么可用”,可用性由调用方预先筛好;
// 3. Span 由 SectionFrom/SectionTo 推导,不单独存储。
type RefineSlotCandidate struct {
Week int
DayOfWeek int
SectionFrom int
SectionTo int
}
// RefineMovePlanItem 表示“任务 -> 目标坑位”的确定性规划结果。
type RefineMovePlanItem struct {
TaskItemID int
ToWeek int
ToDay int
ToSectionFrom int
ToSectionTo int
}
// RefineCompositePlanOptions 是复合规划器的可选辅助输入。
//
// 说明:
// 1. ExistingDayLoad 用于提供“目标范围内的既有负载基线”,用于均匀铺开打分;
// 2. key 约定为 "week-day",例如 "16-3"
// 3. 未提供时,规划器按 0 基线处理。
type RefineCompositePlanOptions struct {
ExistingDayLoad map[string]int
}
// PlanEvenSpreadMoves 规划“均匀铺开”的确定性移动方案。
//
// 步骤化说明:
// 1. 先按稳定顺序归一化任务与坑位,保证同输入必同输出;
// 2. 逐任务选择“投放后日负载最小”的坑位,主目标是降低日负载离散度;
// 3. 同分时按时间更早优先,进一步保证确定性;
// 4. 若某任务不存在同跨度坑位,直接失败并返回明确错误。
func PlanEvenSpreadMoves(tasks []RefineTaskCandidate, slots []RefineSlotCandidate, options RefineCompositePlanOptions) ([]RefineMovePlanItem, error) {
normalizedTasks, err := normalizeRefineTasks(tasks)
if err != nil {
return nil, err
}
normalizedSlots, err := normalizeRefineSlots(slots)
if err != nil {
return nil, err
}
if len(normalizedSlots) < len(normalizedTasks) {
return nil, fmt.Errorf("可用坑位不足tasks=%d, slots=%d", len(normalizedTasks), len(normalizedSlots))
}
// 1. dayLoad 记录“当前已占 + 本次规划已分配”的日负载。
// 2. 这里先写入调用方提供的既有基线,再在循环中动态递增。
dayLoad := make(map[string]int, len(options.ExistingDayLoad)+len(normalizedSlots))
for key, value := range options.ExistingDayLoad {
if value <= 0 {
continue
}
dayLoad[strings.TrimSpace(key)] = value
}
used := make([]bool, len(normalizedSlots))
moves := make([]RefineMovePlanItem, 0, len(normalizedTasks))
selectedSlots := make([]RefineSlotCandidate, 0, len(normalizedTasks))
for _, task := range normalizedTasks {
taskSpan := sectionSpan(task.SectionFrom, task.SectionTo)
bestIdx := -1
bestScore := int(^uint(0) >> 1) // max int
for idx, slot := range normalizedSlots {
if used[idx] {
continue
}
if sectionSpan(slot.SectionFrom, slot.SectionTo) != taskSpan {
continue
}
if slotOverlapsAny(slot, selectedSlots) {
continue
}
dayKey := composeDayKey(slot.Week, slot.DayOfWeek)
projectedLoad := dayLoad[dayKey] + 1
// 1. projectedLoad 是主目标(越小越均衡);
// 2. idx 是次级目标(越早的坑位越优先,保证稳定)。
score := projectedLoad*10000 + idx
if score < bestScore {
bestScore = score
bestIdx = idx
}
}
if bestIdx < 0 {
return nil, fmt.Errorf("任务 id=%d 无可用同跨度坑位", task.TaskItemID)
}
chosen := normalizedSlots[bestIdx]
used[bestIdx] = true
selectedSlots = append(selectedSlots, chosen)
dayLoad[composeDayKey(chosen.Week, chosen.DayOfWeek)]++
moves = append(moves, RefineMovePlanItem{
TaskItemID: task.TaskItemID,
ToWeek: chosen.Week,
ToDay: chosen.DayOfWeek,
ToSectionFrom: chosen.SectionFrom,
ToSectionTo: chosen.SectionTo,
})
}
return moves, nil
}
// PlanMinContextSwitchMoves 规划“同科目上下文切换最少”的确定性移动方案。
//
// 步骤化说明:
// 1. 先把任务按 context_tag 分组,目标是让同组任务尽量连续;
// 2. 分组顺序按“组大小降序 + 最早 origin_rank + 标签字典序”稳定排序;
// 3. 组内按任务稳定顺序排,再顺序填入时间上最早可用同跨度坑位;
// 4. 若某任务不存在同跨度坑位,立即失败并返回明确错误。
func PlanMinContextSwitchMoves(tasks []RefineTaskCandidate, slots []RefineSlotCandidate, _ RefineCompositePlanOptions) ([]RefineMovePlanItem, error) {
normalizedTasks, err := normalizeRefineTasks(tasks)
if err != nil {
return nil, err
}
normalizedSlots, err := normalizeRefineSlots(slots)
if err != nil {
return nil, err
}
if len(normalizedSlots) < len(normalizedTasks) {
return nil, fmt.Errorf("可用坑位不足tasks=%d, slots=%d", len(normalizedTasks), len(normalizedSlots))
}
type taskGroup struct {
ContextKey string
Tasks []RefineTaskCandidate
MinRank int
}
groupMap := make(map[string]*taskGroup)
groupOrder := make([]string, 0, len(normalizedTasks))
for _, task := range normalizedTasks {
key := normalizeContextKey(task.ContextTag)
group, exists := groupMap[key]
if !exists {
group = &taskGroup{
ContextKey: key,
MinRank: normalizedOriginRank(task),
}
groupMap[key] = group
groupOrder = append(groupOrder, key)
}
group.Tasks = append(group.Tasks, task)
if rank := normalizedOriginRank(task); rank < group.MinRank {
group.MinRank = rank
}
}
groups := make([]taskGroup, 0, len(groupMap))
for _, key := range groupOrder {
group := groupMap[key]
sort.SliceStable(group.Tasks, func(i, j int) bool {
return compareTaskOrder(group.Tasks[i], group.Tasks[j]) < 0
})
groups = append(groups, *group)
}
sort.SliceStable(groups, func(i, j int) bool {
if len(groups[i].Tasks) != len(groups[j].Tasks) {
return len(groups[i].Tasks) > len(groups[j].Tasks)
}
if groups[i].MinRank != groups[j].MinRank {
return groups[i].MinRank < groups[j].MinRank
}
return groups[i].ContextKey < groups[j].ContextKey
})
orderedTasks := make([]RefineTaskCandidate, 0, len(normalizedTasks))
for _, group := range groups {
orderedTasks = append(orderedTasks, group.Tasks...)
}
used := make([]bool, len(normalizedSlots))
moves := make([]RefineMovePlanItem, 0, len(orderedTasks))
selectedSlots := make([]RefineSlotCandidate, 0, len(orderedTasks))
for _, task := range orderedTasks {
taskSpan := sectionSpan(task.SectionFrom, task.SectionTo)
chosenIdx := -1
for idx, slot := range normalizedSlots {
if used[idx] {
continue
}
if sectionSpan(slot.SectionFrom, slot.SectionTo) != taskSpan {
continue
}
if slotOverlapsAny(slot, selectedSlots) {
continue
}
chosenIdx = idx
break
}
if chosenIdx < 0 {
return nil, fmt.Errorf("任务 id=%d 无可用同跨度坑位", task.TaskItemID)
}
chosen := normalizedSlots[chosenIdx]
used[chosenIdx] = true
selectedSlots = append(selectedSlots, chosen)
moves = append(moves, RefineMovePlanItem{
TaskItemID: task.TaskItemID,
ToWeek: chosen.Week,
ToDay: chosen.DayOfWeek,
ToSectionFrom: chosen.SectionFrom,
ToSectionTo: chosen.SectionTo,
})
}
return moves, nil
}
func normalizeRefineTasks(tasks []RefineTaskCandidate) ([]RefineTaskCandidate, error) {
if len(tasks) == 0 {
return nil, fmt.Errorf("任务列表为空")
}
normalized := make([]RefineTaskCandidate, 0, len(tasks))
seen := make(map[int]struct{}, len(tasks))
for _, task := range tasks {
if task.TaskItemID <= 0 {
return nil, fmt.Errorf("存在非法 task_item_id=%d", task.TaskItemID)
}
if _, exists := seen[task.TaskItemID]; exists {
return nil, fmt.Errorf("任务 id=%d 重复", task.TaskItemID)
}
if !isValidDay(task.DayOfWeek) {
return nil, fmt.Errorf("任务 id=%d day_of_week 非法=%d", task.TaskItemID, task.DayOfWeek)
}
if !isValidSection(task.SectionFrom, task.SectionTo) {
return nil, fmt.Errorf("任务 id=%d 节次区间非法=%d-%d", task.TaskItemID, task.SectionFrom, task.SectionTo)
}
seen[task.TaskItemID] = struct{}{}
normalized = append(normalized, task)
}
sort.SliceStable(normalized, func(i, j int) bool {
return compareTaskOrder(normalized[i], normalized[j]) < 0
})
return normalized, nil
}
func normalizeRefineSlots(slots []RefineSlotCandidate) ([]RefineSlotCandidate, error) {
if len(slots) == 0 {
return nil, fmt.Errorf("可用坑位为空")
}
normalized := make([]RefineSlotCandidate, 0, len(slots))
seen := make(map[string]struct{}, len(slots))
for _, slot := range slots {
if slot.Week <= 0 {
return nil, fmt.Errorf("存在非法 week=%d", slot.Week)
}
if !isValidDay(slot.DayOfWeek) {
return nil, fmt.Errorf("存在非法 day_of_week=%d", slot.DayOfWeek)
}
if !isValidSection(slot.SectionFrom, slot.SectionTo) {
return nil, fmt.Errorf("存在非法节次区间=%d-%d", slot.SectionFrom, slot.SectionTo)
}
key := fmt.Sprintf("%d-%d-%d-%d", slot.Week, slot.DayOfWeek, slot.SectionFrom, slot.SectionTo)
if _, exists := seen[key]; exists {
continue
}
seen[key] = struct{}{}
normalized = append(normalized, slot)
}
sort.SliceStable(normalized, func(i, j int) bool {
if normalized[i].Week != normalized[j].Week {
return normalized[i].Week < normalized[j].Week
}
if normalized[i].DayOfWeek != normalized[j].DayOfWeek {
return normalized[i].DayOfWeek < normalized[j].DayOfWeek
}
if normalized[i].SectionFrom != normalized[j].SectionFrom {
return normalized[i].SectionFrom < normalized[j].SectionFrom
}
return normalized[i].SectionTo < normalized[j].SectionTo
})
return normalized, nil
}
func compareTaskOrder(a, b RefineTaskCandidate) int {
rankA := normalizedOriginRank(a)
rankB := normalizedOriginRank(b)
if rankA != rankB {
return rankA - rankB
}
if a.Week != b.Week {
return a.Week - b.Week
}
if a.DayOfWeek != b.DayOfWeek {
return a.DayOfWeek - b.DayOfWeek
}
if a.SectionFrom != b.SectionFrom {
return a.SectionFrom - b.SectionFrom
}
if a.SectionTo != b.SectionTo {
return a.SectionTo - b.SectionTo
}
return a.TaskItemID - b.TaskItemID
}
func normalizedOriginRank(task RefineTaskCandidate) int {
if task.OriginRank > 0 {
return task.OriginRank
}
// 1. 无 origin_rank 时回退到较大稳定值,避免把“未知顺序”抢到前面。
// 2. 叠加 task_id 作为细粒度稳定因子,保证排序可复现。
return 1_000_000 + task.TaskItemID
}
func normalizeContextKey(tag string) string {
text := strings.TrimSpace(tag)
if text == "" {
return "General"
}
return text
}
func composeDayKey(week, day int) string {
return fmt.Sprintf("%d-%d", week, day)
}
func sectionSpan(from, to int) int {
return to - from + 1
}
func isValidDay(day int) bool {
return day >= 1 && day <= 7
}
func isValidSection(from, to int) bool {
if from < 1 || to > 12 {
return false
}
return from <= to
}
func slotOverlapsAny(candidate RefineSlotCandidate, selected []RefineSlotCandidate) bool {
for _, current := range selected {
if current.Week != candidate.Week || current.DayOfWeek != candidate.DayOfWeek {
continue
}
if current.SectionFrom <= candidate.SectionTo && candidate.SectionFrom <= current.SectionTo {
return true
}
}
return false
}